On the afternoon of April 4th 1999 Sammy Pak went missing. That night, a video of her last known moments was uploaded online. All of your friends excitedly watched as she is pulled from an elevator by something. otherworldly.
This is a story about what happens when you look for someoneOn the afternoon of April 4th 1999 Sammy Pak went missing. That night, a video of her last known moments was uploaded online. All of your friends excitedly watched as she is pulled from an elevator by something. otherworldly.
This is a story about what happens when you look for someone who cant be found and the strange things you invite into your life when you go to forbidden places.… Expand
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YIIK: A Postmodern RPG - Official Release Date Trailer
Jan 16, 2019The ambition and scope of this lengthy indie epic is impressive, taking big swings and, despite the numerous inspirations, carving its own distinct path. If you want your Japanese-style RPG to do to New Jersey what Shin Megami Tensei does to Tokyo, then YIIK is the closest you’ll ever get.
Jan 16, 2019YIIK: A Postmodern RPG is a dazzling explosion of stylistic presentation and compelling strangeness. This might go down as “EarthBound for a new generation,” and much like EarthBound, the quality is difficult to score, since it is based less on the precision of design and more on an intangible, heartfelt payoff. While some gamers may not see anything special going on here, YIIK will likely really resonate with some players. If a Weird Stuff RPG appeals to you, strap in and prepare for a wild ride. Surreal themes aside, if you’re simply looking for an RPG experience on the Switch with far-out visuals, YIIK should satisfy your turn-based desires.
Jan 16, 2019Despite a few wonky issues with combat at times, YIIK: A Post-Modern RPG more than succeeds in delivering a fascinating and unique tale that isn’t afraid to get bizarre and humorous while still making you sympathize with its cast and keeping you on the edge of your seat. Between the quirky visuals, stellar soundtrack and fun gameplay, Ackk Studios managed to polish the gameplay of late ’90s polygonal games while not losing sight of what made RPGs from that era fun.
Jan 16, 2019YIIK is an ambitious little RPG with an intriguing premise and engaging battle mechanics that is ultimately let down by some poor pacing and a very unruly inventory management system. In a game where stats matter so much, this is a pretty big issue to have. Regardless, if you can see past its flaws, there’s a kooky game here with a weird but wonderful plot and a lovable cast to enjoy.
Jan 18, 2019I wanted to like YIIK: A Post-Modern RPG a lot more than I did. There’s some rich creativity in its style, and the music is worth a listen even outside of playing. However, a lot of the fresh ideas with the battle system and Mind Dungeon simply don’t respect the player’s time. When I’m sighing after accidentally bumping into an avoidable enemy, that’s a problem.
Jan 16, 2019Even beyond this bizarre hurdle, the whole game is designed to impede you. The money you earn can't be spent on anything useful. The experience you gain never leads to you getting stronger. The battle mechanics make every fight as slow as possible. Even clicking on chests and items comes with a short delay. YIIK frustrates me so badly I feel like I personally offended the creators at a party or something, and this game is their revenge.
Jan 23, 2019YIIK: A Postmodern RPG is one of the most essential experiences any gamer can have. While yes, it takes inspiration from several classic gamesYIIK: A Postmodern RPG is one of the most essential experiences any gamer can have. While yes, it takes inspiration from several classic games such as Earthbound and The Legend of Zelda, it carves its own path in an original story, creative design choices, and outstanding contributions from several great musicians, such as Toby Fox, Calum Bowen, Michael Kelly, Niko Tsakalakos, and various others, along with one of the head developers, Andrew Allanson's own contributions, to make an outstanding piece of art that captures the essence of life unlike any other game. Voices from different inrernet personalities such as Kirbopher and Yuriofwind, and many others, make for a great entirely voiced dialogue. While still being very fresh to the gaming scene, there are a few bugs, but nothing that pulls from the experience the game offers. There is a puzzle at one point that felt a bit of a mess in my opinion, but probably would be a lot more easier and streamlined had my copy of the game not had some sort of flaw in the code (which had caused an item not to spawn correctly, and thus i spent an hour or so looking for the solution that wasnt there). But altogether, this game has been what ive yearned for for ages; a game that perfectly and poetically inspires you to follow your heart. I was even quickly emotionally attached to a character i had only just met, and didnt care for too much! By far one of the best games I've ever played.… Expand
Jan 18, 2019An unique RPG a billion times better than Octopath Traveller, amazing soundtrack, visuals and original and addictive gameplay, must have forAn unique RPG a billion times better than Octopath Traveller, amazing soundtrack, visuals and original and addictive gameplay, must have for any Mother fan… Expand
Jan 17, 2019Full disclosure: When I asked to interview the developers prior to this game's release, they provided me with a code to allow me to speak onFull disclosure: When I asked to interview the developers prior to this game's release, they provided me with a code to allow me to speak on the game in a more informed manner during the interview.
