The minimal tutorial speaks to a more experienced demographic, teaching you only what you need to know, while assuming you have a basic knowledge of how rpg mechanics work. Hand holding is ditched, causing a slight difficulty spike, and using new weapons you find is slightly annoying since you'll have to grind for points to put towards the needed stats. This game truly is meant for a more experienced crowd, and while this may cause lower review scores among others, people who enjoy more difficult rpgs are sure to get a kick out of this. It is clear that Weakwood Throne had passion poured into it, not thrown up onto the switch eshop to make a quick buck. The art style is incredibly appealing, and enemies take actual skill to take down. You feel like you need to get better, like you're powerless in this world and need to gain strength to face the enemies in your way. Quickly the game ramps up the difficulty and venturing out of the safety of the early game will put you in a world of hurt as you're torn to shreds by wolves and crocodiles. This game may frustrate a more casual audience who were drawn in by the art style, but those who choose to stick with it, i guarantee will love it. My main gripes are the leveling system and the somewhat clunky ui, but working past that, this game is quite enjoyable.
I initially had only praise for this game. I enjoyed the minimal tutorial. Combat was a bit iffy, but w/ auto-aim I had no trouble. I also played with my 5 yr old niece who was able to grasp the concepts and make it to the first boss after turning on auto-aim. I found the lack of hand holding refreshing. It made me nostalgic for games I used to play as a kid (before internet walk-throughs) when I had to take physical notes to keep up. I used graph paper to keep track of where I was going, made my own map and had a lot of fun with it. I love the art and music, story elements were present, but not "in your face" which I personally enjoyed. I would prefer more interaction with villagers to fully flesh it out, but it was apparent what was going on. All was well until I neared the end and things kind of fell off. I had the keys, needed to beat the King and I don't know if I just missed something, but I had no idea where to go. After an hour or so, I looked it up online and went to the King only to be hit with one of the most aggravating boss fights of my gaming history, right up there with the Erymanthian Boar from AC Odyssey. At one point there were so many skeletons that I even paused the game in an attempt to count them and was unable to, due to their overlapping models. I prevailed eventually, but it was tedious. Mostly I feel like there were solid concepts that were executed poorly. I will probably play the game again to test out magic and focus my points more towards one skill to see if it makes a difference. All in all, I had a lot of fun aside from minor annoyances.
Games like this hurt the indie game market. Terrible combat, enemies have nonexistent hitboxes, even turning autoaim on, your character will get too close to an enemy to be able to melee it. There are THREE enemy types in the game, the block and attack in front of itself type, the shoot a glob at you type, and the throw themselves at you type. The two bosses I found had almost the exact same attack patterns. There are some quests early on, they disappear completely leaving you with no guidance or aim for further gameplay. The stat system essentially locks you into either a melee, magic or ranged playstyle. Good luck mixing and matching because switching gear is cumbersome and your attacks will be underpowered. Night time makes it SO HARD to see, even with screen brightness all the way up. There is NO MAP and the world layout is totally confusing. You can leave the screen and re-harvest the same potions from bottles over and over again. The peppermint leaf or whatever quest just glitched out, I had more than ten and couldn't hand it in. The b button closes some menus and DROPS ITEMS on others. Burn damage continues to stack even after the circle is full, causing insane damage that you have no way of healing apart from with potions. You can sell arrows for 45 gold each leading to a totally broken in game economy. The final areas just have masses of crap enemies to fight, I lost interest. The game gives you a skateboard to speed up movement but it DOESN'T WORK on most terrain types. There are boats to pilot but water screens don't connect to new areas, so don't be tricked into thinking there is water exploration. It has great graphics and some sound effects stolen from BotW. And that's it. As an experienced gamer I found it frustrating, buggy, and unfinished, obviously thrown onto stores to make a quick buck.
This game isn't difficult or built for ThE mOrE eXpErIeNcEd GaMeR. It's just bad. I hoped for something more like **** Valley. I excitedly bought this game after waiting for it to release and was completely disappointed. Movement was unrealist. Combat was completely horrible.
Melee attacks have a crosshair outside of the range of the weapon. If a monster gets inside that range, you can't hit them... Let that sink in. The first of many bungling design decisions. Wasn't even worth the deep discount and purchase with Nintendo Gold Coins.
This game basically has no tutorial. You wander around and hope you can find what you need to finish the small amount of quests there is. If you die it puts your cursor on new game instead of continue which is poor design for a game that autosaves and as far as i could tell does not have multiple save files. I thought it would be a charming little game that made me like the characters but Im at the main boss and i dont care about any of the people...waste of money and time.
SummaryOpen world Action RPG with a rich quest-based narrative, multiple combat styles, an advanced progression/inventory system and lots of travels and discoveries. Something bad happened in WeakWood Kingdom… furious beasts wandering in the fields, people getting more miserable each day… it all started since the new King reigns. Find out what’...