Inmost is an atmospheric, story-driven puzzle platformer, following three playable characters within one dark, interconnecting story. In an old abandoned castle, you’ll need to explore every nook and cranny, avoid detection, slice your way through enemies and spring deadly traps in order toInmost is an atmospheric, story-driven puzzle platformer, following three playable characters within one dark, interconnecting story. In an old abandoned castle, you’ll need to explore every nook and cranny, avoid detection, slice your way through enemies and spring deadly traps in order to escape the evil that lurks within…
Please enter your birth date to watch this video:
You are not allowed to view this material at this time.
Nintendo Switch Indie Highlights - January 2019
Aug 24, 2020Inmost is a well-balanced game that carefully combines a profoundly emotional story with a challenging, and at times scary, gameplay. Its visuals and soundtrack complement its central themes of grief and loss so well, resulting in a truly unique and genuinely haunting experience. Despite some minor issues such and a rushed conclusion that was merely told to the player rather than having them experience it, Inmost's dynamic storytelling, challenging puzzles, and immersive combat are enough to outweigh all of its shortcomings.
Sep 1, 2020Inmost could be the very definition of a hidden gem. It is probably too niche and maudlin to connect with a wider audience, but one would suspect that those it does connect with will find it to be a unique and affecting experience. It's short and not a difficult undertaking to get through, but it does do just enough to get the grey matter moving, and rewards consistently with those congratulatory "aha!" moments or aforementioned set-pieces. This really defines itself with a dark atmosphere and filmic quality, even if that's hard to imagine a 2D aesthetic doing. It has an auteur's mark on it, which leaves an impression, and makes Hidden Layers Games, Alexey Testov and Andriy Vinchovskiy ones to watch out for in future.
Oct 29, 2020Inmost carries with it a strong, emotional message related to feelings of loss and grief and as such, it's a game that starts off right when it comes to bonding with its players. Unfortunately it doesn't take long until unexplainable performance issues start harming the experience with an inconsistent framerate, which is difficult to understand as this is not a visually demanding game (despite its very competent audiovisual art style), and the dull, redundant gameplay with two of its three characters transmits close to nothing in terms of challenge. Inmost could have turned out much better, with a greater investment in its gameplay experience and in solving its paralyzing issues but as it is, this is an interesting but also extremely frustrating game.
Oct 6, 2020I still recommend Inmost for having a clear and heartfelt thesis, for trusting players to go along for the ride, and for providing plenty of eye- and ear-candy to keep them enthralled along the way. As disorienting and alien as Hidden Layer’s world feels, I imagine most players will be surprised by how strongly they relate to its characters by the time the credits roll.
Aug 31, 2020That sense of place makes Inmost a guarded recommendation, even if portions of it can feel slow and the story is less profound than it wishes it was. Scrambling around the castle in the platformer sections always leads to a curious mechanism, encounter, or vista, and the puzzles are simple enough to rarely prompt any outside assistance. It’s a unique, short, and probably over-priced game for what it offers, but Inmost's terrific presentation still makes it worth a look.
Jan 9, 2021BEAUTIFUL COLOURS OF DARKNESS:
It was clear, how the main theme of Inmost is dark and depressive. Even though, the colour palette isBEAUTIFUL COLOURS OF DARKNESS:
It was clear, how the main theme of Inmost is dark and depressive. Even though, the colour palette is absolutely beautiful, having huge variation of shades, it was still sad-esque to look at without other primary colours. I personally love these colours, they’re my favourite, and it’s always diffcult try to explain them to others, because this theme doesn’t have name.
I played Inmost with conneced to TV and Handheld mode. The positive side with the colours was how gentle it was to eyes, when playing in dark. The overall art style was basic pixelated 2D with twist of effects. Lighting, glowing and shining -effects were used brilliantly. Deep dark shadows hid everything else.
I mostly used headphones (when on Handheld mode), because the sound design was as amazing as the visuals. Seriously, this is meant to be played with headphones, because the sound desing was realistic and scary. There was something uneasy about this mixture of gloomy pixelated graphics and movie-like sound effects.