YIIK is a truly unique game. It's difficult to know where to start describing it, so I guess the main perception I want to correct is the idea that it's an Earthbound clone. It wears its inspiration from SNES-era RPGs like Lufia 2 on its sleeve, but with QoL updates like a fast-forward button in combat
& mini-games for each action, which make the turn-based combat more engaging than Earthbound's. For example, the kendo-practicing Japanophile has an ability that requires inputting a series of predetermined inputs you can memorize like katas to greatly extend his damage.
The music is one of the best parts of the game, as it should be in any JRPG. I don't feel like I need to go into great detail about that, as it's been covered to death between the main composer's work & the cameo tracks. I'm a big fan of Sammy Pak's Theme & The Mind Dungeon Theme in particular.
The story & characters, however, are the main thrust of the game's appeal. The writing of the game is strongly inspired by Haruki Murakami, a Japanese novelist who specializes in the type of post-modernism the title of this game refers to: genre-blending, the mixture of old & new, & the use of the surreal to evoke a primal emotional reaction -- the cause of which is not necessarily understood by the audience at the time they experience it. With that said, I think I can move on to describing the story a bit more normally.
The story follows Alex as he tries to find his place in the world. He is characteristic of an idealistic, yet untested young man fresh out of college, & if you miss the joke, he can be a little tough to deal with. He's given to great introspection, even in the company of others, to the point the rest of the cast calls him on it. I can see this being a point of contention, as Alex is really not a likable guy, & if the fact that's intentional doesn't land, it might be difficult to invest yourself in the story. I had no trouble, personally, & laughed along with the game when jokes came at Alex's expense. The game's characters are flawed, but relatable, which is a welcome change from the cartoonish & often one-dimensional characters featured in most JRPGs.
Beyond that, I think the story told is a dead ringer for the type of story Murakami tells, which simply don't exist elsewhere in literature, much less in video games. I see the term 'dreamlike' used to describe his writing style, which is fitting because that both perfectly encapsulates it & is wholly unhelpful to anyone who has not experienced it personally.
While the next thing you have to do in YIIK is always clear, & you are never left simply wandering, it is sometimes not clear how or even if it will help you achieve your overarching goal of finding the missing teenager Sammy Pak & discovering why she disappeared in the first place. The game intentionally evokes an almost lazy pace in solving this mystery, sending Alex on journeys of introspection when it may feel like he ought to be looking for clues. All I can say to reassure you on this is that it's very authentic to Murakami's writing style, which at one point features a man sitting at the bottom of a dry well for 3 days to find his missing wife. I think this meandering style pays off, but it is difficult to describe exactly why without spoiling the game.
The game is not without flaws. I think the combat is easy throughout once you find a team that works. I was able to one-shot many enemies with special abilities, & there is no shortage of restorative items or currency in this game. The game also has a lack of polish that is to be expected from an indie game made largely by two people. Sometimes UI elements don't transition perfectly smoothly, for example. I will say I am very impressed by the camerawork; the default tools for camera stuff in this engine are abysmal, so it's an accomplishment to have good cinematography.
Aside from that, I found the level up system to be a bit opaque in how your choices affect your build. It was clear what every stat did, but being able to choose them and having varying bonuses that it seemed like you had little influence over made it a bit confusing to do valuation for them. The process is also fairly slow. Of some consolation here is that due to the game's low difficulty, you can simply level up in bursts. In fact, the game encourages this by giving fully voice-acted cutscenes every few level ups. The level up menu also has what is for my money the best track in the game.
