We’re in love with the unique
control system, but the longterm
appeal of the launch
version is questionable. If/when
more features arrive to fill in
the gaps, it’ll be an essential
purchase. [Issue#179, p.74]
Skater XL is an unparalleled representation of skateboarding. It's all about practice, timing, and creativity. You are the only indicator. As a game, Skater XL disappoints: technically it is not that great and the number of available locations is very limited. The picture that Skater XL paints of the skate culture is also quite one-sided in 2020.
First things first, This game is not like THPS or SKATE, This game is an actual simulator of skateboarding, Made for skaters BY skaters, It's simply a game that might just not be for everyone,
The rating of the game depends on the person who plays it, You can either love it or hate it, And if you hate it it doesn't mean the game is bad, It just means it is not for you, I agree the game needs several updates and that it is not quite finished yet but it is still a pretty solid game.
And It also doesn't deserve the hate that it's getting since devs already confirmed future updates to make the game even better.
Although the game is missing some very important features, And lack of customization can be annoying as well, But the studio already confirmed more stuff is gonna release soon and they just needed funding to keep adding into the game which I am really looking forward to.
A skating game never had better and more realistic controls. Unfortunately, the world you're skating in feels bare-bones and often just empty. The lack of an overarching goal turns playing into a chore after a while. It's a real shame, because Skater XL's actual gameplay shows a lot of promise.
First representative of a lost genre in years, Skater XL will clearly disappoint those who hopes for dense content. Clearly focused on its core simulation mechanics, the game offers a true experience of what skating might feel, but lacks on every other level, with very few stages, a meagre soundtrack and many technical flaws.
In its current state, Skater XL is nothing more than an elaborate tech demo to show its gameplay potential. What's actually missing is the game itself.
I am a massive skateboarding game fan and wanted to love this game. Skater XL just does not have enough content to remain enjoyable for very long. The levels, characters and gameplay are dull and I find it very hard to get excited about it. I think it perhaps could be a good game in the future but I do not have that long to wait. Yes, it does have a unique control system and pulling off tricks is fun but we need more than that, as that can only take you so far. Move on people, there's little to see here.
What Skater XL does well is make you obsess over an 8-set of stairs, or return again and again to a simple curb. You will keep going back to line up the perfect angle, the exact spot to crouch into an ollie, tre flip and land a crooked grind. That’s great, that’s street skating in its essence, and it’s an achievement to capture that. But outside of that microcosm, as soon as you pan out, it steps on its own shoelaces and stumbles into a bush.
While some games "gamify" their game with gold stars and rewards for completing objectives, others focus on mastery loops. Mastery loops provide a deeper feeling of reward (think trackmania, nioh, counterstrike, streetfighter). This is a game all about the mastery loop. And the reason you see people with thousands of hours of playtime on steam is because it's an excellent loop. I love this type of game and what it gives back to me. I don't need a gold star to drive me forwards, and i don't need instant gratification. I'm 40 hours in and constantly learning and improving. It's almost a hobby now. This isn't a game for those that don't a shallow experience. This is for those that want to commit to something that gives back (as skater does in spades).
I made an account just to rate this game. I am rating this from the perspective of skating for 15 years and playing the previous EA Skate games. I think it is actually a pretty solid effort, and great for someone who has skated in the past. There is no campaign, but the tutorial for tricks teaches you enough to go and learn and practice on your own. The game takes practice, so if you are not into that, it is not for you. The checkpoint system is very good and allows you to continually try lines, hit large rails, and continue to try and perfect whatever you are doing, this is a major plus for me. While EA skate used one joystick to control both feet, this one separates the controls of the feet so each joystick controls one foot, and I think this level of control is good. In the same vein, one of my main criticisms of this game is that the controls for fakie and switch are the exact same as regular and nollie. So the motion to do a nollie flip and switch flip are the same. This is confusing when you are just trying to cruise around and do tricks. Inevitably, an obstacle will be and your way, and if you are skating switch stance, it seems counter-intuitive to do a nollie flip motion for the player to perform a switch flip. If you are using the checkpoint system and know the trick you are trying and are doing it over and over, then this control scheme is fine, at least for me, but seeing as I like to do both, I think we should get the option to invert the controls, so that a switch flip is just the opposite motion of a nollie flip, as opposed to the exact same move.
One you get the idea, it becomes a really good Sim. Noviced I said Sim. This is not a game. You learn the trucks through challenges, then once you have a few down, you try to put them all together in free skate mode. That's the challenge. I think everyone is missing the point of this title. I feel, once it's been out for a while it will gain a following, but man, oh, man, they have some serious bugs to fix. Behind that, solid title.
I been skating for around 10 years **** the console version for the ps4 and I like the game, the learning curve makes it so satisfying, Yes, even though there's so little content, I can waste hours realistically skating and perfecting even the simpler lines. But I agree it's not a very good game.
It feels VERY rushed, at least on console... the performance is very bad, it stutters a lot, like a LOT; the responsiveness of the controls feels inconsistent as hell, we got next to no setting customisation; there's literally NO sensation of speed; transition and vert are still pretty bad; the menus and overall UI are hot garbage; and don't even get me started on the player model, they are NAUSEATING kjdsfj, clothing looks VERY bad, customisation is VERY limited. Needs a lot o polishing.. again, it doesn't look or feel like a finished product. I think they tried to put in the bare minimum in time to launch, which is just a shame.. When I can ignore all of this it is such a great time, but its takes a while to do so..
If I knew better, I'd have waited a little more to get an updated version where most of these were fixed.
Also, not being able to walk off your board is a mild bummer heh..
Not good but not bad. It should be closer to a $10, maybe a $20 game. Lots of glitches, getting stuck on invisible barriers. I guess it’s an ok game to hold you over until THPS or Skate comes out. The controls are good, which is the highlight of the game. There’s really not much else to say good about this game. I regret buying it.
SummaryFrom the people who brought you the #1 sports game world-wide for mobile, Skater XL is an evolution in skateboarding games. Experience unparalleled board control and responsiveness while you skate legendary real-world skate spots.