В целом игра интересная. Много интересных механик как в пвп так и пве составляющей игры.
Открытый мир с множеством квестов уже на начальной стадии игры. советую проходить все побочные квесты для ознакомление с миром и его атмосферой. Куча интересных мест на локациях.
Боевка интересная и не душная. Сборки артефактов, множество снаряжение и вариативность его выбора делают игру более интересной. Поскольку в игре присутствует система отрядов, даже если вы не очень скиловый игрок, то всегда это можно компенсировать количеством человек.
Пве завязано на выполнении тяжелых квестов и фармом спотов мутантов и стоянок нпс, поиск схронов с помощью детектора сигналов и защита аномальных установок.
В целом вы можете выбрать любой из вариантов геймплея и вы ничего не потеряете.
В игре присутствуют как постоянные ивенты по типу "Мертвое время" и "Выброс", так и временные ивенты во время праздников.
Игра довольно интересная. В общем советую.
I've been playing this game for a while now and I have to say, it's really impressed me. The open world of the Chernobyl Exclusion Zone is full of things to do, from searching for artifacts and hunting mutants to exploring new locations and completing quests. The faction wars are intense and there are plenty of session modes for players who don't have a lot of time to play.
The gameplay is smooth and the graphics are stunning. The sound design is also top-notch, with immersive ambient sounds and great voice acting. The story is engaging and the side quests are well-written, offering a lot of choice and rewarding players with interesting loot.
Overall, I'd highly recommend this game to fans of the Stalker series or anyone who enjoys open world survival shooters. It's definitely worth checking out.
So i have been playing for a couple of weeks now. and the game is solid.Things i would like to point out.*its not pay to win - its the first game where i have literally been able to play for free and enjoy the game without micro transactions.- there is an option for premium however i dont see the need unless you need more storage*you get everything you need from the quest line. so if your grinding your playing wrong. you dont need to waste time initially on crafting . do all the hidden quests and stuff that give you weapons and armor. - youtube.* i have not encountered any cheating - however there are some discrepancies on view distance and render ranges if you have toyed with your settings it will give the impression someone is cheating.*some things can shoot through trees etc. not a big deal really* you will Die alot - you dont lose all your gear. just things like ammo , its not full loot so you dont really lose progress, dont take out anything more than you need to do a mission. or more than your willing to lose. YOU WILL DIE. it is meaningless to stress about things. its part of the challenge.*there are quite alot of puzzling things, use youtube for answers*best played with friends or in a group however solo play is fun also.*most complaints about the game come from people who dont fully understand the mechanics or just want a casual experience.*had no technical issues game runs fine although due to my ISP i have to run a vpn to get a good connection. However that is to do with my ISP port settings.*community is generally friendly, ive even had enemies revive me and assist at times.*PVP is fun-dont forget to change your armor plates or fit them-learn how to use your quick select and targetting-as you move up try to increase your gear quality for better mitigations and protections.-use key 5 and throw bolts while you are running if you have trouble with anomalies
writing this review at 80 hours. One character in each main faction. So to start of this review is negative, thats for the general populace, this isn't going to be hardly any fun for the typical gamer, or those uninitiated to the stalker franchise, because anomolies will make you uninstall.
PROS:
- incredibly addictive gameplay loop. The loop is perfect for a shooter MMO.
- Stalker universe, although fan made.
- extraction shooter elements in an open world game = awesome dopamine highs.
- gun play, and modification is pretty good considering the studio's size.
- progression is fairly well designed and balanced. in PVP enemies that should still be hanging around the early game zone aren't a challenge if you're used to that grittier PVP style of extraction shooters.(ammo types, grenades, healing methods, etc)
CONS:
- Enemy AI is the worst I've ever seen in my entire life. I made a game on the free steam maker app when I was 14 that had 10 fold better AI. They literally Just run at you and shoot, they do miss but not enough to make it noticeable. Mutant mobs are the same way, but melee makes it more manageable and you can kite the enemies.
