It’s tough to review a game that is generally regarded as unarguably excellent, but to any of the people still holding back on Sayonara Wild Hearts, I urge you to jump in. There isn’t a single element of it that hasn’t been crafted with love and care, and its pop-centric soundtrack is brought together by some really fun gameplay. It is absolutely essential.
Truly incredible, Sayonara Wild Hearts is a pop-culture gem that celebrates music and games in a passionately individual way. There has never been anything else quite like it, and if you have even a passing interest in gaming’s inherent value you need to play it. And then play it again.
Visually marvelous and musically infectious, Sayonara Wild Hearts is a unique experience unlike almost anything else out there. It may not be for everyone, but for a certain audience, it's going to be dynamite.
Sayonara Wild Hearts is like Pop Rocks: The Game. It’s a delicious and surprising visual and audio journey that constantly changes rhythms and mechanics before disappearing rather quickly in a glamorous, flavor-filled explosion.
Sayonara Wild Hearts plays more like an extended interactive music video than it does a traditional video game, but it’s still a wonderful time. It offers little in terms of challenge (if you aren’t hunting high scores) or substantial player input, but the stirring soundtrack and impressive art and animation all lead to a moving experience that culminates in a joyful finale.
The music is great, and that's what this game is centred around. The art style is compelling and gorgeous, and I loved seeing what each new level would bring in terms of style and gameplay. Each level has varying styles of play and it's a lot of fun, but it's trying to be a rhythm game and it succeeds around 80% of the time. In some sections, you need to press A when a circle comes in line with another circle, and they're kind of sporadic. They'll be on beat half the time and offbeat the other half, and it kinda makes the flow feel weird. This certainly isn't enough to ruin a whole game though. It's so much fun and the aesthetic and general feel of the game is wonderful, and that title theme is just so catchy. You can beat the whole game in less than 5 hours though.
Strange but attractive. I love rhythm games, but Sayonara Wild Hearts is too simple in comparison with others. There isn´t any dialogue in the whole adventure, so players can pay attention to the wonderful staging and imagine their own story. Art is wonderful and it's one of the most beautiful games I've ever played, but you don't need more than 1 hour to finish it and it's very easy to complete all the challenges. It has around 23 mission levels and comfortable gameplay. I'm not sure, but I think the developers have been inspired by some movies or comics to create some details. To be honest, there is no difference between trying it out or watching a full hike on the internet. Maybe it works better as a short movie.
Super compelling visuals and sound...then boof, the game is over in around a hour with little post game play. That's actually fine as an experience for something like Apple arcade, but when paying $13 USD for it on **** lack of replayability + time to completion has to be factored in.
The graphics are great, but the music is scary like from a mall store (castrated of all style, oblong and expressionless) - made me sick. Gameplay is practically non-existent here. I definitely do not recommend it.
SummarySayonara Wild Hearts is a dreamy arcade game about riding motorcycles, skateboarding, dance battling, shooting lasers, wielding swords, and breaking hearts at 200 mph. As the heart of a young woman breaks, the balance of the universe is disturbed. A diamond butterfly appears in her dreams and leads her through a highway in the sky, where...