Embark on an epic journey with the Has-Been Heroes, a group of legendary champions once celebrated throughout the kingdom - almost forgotten until the King has one more quest, the most epic of them all:
TO TAKE THE TWIN PRINCESSES TO SCHOOL! Key features: * Meet the epic band ofEmbark on an epic journey with the Has-Been Heroes, a group of legendary champions once celebrated throughout the kingdom - almost forgotten until the King has one more quest, the most epic of them all:
TO TAKE THE TWIN PRINCESSES TO SCHOOL!
* Meet the epic band of heroes as the young and eager Rogue, joining the company of the wise monk Metacles, the giant-wrestling warrior Crux... wait until you meet the others, incl. the Anthropologist turned Mexican Wrestler, the ever-vigilant and paranoid Bodyguard, and many more!
* Unlock and collect hundreds of game-changing items and spells, boosting the heroes' powers and making each run unique!
* Combine spells for devastating effects, learning the power of magic as you gain more elements.
* Face countless monsters, each bigger and more menacing than the next. Can you wipe out the army of evil led by the Great Ghoul?
* In roguelike fashion, die and try again - choose your heroes wisely and prepare for battle!… Expand
Apr 10, 2017In the end I became dangerously addicted to Has-Been Heroes. I couldn’t put the game down because of how much depth there is to the gameplay. Chaining melee and spell attacks across the 3 heroes and landing a ton of damage on an enemy is incredibly satisfying. Or that rewarding feeling you get when finally figuring out a strategy to defeat the boss and progressing further into the game. Make no mistake, Has-Been Heroes is a hard game and not for the faint of heart but if you enjoy a fun, rewarding challenge, at $20 it’s a must have for your Switch collection.
Mar 24, 2017I wish I would have gotten an opportunity to meet more of the Has-Been Heroes, like the anthropologist who became a luchador, and someday I will get there. Most roguelikes cause me to give up in frustration, but Has-Been Heroes is fun enough that I want to keep playing and someday have “teh urn”.
Mar 28, 2017Has-Been Heroes has a genuinely inviting and involving combat system that requires real strategic thought to master. However the rest of the game just doesn’t pull together to form a cohesive whole, with brutal difficulty, frustrating permadeath and an under-utilised premise all serving to taint the end product. It does at least benefit from the Nintendo Switch’s portability, and this is where it’s at its best, but at home you’ll likely be turning it off far quicker than Frozenbyte were hoping for.
Apr 4, 2017Has-Been Heroes is a game that is full of great ideas but gets dragged down by poor execution. The way it combines RPG and roguelike elements with basic tower defense gameplay has so much potential that it unfortunately can't live up to in the face of imbalanced difficulty curves and unwieldy controls. It feels much more like a proof of concept that, with time and updates, could some day lead to a great adventure.
Apr 21, 2017Has-Been Heroes is a brilliant idea that overreached itself in difficulty. A mix of incredibly complex strategy, RNG, weak tutorials, poor UI explanations, and a limp story drag a strong concept into the mud. If you’re patient, skilled, and attentive, you might be able to master the core concepts of Has-Been Heroes and relish the goodness hidden beneath the bad design choices. But had I not been reviewing the game, I would have been done after just a few hours. I just don’t like skeletons that much.
Apr 2, 2017Amazing game perfect for handheld on the go. It doesn't handhold, it is unforgiving, and I love it! For a long time the challenge in games hasAmazing game perfect for handheld on the go. It doesn't handhold, it is unforgiving, and I love it! For a long time the challenge in games has been pushed aside, glad to see skill and learning is making a comeback. I haven't been able to put it down since I got it.… Expand
Mar 28, 2017I'm absolutely loving this game so far. All of the complaints that are listed in every negative review are things that I find to be theI'm absolutely loving this game so far. All of the complaints that are listed in every negative review are things that I find to be the backbone of the rogue-like genre. Your chances of success are largely based on random luck. For instance, you may spend all of your money and get skills that just simply aren't good. That is the case in many of my favorite games. Darkest Dungeon, Binding of Isaac and Dungeon of the Endless are all heavily influenced by luck and random chance. All three of those games have huge appeal for me. Many of the legitimate complaints have already been corrected in a day one patch. The most helpful change that was made in the patch is that the game now automatically pauses after each attack. This was something that just about every reviewer asked for. All in all, I'm very happy with my experience so far. Definitely worth the $20.… Expand
Sep 1, 2017After hours of playing and enjoying my (failed) runs, I finally get a good combination of skills and items and the game starts clicking. AAfter hours of playing and enjoying my (failed) runs, I finally get a good combination of skills and items and the game starts clicking. A new boss I've never seen appears at the end, and now that I've gotten the hang of the game, I beat him fairly easily. I check the clock, and its 2am and I've been playing all night. This is the type of strategy rogue-like I love. Brutal at times, very strategic, lots of luck, but lots of fun! If you struggle at first, just remember to pause a lot, take down stamina bars exactly and then hit with your hardest hitter. rinse. repeat. use spells. Highly recommend this roguelike. I am at Hyrule Castle in BOTW but haven't picked it back up in days since I got this game, and that is saying something!
