The wide variety of changes and brand new “apocalyptic” features introduced with the expansion or as part of the free 2.0 update add great strategic depth and new narrative paths, taking Stellaris one step closer towards its destined objective of becoming the ultimate 4X space grand strategy game of our times.
Stellaris is becoming a better game every three months or so when new content comes out. There seem to be people who cannot adapt to change - always saying things were better before. Are you kidding? You can actually tactically plan an attack or defence now, what are you people talking about?! They're wrong, hyperlanes as the base travel mode were right. Stellaris has only gotten better on the whole, and you can't have your cake and eat it too. Armies have finally become seriously important. YES!
Additionally, if you do not have an RTS or 4X background (mine goes back 25 years), get ready to receive a lot of hard hits, and write a lot of negative sooky reviews. I even get slammed in some playthoughs. Turn the difficulty down if you don't know what you're doing.
Apocalypse and Cherryh make one of my favourite games of all time, only better.
I've been playing Paradox games since I discovered Hearts of Iron II about a decade ago. I've been religiously purchasing their stuff ever since. It's too early to say for sure that this is their best expansion ever, and there are a couple of issues that need to be fixed up (The war exhaustion/white peace issue being the major one; some unintuive behavior in the fleet manager window being another), but I've been glued solidly to my screen for the last 14 hours playing a game of 2.0. Best ever or merely one of the best, this is an exceptional content pack and patch.
Stellaris: Apocalypse brings awesome weapons and new challenges to the Stellaris experience, but is also carried by the massive changes brought on with the new and free Cherryh update. As such, I wish Apocalypse came with the kind of changes we saw with the Utopia expansion last year, because by itself, the expansion lacks the kind of marvel we've come to expect from Paradox's expansions.
In the end, Apocalypse is an interesting – yet not essential – expansion. The only real game changer are the Colossi, as a ship type, a handful of perks, and a boring mid-game crisis are hardly worthy of an expansion pack. The team at Paradox seems comfortable with putting in the minimum amount of effort when coming up with creative options. But even while it adds planet-killing superweapons, it displays a disappointing lack of creativity in them and holds your hand the whole time, preventing you from ever using them freely. It’s bad enough that they restricted the number of megastructures in the previous patch, but this senseless clamp on superweapons mechanics just perpetuates a trend that will undoubtedly ruin the game in the long run.
This new DLC, Stellaris: Apocalypse, and the major update to the base game, overhaul some serious systems, but the root problem of the title still remains. It simply is too grindy, too 'bureaucratic,' and simply takes too long to do anything interesting. The major issues that have plagued the experience are still present, so those hoping for any change to that will be disappointed, while many elements present serve to frustrate the player.
Much like the other expansions they need to do some balancing work with this but it introduces some good mechanics and has been pretty enjoyable so far
Fixes many bad concepts (like cheap wormholes - they can be still built but are expensive and appear late-game, manual fleet management, one-stack-fleet, etc.). It is a step to the right direction.
One big issue is still remaining: there is a need to redesign planet management; development is silly and infantile. Remove buildings, set governor on EACH planet automatically (it is ridiculous that 6 billion of people live on the planet but there is a problem with governor), let develop it (or not) based on some focuses and population preferences. It is so easy to implement...
Edit: after playing another dozen hours, I must say that it is annoying. Not balanced at all. Hostile events are generated so often (ie. specter on very early game destoying all acquired systems but only human player!) so rage quit and bye.
developers removed wormholes. so game become much easy :-(
u can increase hyperlines count to make game experience like with old warp, but we have no alternative for wormholes.
Not only does this latest patch remove content and options, it slows it down to a snails pace. Sprinkled with a bunch of unnecessary tedium. With almost 900 hours in this game, I can tell you that this patch is the worst thing they've done with Stellaris. There are a few interesting bonuses, Titans, planet killers, etc... But we had those through mods before. So all this new patch does is slow it down a HUGE amount and it removes a few things.
The only real positive is the new border colors are much MUCH better.
Paradox is turning this game into Europa Universalis 4 in space. Most mechanics are not inspiring or interesting. The way planets are just reduced to numbers of energy, minerals and science is bland and old. Every other space game since ever made the same, Galactic Civilizations for example. They could have made management more interesting but it is not. 90% of the game is random or just straight decisions. Planet is 15+, settle; planet is less, ignore; Also these random events are just a kick in the b4lls. It seems like Simcity on alien invasion mode, fun for people who enjoy chaos but not sightless interesting for a management/simulation game. The game does not fell like a manager creating his own civilization but a survivor trying to deal with random **** thrown at you by the game. Paradox is doing the same with all their series. Instead of giving more control to player enjoy the world and universe they create their games. They restrict all paths to basically be competition/war and c0ckblocking the way for it. I am unable to present this game to my friends because I play mostly for the hope of RPG/Management/simulation but in fact this is a random/survival game with minimal simulation elements. In the story side it is even worse. Races are hyped, most are not inventive. They are human like with other species like reptiles. There is no concept of size, different biology. No exploration of culture shock or language barrier. Diplomacy is the base pathetic game we play here on earth since ever: War/trade/hate/love. The game does not present anything new to diplomacy context that there is already on the sci fi universe. As in civilization beyond earth, all races could be substituted for earth nations/entities and the game would go as normal. The shell of this game look like it is about space but everything is just about earth and past human history. Boring, boring boring. Bunch of achievements that nobody cares about. These "space paths" are just plain pathetic. If the game had more to do than survival random events and war it would not be necessary to implement this player blocker strategy. This holds true for almost every aspect of Paradox games.
SummaryStellaris: Apocalypse is a full expansion which redefines stellar warfare for all players with a host of new offensive and defensive options. Destroy entire worlds with terrifying new planet-killer weapons, fight against (or alongside) ruthless space pirates, and maybe discover a few non-violent game features as well.