Overall the game is polished, the map is gorgeous, and the emphasis on goals other than war is a refreshing change from the vast majority of strategy titles out there.
This game wa released to get people ready for CK2, and it is a great game in its own rights. I enjoyed the time I spent with it and I still play it every now and then, if anybody wants to know what CK2 is like and wants to do it easy and quickly they should give this game a chance
Great example of how a mix of great strategy and simple strategy can be fun. HAve more battles than the others grand strategy titles from Paradox - but, anyway, its the Sengoku Jidai, the Warring States Period in Japan, battles MUST be a constant. Underneath, althoug, a great diplomacy system is hidden. Marriages, Plots, use of Ninjas, vassal's intrigues... Not a easy game, mostly because the Japan ambientation (almost "alien" for us westerners, what may have pushed aside a lot of players), but, with some time to learn the game mechanics, it can be great and give hours of fun.
Sengoku is a good, complex and extreme strategy game. True strategists will appreciate its good AI and wide variety of choices. Less hardcore players should just stay away from it.
Sengoku offers only political intrigue. You set up a trap,
fast-forward time until it springs, reap the fruits of our trickery,
then rinse and repeat until you win. And if you're not well-versed in
the history of Medieval Japan… well, good luck.
Paradox Interactive remains true to its roots: Sengoku also provides sophisticated strategy for experts who do not shy away from tedious, lengthy training time.
An unconventional trip to feudal Japan brings a lot of interesting principles that support political frolics to a great extent. However, this game is struck down by plenty of unfinished things, simplifications and limitations at the end of the day. It might still win your heart and let you enjoy it for long hours, but you have to be prepared to narrow your very own eyes.
This is another great Paradox game. Offcourse this is a completely different league than the casual mainstream rts titles and it perhaps requires for once a bit thinking in order to enjoy this well made strategy game. It seems however, regarding some bad reviews, that these days strategy game players expect that the game plays "by itself" and that it has no tactical challenge but only graphical eyecatchers to offer. And frankly, I could give those kind of games, in which "a lot happens", a zero score, but I guess I wont as I don't try them in the first place.
If you like feudal Japan, political intrigue and deep strategy, then Sengoku should not be your entry point into games featuring those things. It's a very rewarding game, but requires a lot of patience and experimentation before you can find satisfaction. Once it all clicks though, it's very addictive and allows for great storytelling - betrayal, marriages of convenience, epic battles. Most of this is inferred through the gameplay however - some imagination is required, since the user interface is all business. The overall design is like a very advanced German board game. I recommend checking out the demo first - there are also some developer videos that explain some of the mechanics.
Well, its a competent enough strategy game, but I defy anyone to play this and not wonder, "Why am I playing this and not Shogun 2 Total War"? I'm really not a fan of this style of game to be qquite honest, and other than civ, I rarely tolerate a TBS that doesn't let me control my own troops instead of auto-determing battles based on strengths.
If you have never played another Paradox title before you should avoid this game. Go for EU3, Victoria 2 or HoI3. All three of them are cheaper and better. No tutorial and no manual for a game like this is ridiculous. The interface needs some major work. Apart from that the mechanics seem solid but wholly unremarkable and lack true innovation that sets it apart. After a few patches the game could potentially become good enough to be worth its money.
Once again, paradox interactive shows it's fans the true meaning of not providing a decent manual to enjoy their products. This time out, the Interface is slightly improved but poorly optimised for resolutions above the norm. The game in itself, requires the player to have a working knowledge of previous paradox games, namely Crusader Kings and EUII: Rome. Like most Strategy Titles from Paradox, this latest offering offers little, it's Crusader Kings set in Japan. After playing their titles for over a decade, one starts to wonder if this little company that could, offer something new other than re-skinned offerings. Sengoku is perhaps the least buggy release ever released by Paradox. No game breaking bugs, no mysterious crashes to desktop and no **** lag after playing it for a couple of hours. Hallmarks of every Paradox title till this one. The game in itself is fun, if you enjoy managing data and nurturing numbers. Sadly Paradox still doesn't get 'it' that the reason why many table top gamers have migrated to the digital age is to not have to 'roll' the dice, crunch the numbers and look up statistical tables. If you enjoy paint dry by nippon 3-in-1, this game is for you,. While the gameplay is quite deep and the learning curve steep from a lack of proper documentation, the game is overall 'quite fun' for 'strategy' gamers who enjoy running Excel together with their gameplay.
For fans of the strategy genre, there's better fare out there.
For Paradox Fanbois, there's nothing new here, so stop coming here and try to artificially push the ratings up. It's not that great a game.
The only ground breaking thing that Paradox did was to release a game that did not crash on day one.