Even after completing Unmasked’s 12 levels, which took around 10 hours, I feel like I’ve only scratched the surface of the creative ways to unravel its enigmas - which makes me want to keep playing it even more.
That freedom — and the majority of the puzzle design, which supports it — made Scribblenauts Unmasked a pleasure, even when it stumbled on the occasional cantankerous solution.
it was ok i scribblenauts unlimited was better but still, this will probably will become a hit, that subject of super heroes is good but they should introduced marvel superheroes too.
It is neat to experiment with language to summon your favorite heroes or see surprising effects on the world, and it's at its most fun with a friend brainstorming with you. Still with the awkward action and haphazardly placed puzzles, there's a lack of direction to unleash that potential, making it hard to stay interested for the long-run.
I enjoyed Scribblenauts Unmasked's encyclopedic exploration of DC's universe. I had a blast creating my own characters and fleshing out their powers. Many of the puzzle challenges are also quite clever in their design and solutions. I just wish the heroes and villains would put aside their differences. In most cases, when they come to blows, the experience turns into a bothersome mess.
The encyclopedia of DC characters though is impressive, and clearly where they spent the bulk of their time in development. I almost could lose myself in that aspect, and never actually play the game itself. That speaks volumes about a $60 title. I just wish there was more focus on the unique boss battles and ideas that could have helped create a better experience.
Scribblenauts Unmasked feels less like a video game and more like a chore. That’s a phrase too often thrown around in video game reviews, but it’s about as apt as a comparison one could draw.
Eh, it's Scribblenauts, that automatically makes it good! Unlimited it better, but this is also good! Enjoyable for DC lovers! Overall a good game, range of spawnable objects is amazing!
After enjoying Scribblenauts Unlimited, Unmasked was hugely disappointing. The game felt rushed, too short and not nearly as creative as Unlimited was.
This game annoys me. It's a good game, I can assure you that, but it just doesn't feel right when it comes to Scribblenauts. The DC tie-in bothered me from the start; it feels kind of tacked on and out-of-place. The story doesn't do a good job of explaining it, either.
The thing that bothers me the most, though, is all of the characters that Unlimited introduced- they're completely absent in this game, unless you spawn them. This angers me. They gave Maxwell, Lily, and even Doppelganger extended personalities, but all of the potential to develop the numerous other characters is completely ignored. Of course, that does give me satisfaction in the fact that I can keep my headcanons for them, since they haven't been jossed, but it is kind of disappointing. They give us ALL these characters in one game, and do nothing with them.
Oh yeah, speaking of Doppelganger. Making him a full-fledged villain doesn't sit right with me. I always saw him as the mischevious, recurring Team Rocket-type villain who's not too hard to deal with. I expected more sassy dialogue from him, but he felt more like the typical generic evil guy. (The tie-in comic DOES remedy this by making him grumpy and snarky, but still-
OH YEAH. Tie-in comic. As cool as it is to see Maxwell and company further developed, it doesn't sit right. With games like Sonic, it can work, because the characters and world are already established, while still leaving room for new ideas to be inserted. With games like Pocket God, it can work because the characters are blank slates, as is the world- leaving lots of room to insert new ideas and play with the concepts the game has already provided.
With Scribblenauts? It doesn't work as well, because it ONLY explores the DC universe, without touching on Scribblenauts's own universe much at all. Huge case of missed potential there. If the tie-in comic had become a thing while Unlimited was still the latest game, it would've worked, because like Pocket God, at the time the characters and world were blank slates to develop and play with.
(It also jossed a headcanon I had for Dopps, which annoyed me for personal reasons.)
Overall, the game is an enormous case of "this does not feel right". It's very good on its own, but it doesn't feel like a Scribblenauts game. It feels like a DC game with Scribblenauts hastily written in.
Just stay in your own universe, Scribblenauts. Define your own world before you tie in with another one.
SummaryChallenge your imagination as you battle the mightiest villains in an exciting and action-filled adventure through GOTHAM CITY, METROPOLIS, ATLANTIS and other iconic locales from the DC Comics universe. Enjoy endless replayability with new, dynamic puzzles that feature a different mission every time you play.
Bring out your inner su...