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Mixed or average reviews - based on 6 Critic Reviews What's this?

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  • Summary: The evil Nanobyte virus is out, gaming is over... It’s time to hook up your power gloves and save your HoPiKo brothers!
Score distribution:
  1. Positive: 2 out of 6
  2. Negative: 0 out of 6
  1. 85
    Despite a few hiccups, HoPiKo is still an incredible game. It’s a pure test of mechanical skill set to a breathtaking chiptune soundtrack, and while that may not be for everyone it is absolutely for me. Playing each level over and over until I had mastered the quickest path through it was insanely fun, and I can see myself coming back to this one to beat my best times again and again.
  2. Jan 8, 2019
    Simultaneously hardcore and casual, HoPiKo is a pick-up-and-play speedrunning platformer delight that demands the utmost precision and perseverance from the player. It's not for the easily dissuaded, or for anyone looking for anything other than a manic arcade experience, but those who dig its frantic ways will find it very hard to stop snacking.
  3. Jan 25, 2019
    Those without the calmest of dispositions need not apply. HoPiKo is the type of game that can quite easily cost the lives of a few controllers, and on Switch that could get a little pricey for those who like to play in handheld mode. Few will enjoy this, but those that do, will bloody love it this punishing, maddening, insane, brutal, and brilliant pain in the behinds. Those looking to be truly challenged, buy this now.
  4. Feb 20, 2019
    You can tell the developers put a lot of time into HoPiKo, and for that they should be commended. But we’d have liked to feel more in charge of the controls.
  5. 70
    The simplistic gameplay comes to life thanks to vivid, heavily retro geometric graphics (think Atari 2600-stylings and you’re close). HoPiKo is oddly fun and even though it can get quite challenging, has a nice zen-like flow to the levels.
  6. Jan 28, 2019
    HoPiKo is challenging and moves at a lightning pace, although it can't escape the fact that it feels more like a game you'd play on your phone than on a console.
Score distribution:
  1. Positive: 0 out of 1
  2. Negative: 0 out of 1
  1. Jun 20, 2021
    HoPiKo is a fun little 'hardcore-casual' game with great music, in which you blast through stages (or 'Runs') very quickly, precision andHoPiKo is a fun little 'hardcore-casual' game with great music, in which you blast through stages (or 'Runs') very quickly, precision and timing being the key. The Runs are broken down into 5 levels apiece, and to progress to the next Run you have to get through all 5 levels without dying.

    Unfortunately it's let down by a baffling design choice that makes it harder than it needs to be, and sometimes makes success feel more down to luck than skill. Your character can only jump from platform to platform, which he can do either perpendicularly (with a button press), or at an angle that you set with the analogue stick. To perform an angled jump, you point the stick where you want him to jump, and to trigger the jump, you release the stick. In practice, it is virtually impossible not to change the angle of the stick slightly as you lift your finger off it, so you lose all precision. I cannot understand why the angled jump isn't simply triggered by a button press - did no one find this infuriating during testing? To get to the 5th level in a Run and then die because you didn't go exactly where you were pointing, is controller-smashingly maddening.