- extraction shooter type gameplay loop in an MMO. Yeah getting back to base with a brimming bag of goodies feels great but it doesn't happen nearly often enough to support or justify your time. I often spend HOURS farming matts maybe dying once or twice to something that's genuinely my error, then just having nato troops spawn on me or spot me and waste me across the map.(early-mid game issue) Progression is EXTREMELY SLOW because of this and it just makes you feel like the several hours you just invested got you absolutely nothing in game.
- Game is literally pay to win, a premium membership gives you more loot from any events that spawn in the world, and in a game that the entire progression system is based on crafting gear and buying consumables, well thats not hard to spot.
- AI balance is also atrocious, I could forgive the damage numbers etc if the AI had, well AI, but considering they are literal aimbots its just not a fair practice.
- map design also does not support this AI issue as you can't even hide in cover. what little cover exists the enemies will just run up on you not giving you time to even reload, let alone heal. Outside of that your only options for hard cover are trees typically which often aren't even big enough to cover you completely and arm shots from nato soldiers will lay you out even with appropriate armor types. so. yeah.
- No sort of fast travel, would accept this if the game at least had respawn options, but it doesn't. you're forced to respawn in a fixed location(last visited safe zone, excluding a few certain quest locations) which are few and far between, IE no safe zone to respawn at in the dump so if youre a stalker that died 500 meters into the dump, prepare to run 1500 meters to get back and pray you don't get camped, sqaud pvp'd, or wasted by OP AI on the way back or you're doing it again. in a single player experience this would be fine, but its a freakin MMO. thats not acceptable IMO.
for a free to play game its fun as hell, but after awhile the massive list of cons vs pros just really bogs the game down. The devs don't care about the community much and don't care about cheaters or campers in the sleightest. You'll have more play sessions that end up being a waste of several hours than fun productive play sessions.
Let me preface this review by saying that I enjoy this game. Terribly so. I'm a huge fan of the STALKER universe and genre as a whole, and this game is a welcome addition to the many stalker games/fan creations that I have come to experience over the years, but unfortunately I cannot recommend this game to anyone who does not have as much patience as I do.
Now lets get to the review.
The Good
Like many fan creations of games in the STALKER genre, STALCRAFT boasts an atmosphere full of life, mystery, and full on anxiety inducing panic attack moments that I oh so adore from these types of games. Your life can be so easily snuffed out, whether it be by an anomaly, ****, or running from **** into an anomaly, this game simply fills that empty space that STALKER: GAMMA left behind after I found myself longing for a multiplayer STALKER experience once again. Even if the characters in it are blocky minecraft characters that sort of throw you off balance every so often when you see their faces, this game makes you realize that its not just a bunch of funny looking block characters in a video game... It's a bunch of funny looking block characters fighting for their f*cking lives in The Zone.
The gunplay feels solid in STALCRAFT. Gunning down creatures in The Zone feels just as good as it did the first time I ever played a STALKER game, and it keeps me coming back for more. Guns feel weighty and chunky, leaving you with that satisfying feeling that you just absolutely obliterated whatever you were shooting at. Not to mention the fact that the animations for the guns are absolutely gorgeous. I'm looking forward to unlocking more weapons and armor as I grind through this game.
Speaking of grinding, the PvE loop in this game is honestly pretty damn good. It feels extremely rewarding when you make it back to a safe zone after an hour long grind session, not to mention the weight lifting from your shoulders knowing you made it back with the bag. Dying in this game means losing all of that loot you accumulated (unless you're able to run back and get it, granted nobody has looted your body.) The reputation grind system is also pretty straightforward and rewarding as well. Granting you bonuses to crafting/buying items in that specific safe zone.
There is also a PvP gearscore matchmaking system in place, which makes sure you aren't matched with somebody that's going to absolutely rock your **** with a railgun as soon as you spawn in. This feature does help tolerate the PvP just a bit more at times, since areas seem to be a bit less congested than the early game once you're around 300 gearscore.
