Even though everyone has them,
the memories we create with our friends are
special to each and every one of us. The story of "Atelier Ryza" is
about a girl and her friends on the
verge of adulthood,
discovering what is most important to them.
Oct 25, 2019What is important is that I came away from this game very happy. It's a joy to play, the overall experience is video game comfort food, and I don't think I'll ever get bored with the way Gust approaches the alchemy systems with the same sense of experimental creativity as the alchemy in the game itself.
Dec 2, 2019Atelier Ryza is a journey about making the best of the here and now, and it is beautiful to behold for it. I felt incredibly engaged every step of the way, wanting to see the game through. I hope that this is the beginning of an engrossing new trilogy.
Jan 3, 2020Atelier Ryza: Ever Darkness & the Secret Hideout begins a new trilogy in the Atelier series and this new chapter is a crowning achievement under the Atelier name. With visible improvements in the combat system and the audiovisual environment, but also more accessible than previous entries in the series, Atelier Ryza puts the threshold at a higher level regarding what is yet to come for Atelier.
Nov 6, 2019It’s a charming adventure set against a gorgeous backdrop, and even though it may take a while to get going, it’s worth persevering with. Its combat is engaging, exploration is a delight, and its characters are a pleasure to know. Even if you’ve never played an Atelier game before, Atelier Ryza is one worth jumping into.
Oct 31, 2019(Note having this mobile is actually really cool, so many bus rides made that much more awesome I love it!) This game so far is great! I(Note having this mobile is actually really cool, so many bus rides made that much more awesome I love it!) This game so far is great! I really like the new way they took the combat, and pretty cool take on the ATB system. The updated / streamlined way they handled the alchemy I'm enjoying. And right now I'm pretty addicted to it, I played a solid 8 hours the other day and wanted to keep going. the story is pretty solid so far and the characters are pretty good, about 14 -15 hours in so far I'm curious to see where the story ends up. The one thing I'll take a point off for is the lack of an English dub it just makes me sad, hopefully with the new found success this particular entry Is having they will have the money to include one next time. I miss my Atelie dubs : -( .… Expand
Oct 31, 2019A much more fleshed out entry to the series. Atelier ryza offers a more explorable game, getting rid of the time contraints in favor ofA much more fleshed out entry to the series. Atelier ryza offers a more explorable game, getting rid of the time contraints in favor of exploration and combat. The combat system has evolved into a active time battle that is more fast paced than the turn based system from before. The alchemy system has also been revamped.… Expand
Jan 18, 2020A great crafting system and solid character design make Atelier Ryza a strong entry in the Switch JRPG lineup. The big draw of this game (andA great crafting system and solid character design make Atelier Ryza a strong entry in the Switch JRPG lineup. The big draw of this game (and the Atelier series as a whole) is the crafting. Extensive trees with plenty to unlock give the player a dearth of options that broaden choices in combat. It's also tied into the world perfectly; side quests serve to push the player to expand their pool of available recipes so that they keep pace with the difficulty curve. It's not quite the perfect freedom of mixing whatever you want, but within the confines of a game restricted crafting system Atelier Ryza probably does the best yet.
The characters/plot are fairly good, if at times a bit low stakes. 'We want adventures' does eventually give way to a real crisis, but it takes some time. Broadly, though, Ryza delivers on it's promise of adventures with alchemy, each arc serving to show some minor maturation on the part of the main characters.
Perhaps the worst thing about Atelier Ryza is the combat. It starts okay but begins to drag by the end of the game. While the player has some options, eventually the item system becomes throwing ever larger explosives of differing types at enemies. That might seem fun, but it wears out its welcome. By the end of the game I was pretty done with random encounters. More abilities for the main characters or new combat mechanics would have been welcome. (It feels odd to ask a JRPG for MORE combat complexity but Ryza is a bit far in the other direction.)