THE STORY AND GAMEPLAY:
The story is told very metaphorically. Inmost is played with three different characters (one of them was a little girl and one was assassin-like ninja, but mostly played with a middle-aged man between all of this maddenss) and piece by piece it becomes clear what have happened and what these characters are all about. It’s deeply sad story about loss and hope, the game even having a warning of its possible effect on player.
The game is about 3-5 hours long and it should be played in a one sitting, but I played this with two or three. Inmost is played using three characters, one at a time, and each of them having skill or move the other character didn’t have. Puzzles weren’t overly complex or anything I couldn’t solve. The platforming part got me sometimes, meaning, I mostly died on enemies and traps.
I don’t have much else to tell about Inmost. It’s well-thought out game, idea and story. The theme is sinister and dark. It did feel odd game at the beginning, because the way all was told and shown in this hauntingly colourless world.
I do urge you to play this, if you’re mentally fine with it. This is one-of-a-kind indie title, giving players something unique for once.
“There was something uneasy about this mixture of gloomy pixelated graphics and movie-like sound effects”… Expand
Dec 22, 2020Game is fine (it's closer to an 8 than a 7) so I doubt you'll be easily disappointed but I'd like to point out its major flaw I noticed, theGame is fine (it's closer to an 8 than a 7) so I doubt you'll be easily disappointed but I'd like to point out its major flaw I noticed, the gameplay is not as fluid as it should be because a) it's very frequently abrupted by different types of gameplay b) the characters have to move across modestly long distances for little rewards and c) the movement is frankly too limited. All in all you'll probably like the game especially if you haven't played that many platformers of this type but if you're very experienced in them you might find it not that special.… Expand
Jan 11, 2021Despite the beautiful pixel game and the emotional storytelling. Inmost has some bugs and controlling improvements. You can tell that's not aDespite the beautiful pixel game and the emotional storytelling. Inmost has some bugs and controlling improvements. You can tell that's not a high end pixel game like others in switch. I hope to get a inmost 2 with all good and all improvements.… Expand
Oct 19, 2020Bad performance on the Switch lets this game down massively. There's a good game here, but there are framerate issues all over the shop, whichBad performance on the Switch lets this game down massively. There's a good game here, but there are framerate issues all over the shop, which makes it terrible to play a lot of times. There are also glitches with saving (so sometimes you won't save your progress). I reckon this is a good game - but unplayable in its current state.… Expand
Sep 6, 2020I was very excited about this game because the presentation looked very good and I'm intrigued by emotional narrative-driven games. I saw theI was very excited about this game because the presentation looked very good and I'm intrigued by emotional narrative-driven games. I saw the demo and I was sold on buying this as soon as it came out on PC.
My first red flag should have been recognizing this is a port of a mobile game that already came out a year ago. After rewatching the trailers and rereading the descriptions here, I feel mislead. The trailers and demo showcase all the best parts; it doesn't get better.
The atmosphere and art are both good. Simple and effective. The effects such as lighting and rain are very well done and I wish there were more instances of them.
The music is very repetitive. Sometimes it does not smoothly transition between pieces.
The technical issues are very bad. From the game's credits, this game had 52 people involved with its testing. 23 of those were direct QA testors. This is a 3-4 hour mobile game. The length of time it took to release on PC and the amount of bugs I encountered are shockingly unacceptable. Immediately, the game had consistent trouble scrolling right smoothly. I can run things like Skyrim and Hyper Light Drifter pefectly fine so I know it's not my desktop. I was able to clip through a roof. Animations would stutter or disappear entirely. There are pointless paper collectibles that vanished from my inventory when I picked another up.
Gameplay is almost nonexistent. Puzzles are obvious. If you die, you'll respawn nearly exactly how you left it when you died. This means that, in combat, the enemies don't respawn and they retain how much damage you did to them.
Tonally, the game is not consistent. The game is not so much horror as it is eerie. There is no gameplay climax and many things are pointless. There are 2 exposition-metaphor-dump NPCs.
I have significant problems with the story and its extreme over-reliance on Metaphor. I'm out of characters.… Expand