UPDATE: I play this game so much still. Even when your run is bad, it's a satisfying game with the mechanics at play. I liken it a bit to the original plants vs. zombies -- in a way it's a tower defense game. Great game, under-rated!… Expand
Mar 29, 2017This game is actually really good. Chances are you've seen the critic reviews that are... mixed to say the least. Look at them carefully.This game is actually really good. Chances are you've seen the critic reviews that are... mixed to say the least. Look at them carefully. From what I've read the complaints fall into three main categories:
1. Most enemies are just skeletons. This is fair. You do see some variety, but most are just skeletons in different costumes. This can be cute at times, but I definitely agree more variety would have been nice.
2. The game doesn't do a good job of teaching you the rules. This is true. They have added tips to the home page which may help, and the tutorial tries to teach you what you need to know... much like Dark Souls did, but it appears to not have been enough. If you get into the game, I recommend you watch a video or look up explaining how it works - namely about the stamina system. That or have a friend to give you the quick rundown.
3. It's impossibly hard/lacks progression/randomized. Look, do you like rogueli(k/t)es? If you're here, the answer is probably yes. You've maybe played Binding of Isaac, FTL, or Necrodancer. If you are used to the roguelite experience, I can tell you that this isn't any different from those. Yes, it's hard, but I think part of it is reviewers honestly not understanding the game because of point 2. Yes, whenever you start a new game, you start it fresh, but you've unlocked new items similar to BoI, so there is progression in that sense. Yes, it's randomized, but it feels like other roguelikes where sometimes RNG blesses or curses you, but you should be able to make the most out of bad situations.
So if you're reading this review, debating if you're on the edge, look at the critic's reviews and ask "does what they just complained about apply to all other roguelites?" If so, then disregard that complaint. If you like roguelites, then you'll probably like this game as long as you're willing to go online to understand the system a bit better than the game teaches you (but personally, I remember looking at wiki pages for all other roguelites I've played).
It definitely has flaws: the elements of stories and the characters you unlock could be better presented. Enemies could be more diverse. But it is very fun and addicting which is what you want from roguelites. It's not remotely as hard as reviewers made it out. I won the first two games I played, lost the third, won the fourth. (it is like Binding of Isaac in that 'winning' becomes harder as the dungeon gets longer once you've won before)… Expand
Apr 3, 2017HBH has that initial toughness that may scare people away. But the daring and challenge-curious will march on like the game's heroes to seeHBH has that initial toughness that may scare people away. But the daring and challenge-curious will march on like the game's heroes to see that the princesses make it to school safely. The combination of rogue-like + turn-based + lane-combat (think PvZ) works so well with this game. And the progression is pretty much the same as other rogue-likes such as BoI - enough to make you feel like you accomplished something from your failed run. This is one of those perfect games to have digitally on a handheld (in this case, hybrid) system such as the Switch. The controls seem intuitive after spending an hour or two - and honestly makes sense if you think about how each joy-con is independent: the left joy-con controls spells/items and time while your right hand is meant to focus on timing your attacks (there is a rhythm element) and lane switching.
It's satisfying to land combos and switch lanes appropriately to get some bonus backstab damage. It's hard to explain sometimes - it just feels good. This game needs a demo so people can experience the challenge and see if they're up for it.… Expand
Jul 17, 2017I got this game pre-packaged on my switch.
For a rogue-lite, its not bad. Plenty of items and spells to unlock, a bunch of hiddenI got this game pre-packaged on my switch.
For a rogue-lite, its not bad. Plenty of items and spells to unlock, a bunch of hidden characters to get, and some decent variety in enemies. The game isn't that difficult to control or figure out. The learning curve definitely isn't impossible, as tricky as it may seem at first. Once it clicks in your mind you'll be beating level after level in no time.
The problems come at a technical level. Throughout my 5-10 hours of play, I have encountered many glitches in the switch version. The biggest one being the camera zooming in so far that I can no longer see any of the action happening. There's no way to fix this, and it ultimately leads to a run ending unceremoniously, which can be especially frustrating the later on in the run I get, and on particularly good runs as well. There seriously needs to be an update patch that keeps that from happening!
Overall, its not the best game I've ever played, nor the best strategy rogue-lite/like I've ever played, but it gets the job done and is thoroughly entertaining.… Expand
Jun 11, 2017Plants VS Zombies clone done so wrong. An absolutely unfathomable control scheme makes the already difficult game a nightmare to play. IPlants VS Zombies clone done so wrong. An absolutely unfathomable control scheme makes the already difficult game a nightmare to play. I wasn't able to win a single battle after the tutorial due to how much this game throws at you without really teaching you in the first place. I bought this game about an hour after receiving my Switch and it got played and deleted faster than it took to download. Next time I'll just flush a $20 bill down the toilet.… Expand
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