The Bad
PvP is an absolute nightmare in this game as of this review, not to mention it plays no active role in making the world FEEL like STALKER. When you start the game and leave the first safe zone after picking one of two factions (STALKER or bandit,) you are immediately at risk of being PKed in the open world. This would be fine if it didn't mean you are sent back to safe zone, having dropped all of your ammo, meds, looted items etc. It's honestly not that bad in the early game, but once you reach the mid-game area called The Bar, you are immediately subject to camping and griefing from the enemy faction. It doesn't help that some of the materials needed to craft the mid-game armor and weapons up to this point require you to kill other players so you can sneak into their side of the map and try and grind out these items without being spotted and killed. There are essentially two types of looted items that you look out for when you're on the grind in STALCRAFT. These items are trash loot items which you sell to a vendor, and trade-in items which you use to craft guns and armor. When you die, players can loot these trash items and sell them to the vendor themselves, but the trade-in items drop in a little bag. This bag CANNOT be opened by the people who loot you. They can, however, choose to mail it to you (if they're feeling generous,) drop it on the ground so its lost forever, or list it on the auction house. Other people can buy the bag from the auction house, but only YOU can open it, which pretty much eliminates any reason to hunt players who are actively grinding. Sure you can kill people for their trash loot, but at the same time you can go out and grind it yourself for 90% less hassle than you would if you just wanted to kill people. This has made the PvP experience as a whole in this game feel like a waste of time, resources, and not to mention your f*cking sanity. You can be out in the open world, having spent hours of your time grinding it out, only for some guy to come along, kill you, and gain nothing from it. The mid-early game is horrible with this, being constantly camped/griefed while you try to do dailies/weeklies/MSQ/grind.
Like I said, I truly enjoy this game, but I feel like it could be so much better.
Si te gusta stalker, y los juegos pvp en los que pones en riesgo tus recursos y demas. Este juego es para ti es muy divertido y lo mejor gratis y de momento sin nada que entorpezca la jugabilidad con mecanicas pay to win. EL gunshot es muy divertido, las emisiones le dan ese toque de ansiedad por tener una zona segura cerca. Las anomalias le regalan esos momentos frustrantes o divertidos dependiendo la situacion. Lo recomiendo. La primera vez que lo juego y 7 horas de golpe y ni las senti. Que alguien me devuelva el tiempo desperdiciado aqui pero me deje las risas que me saco con amigos !__________________________________________________Hay varias cosas molestas la primera no es posible hacer TP entre zonas a pesar de haber descubierto el lugar seguro de una zona, los monstruos, perros y demas te atacan asi estes lejos de la zona de reaparicion, si mueres en una zona a pesar de haber descubierto el lugar seguro de dicha zona siempre te devuelve a la que le da la gana en vez de hacerte la reparicion en la zona mas cercana o de preguntar, farmear cosas como aluminio es ridiculamente frustante por dos puntos principales 1. Todos los jugadores pueden ver si encontraste y te pueden robar el aluminio que tu encontraste (el punto de reaparicion si lo encuentras tu deberia ser solo tuyo). Ahora las anomalias son ridiculas estan en toda parte, es una exageracion sin sentido que hallan tantas y entre mas avanzas mas hay y morir en estas m..... es la cosa mas ridiculamente frustrante y al menos en el nivel que llegue no existe un aparato como en el stalker que te avise que alli hay una **** time to kill es ridiculo en los NPCS, la dificultad de los combates radica unicamente en que los NPC son esponjas de disparos no importa donde les dispares se tanquean el daño a pero eso si... tienen aimbot y wallhack y de tres tiros tu estas **** varias misiones bugeadas en las cuales pierdes tu loot porque se cierra la puerta que deberia estar abierta y si te suicidas haces respawn afuera y no puedes entrar porque la puerta no se abre... esto me paso mas de una vez.Ahora este juego se parece mas a dead stranding que aun stalker, el 90% del tiempo te la pasaras corriendo de un lugar a otro llevando algo o recogiendo algo de otro NPC etc etc.Ahorresen unas horas de su vida y jueguen otra cosa menos frustrante como el LOL...