The tl;dr is: YIIK remains engaging throughout, tells a story you likely haven't heard before, is quite visually striking at times, and features a killer soundtrack. Everything about its delivery feels carefully considered, and it truly threads the needle on some difficult challenges in storytelling.… Expand
Feb 1, 2019YIIK is an interesting experience, if I was to grade it on charm, style and sound alone it would earn a solid 10/10. The game is certainly anYIIK is an interesting experience, if I was to grade it on charm, style and sound alone it would earn a solid 10/10. The game is certainly an experience, its visuals are like no other game, the music throughout was joyous and it had charm and well written characters. The performance though is where it starts to fall apart, I experienced stuttering quite a lot whilst playing in handheld mode (Which was most of the time, its how i prefer to play my switch) the loading times were also shocking, sometimes waiting a couple of minutes just to enter the next fight. Sometimes the writing and the story felt very pretentious, I'm not sure if that was an artistic choice though as we are seeing the story unfold through the eyes of a hipster.
In the end though I feel like I would recommend YIIK to RPG fans. Its problems in my opinion don't outweigh its charm and visual appeal as well as the amazing soundtrack that I would happily listen to all day!… Expand
Jul 11, 2019It has a LOT of fails and I wouldn't recommend it by the price, but with this done.
The game has a unique art and music, that for me is veryIt has a LOT of fails and I wouldn't recommend it by the price, but with this done.
The game has a unique art and music, that for me is very good. There are hidden secrets worth looking for, and the progression of the game is not bad, the art and sound helps a lot with this. The exploration is really nice, the camera play tricks with you and, not showing the prize, but giving indications that there's something there, sometimes there's nothing, but that's the magic of playing with your camera, if you always have a reward, then none of then would be interesting to look for.
The game lacks a map, and a list of sidequests, this is very anoying and I hope they gonna fix this in the future, but still the map is small and there's not many sidequests, so is not that bad after all.
Another point that's bothering me somehow is that this game should be placed in the early 2000's, no in the end of the 90's, most of the dialogues would be more interesting and makes more sense, in fact, all in the game, about the dialogues seen to be something my generation would say in the early to mid 2000's, maybe 2005 would be a better choice.
Also, the story is in a thin line between I just don't care and this is getting me anoyed, it's not bad, but I fell is out of place and most of it is in fact useless for the development of the game, remember, this is not a game about story.
Now mechanics, it's a traditional jrpg, nothing new, nothing out of place either, it's good, it works fine, but it's nothing special. Now my final considerations, if you can ignore the story, it's a good jrpg with an awesome art and music, if that's what you've looking for and the price drops down someday, buy it.… Expand
Jan 25, 2019For everything that I liked about YIIK, everything that I wasn't that big of a fan of outweighed it. The story is very intriguing with theFor everything that I liked about YIIK, everything that I wasn't that big of a fan of outweighed it. The story is very intriguing with the supernatural and spiritual elements which is what kept me going. Every time a battle started though, a feeling of dread washed over me. Trudging through the battles weighed down the experience of great looking graphics and good sound.… Expand
Jun 6, 2019YIIK is the worst game ever made. Truly a disgrace to gaming and art as a whole, the entirety of my experience with this game was wrought withYIIK is the worst game ever made. Truly a disgrace to gaming and art as a whole, the entirety of my experience with this game was wrought with a reverie of agony at the hands of its story, characters and gameplay.
Featuring actual plagiarism, the story of YIIK is a cacophony of elements taken from a figurative million other stories mashed together, beaten with hammers, glued together, and then treated as if it were an original experience. YIIK reaches and far exceeds the critical mass of pretentiousness while in reality being nothing more than the mindless incoherent babblings of an infant.
The gameplay of YIIK can be summarized as wasted time. Fights can regularly take up to twenty minutes long. The reason for this isn’t because the combat is difficult or requires any thinking. No, the game wastes your time regularly because it wants you to play a mini-game every time you attack and defend. These mini-games are very simple and add nothing to the game. Not only are they not fun, you have to do them over and over and over again. Goodbye time. Hello misery.
The characters in YIIK are all terrible, but the main problem is the main character, Alex. Alex is a truly detestable person. An arrogant, spoiled, selfish assshole. On top of that he loves to hear himself talk, and talk, and talk. Alex constantly monologues about pretty much everything that happens, and he does it with the same insufferable attitude described above.
This game is the antithesis of fun, it’s frankly disgusting. There are zero redeeming qualities to this game. If you were considering playing this game, please do not give this fraud of a developer any money. Driving nails into your eyes would be a more productive and fun use of your time.… Expand
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