Overall, good game. Not the best on the Switch, but definitely worth a buy.… Expand
Jan 29, 2020Atelier Ryza est un excellent JRPG. La série a passé un cap avec cet opus. Que ce soit techniquement mais également dans le gameplay, le jeu aAtelier Ryza est un excellent JRPG. La série a passé un cap avec cet opus. Que ce soit techniquement mais également dans le gameplay, le jeu a su moderniser la formule. Le scénario, un peu cliché au départ, prend ensuite de l’épaisseur pour nous offrir une jolie petite histoire. Sans doute le jeu Atelier le plus à même de faire passer un nouveau palier à la licence, notamment en occident.… Expand
Dec 6, 2019I had basically given up on Atelier after playing Shallie, but I've been playing this and I'm excited by how much they really went out ofI had basically given up on Atelier after playing Shallie, but I've been playing this and I'm excited by how much they really went out of their way to improve in this game. They should stop with yearly releases and keep up the good work they've started with this game.… Expand
Nov 9, 2019I played almost every Atelier games, and loved all of them since Rorona greatly.
This one is... a bitter, very bitter letdown for me. I'mI played almost every Atelier games, and loved all of them since Rorona greatly.
This one is... a bitter, very bitter letdown for me. I'm not saying it's not a decent game, but if I rate other titles 9/10 I can not honestly give this one more than 5, were it not for the many new ideas implemented, and the somewhat decent if a bit overly basic story.
Of course the new ideas are welcome, but not if they come at the price of letting the old ones go. Nearing endgame it becomes more and more obvious that this game almost entirely lacks item traits; it has maybe 5 useful traits coupled with 5 "stack-able" level-based ones. Compared to the 100+ that could be combined in many ways in former titles. Not to mention the "reformed" synthesis is basically dirt-cheap compared to the second most recent one, Lulua (I could say Lydie+Sue or Shallie too) for example. You just... add materials if you have them to the effect you want to have. And you can edit it later, not even having to worry about the quality.
The battle is also a mess. I see what they were trying to do, making it a bit more "active time" than plain old turn-based, but it really is just turn-based. Worse yet, one could say you can only control one character, since going for speed build and trying to control all characters is plain impossible. To be a little more exact, it needs you to make about 20 button mashed in 0.5 seconds. If there were a way to issue or set up tactics for your party that might actually work, but you can only choose "spam what they have enough AP for" or "normal attack". Can't even make them use items. Not to mention that aside from the 3 members you currently select the others are just there being reserves - no assists, stat boosts, combination, nothing. That's a huge step down from almost every other Atelier games. Not to mention you can simply not get excited to battle with any monsters, since basically there are 4 enemies recolored, two "big bad" ones, 1 optional boss for recoloring and maybe 2 additional models. Their strength increases linearly to match your progress while in the main story, nothing afterwards.
Aside from the main character and maybe one of the other party members the others are just comically simple avatars of their archetypes. Of course the glasses shorty acts just like he's "supposed to" being a scaredy-cat bookworm. The hot-blooded warrior wants to beat up monsters. The "alchemist with a heavy past" is just that. The interactions between characters are minimal and hardly interesting or entertaining. You just... don't feel for any of them.
The music not only is forgettable, it's almost impossible to like them. And it's not that they are terrible; it has more to do with being way too atmospheric and trying hard not to overtake the scene. You can almost use the battle music for your atelier comfy music and vice versa... It's the first time that after playing 50+ hours I have no desire to listen to its OST - nor could I recall them if I wanted to.
5.) The pros
...are the new things implemented poorly. The premise of a gathering synthesizer is good, adding materials in this fashion could be good, reactor forge is an interesting - if not overpowered - tool, no nonsense way to duplicate items is also pretty decent for an idea. Item rebuild would be a nice touch if it came with any restrains (aside from the ridiculously negligible constraint of your alchemy level). Most of these ideas could make a good foundation for an actually good implementation, but as is currently it's a pretty bad mix. And after getting through the initial confusion it's sickeningly simple.
Overall this game could be improved upon so vastly it'd be more efficient to do it the other way around: just use any older titles and implement the good parts of this one. Atmosphere, OST, characters and everything... not saying they are terrible, but way out of Atelier's league.… Expand
Dec 5, 2019This is an unplayable port.There are zero mouse controls and everything is done with a joystick and keyboard and the keyboard layout isThis is an unplayable port.There are zero mouse controls and everything is done with a joystick and keyboard and the keyboard layout is incredibly crappy.Badly optimized game… Expand