Наиграно более 200 часов с оригинального **** от 24 декабря 2022 года.Распределительного баланса, о котором рассказывают разработчики, тут нет. Разработчик заведомо вводит игроков в заблуждение.Наиграв 5 часов на новом персонаже, имея зелёный шмот( ранг Новичок), из оружия только Гром-палку шамана и ТТ, я оказывался на одном сервере против ребят с фиолетовым( ранг Ветеран) шмотом, заточенным на +5. И это сразу после начальных болот. За два дня, столкнулся с подобным раз 5-6.Для не игравших или только начавших, поясню - разница в снаряжение настолько колоссальная, что снаряжение игрока находится на уровне пост-мид/пре лейт-гейма, пока вы только-только зашли в игру.--------------------------------------------------------------------Обзор для тех, кого подкупило начало игры и они не понимают почему столько негативных отзывов.Вероятно, я буду тезисно повторять то, что уже было написано другими - честно скажу, не читал местные отзывы.Собственно, на удивление, первые пару десятков часов, игра кажется довольно увлекательной, т.к. эти часы контента проработаны. Особенно подкупает качество и проработка начального обучения, которое(качество) к сожалению в дальнейшем встречаться уже не будет. От слова совсем.И чем дальше вы будете играть, тем больше это будет похоже на обычный майкравтовский сервер с модами. Буквально.Весь геймплей состоит в фарме. Довольно продолжительном и унылом, без которого ваша прогрессия места будет просто невозможна. При этом, помимо вас, фармить будут и другие игроки => при высоком онлайне ваша прогрессия будет уменьшаться вдвое, а иногда даже и втрое. И это если вас не будет кемпить вражеская фракция.Весь фарм нужен сугубо для ПВП в энд-гейме, т.к. ПВЕ эвентов тут нет.Самая большая проблема игры, что переступая определённое количество часов в ней, вас начинает кидать в общее лобби с теми, кто живёт тут месяцами и/или донатит на имбалансный гир, который фармом добывается месяцами. Т.к. в этой игре МИД-ЭНД гейм контента кроме ПВП нет - игроки сами "придумывают" себе единственное занятие - кошмарить лоулевельных челиков. Что в свою очередь приводит почти к полной блокировке вашего прогресса по игре и создаёт существенные ограничения для развития. Вы просто не сможете догнать хай лвл игроков, т.к. каждый день, буквально, один-два человека могут по 3-6 часов сидеть на вашей локации и убивать всё вокруг. Убивать не только вас, но и мобов/кемпы, необходимые для вашей прогрессии. И к вам не придёт на помощь такой же хай лвл союзник фракции, т.к. игра поощряет своими механиками, простите за пошлое слово, грифферство, но не командную игру. Скорее всего ваш потенциальный союзник в этот момент кошмарит ваших лоулвл врагов)При этом, играя пачкой - у вас будет не только меньше фарма, но вы всё равно ничего не сможете сделать игроку, который переступил хотя бы через "две стадии" гринд прогрессии. Распределение по гирскору(уровню шмота) - никогда не работало, не смотря на обратные утверждения разработчика.На самом деле, можно было бы перечислить ещё очень и очень много других проблем игры, но они все меркнут на фоне описанного выше. Это не проблема хардкора или преодоления, это буквально трата вашего времени, потому что механики игры формально дают играть фритуплей, но заточены больше на мотивацию к ****: Не понимаю решения ввести в игру "воронку", которая не даёт тебе шанса из неё не то что выбраться, а даже залутать свой собственный труп, в случае смерти. Это не хардкор, а необоснованный повод для очередного разочарования.
SummarySTALCRAFT is a game in the MMOFPS genre with Survival Horror elements. It combines an open world, RPG and a dynamic shooter component.
Most of the time the player spends in the open world of the Chernobyl Exclusion Zone. Locations are filled with all kinds of PvP and PvE-activities, beloved by fans of Stalker: search for artifacts, muta...