Inmost Image
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77

Generally favorable reviews - based on 18 Critic Reviews What's this?

User Score
7.7

Generally favorable reviews- based on 17 Ratings

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  • Summary: Inmost is an atmospheric, story-driven puzzle platformer, following three playable characters within one dark, interconnecting story. In an old abandoned castle, you’ll need to explore every nook and cranny, avoid detection, slice your way through enemies and spring deadly traps in order toInmost is an atmospheric, story-driven puzzle platformer, following three playable characters within one dark, interconnecting story. In an old abandoned castle, you’ll need to explore every nook and cranny, avoid detection, slice your way through enemies and spring deadly traps in order to escape the evil that lurks within…
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Nintendo Switch Indie Highlights - January 2019
Score distribution:
  1. Positive: 13 out of 18
  2. Negative: 0 out of 18
  1. Oct 9, 2020
    90
    Inmost may seem like an ordinary 15 dollars indie game that you can kill in a few hours, but it is actually a unique tale full of secrets that will make you play it over and over again to fully discover its creepy world.
  2. Aug 18, 2020
    80
    Driven by a mastered artistic direction and a staging that hits the mark, Inmost is a dark and captivating tale that can be read in one go.
  3. 80
    Inmost more or less sticks the landing, and just when you think things can’t get more tragic, there’s a ray of hope as the credits roll that brought warmth to my cold, cold heart. Though the gameplay may have some imperfections, Inmost is greater than the sum of its parts by way of its narrative, and for that reason alone, I highly recommend it.
  4. Sep 8, 2020
    80
    Inmost tells a disturbing yet beautiful tale set in a complex world. It balances both narrative and gameplay surprisingly well and offers an experience that will keep you engaged throughout. Despite some small issues, Hidden Layer Games offers one of the best indie game experiences in a while and is worth your time if you are a fan of platforming and puzzle-solving.
  5. Sep 21, 2020
    80
    Inmost took me by surprise as I wasn’t prepared for the incredible story it has to tell. Its gameplay and puzzle elements are perfectly symmetrical, making it easy to immerse yourself in this dark world for an evening and come out feeling satisfied, if not, a little melancholic. Load times and lack of direction do very little to hinder this adventure that I think is well worth your time.
  6. Sep 8, 2020
    70
    Inmost is tragic, gut-wrenching, and absolutely confronting. It’s not for the faint of heart, but if you’re looking for something that will make you cry, you’ve come to the right place.
  7. Aug 31, 2020
    60
    That sense of place makes Inmost a guarded recommendation, even if portions of it can feel slow and the story is less profound than it wishes it was. Scrambling around the castle in the platformer sections always leads to a curious mechanism, encounter, or vista, and the puzzles are simple enough to rarely prompt any outside assistance. It’s a unique, short, and probably over-priced game for what it offers, but Inmost's terrific presentation still makes it worth a look.

See all 18 Critic Reviews

Score distribution:
  1. Positive: 2 out of 4
  2. Negative: 1 out of 4
  1. Sep 2, 2020
    10
    Great metroidvania!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  2. Sep 29, 2020
    10
    BestBest Game............................................................................................................................................................ Expand
  3. Oct 19, 2020
    5
    Bad performance on the Switch lets this game down massively. There's a good game here, but there are framerate issues all over the shop, whichBad performance on the Switch lets this game down massively. There's a good game here, but there are framerate issues all over the shop, which makes it terrible to play a lot of times. There are also glitches with saving (so sometimes you won't save your progress). I reckon this is a good game - but unplayable in its current state. Expand
  4. Sep 6, 2020
    2
    I was very excited about this game because the presentation looked very good and I'm intrigued by emotional narrative-driven games. I saw theI was very excited about this game because the presentation looked very good and I'm intrigued by emotional narrative-driven games. I saw the demo and I was sold on buying this as soon as it came out on PC.

    My first red flag should have been recognizing this is a port of a mobile game that already came out a year ago. After rewatching the trailers and rereading the descriptions here, I feel mislead. The trailers and demo showcase all the best parts; it doesn't get better.

    The atmosphere and art are both good. Simple and effective. The effects such as lighting and rain are very well done and I wish there were more instances of them.

    The music is very repetitive. Sometimes it does not smoothly transition between pieces.

    The technical issues are very bad. From the game's credits, this game had 52 people involved with its testing. 23 of those were direct QA testors. This is a 3-4 hour mobile game. The length of time it took to release on PC and the amount of bugs I encountered are shockingly unacceptable. Immediately, the game had consistent trouble scrolling right smoothly. I can run things like Skyrim and Hyper Light Drifter pefectly fine so I know it's not my desktop. I was able to clip through a roof. Animations would stutter or disappear entirely. There are pointless paper collectibles that vanished from my inventory when I picked another up.

    Gameplay is almost nonexistent. Puzzles are obvious. If you die, you'll respawn nearly exactly how you left it when you died. This means that, in combat, the enemies don't respawn and they retain how much damage you did to them.

    Tonally, the game is not consistent. The game is not so much horror as it is eerie. There is no gameplay climax and many things are pointless. There are 2 exposition-metaphor-dump NPCs.

    I have significant problems with the story and its extreme over-reliance on Metaphor. I'm out of characters.
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