YIIK: A Postmodern RPG Image
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63

Mixed or average reviews - based on 14 Critic Reviews What's this?

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4.9

Generally unfavorable reviews- based on 42 Ratings

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  • Summary: On the afternoon of April 4th 1999 Sammy Pak went missing. That night, a video of her last known moments was uploaded online. All of your friends excitedly watched as she is pulled from an elevator by something. otherworldly.
    This is a story about what happens when you look for someone
    On the afternoon of April 4th 1999 Sammy Pak went missing. That night, a video of her last known moments was uploaded online. All of your friends excitedly watched as she is pulled from an elevator by something. otherworldly.
    This is a story about what happens when you look for someone who cant be found and the strange things you invite into your life when you go to forbidden places.
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YIIK: A Postmodern RPG - Official Release Date Trailer
Score distribution:
  1. Positive: 3 out of 14
  2. Negative: 2 out of 14
  1. 85
    The ambition and scope of this lengthy indie epic is impressive, taking big swings and, despite the numerous inspirations, carving its own distinct path. If you want your Japanese-style RPG to do to New Jersey what Shin Megami Tensei does to Tokyo, then YIIK is the closest you’ll ever get.
  2. Jan 16, 2019
    80
    YIIK: A Postmodern RPG is a dazzling explosion of stylistic presentation and compelling strangeness. This might go down as “EarthBound for a new generation,” and much like EarthBound, the quality is difficult to score, since it is based less on the precision of design and more on an intangible, heartfelt payoff. While some gamers may not see anything special going on here, YIIK will likely really resonate with some players. If a Weird Stuff RPG appeals to you, strap in and prepare for a wild ride. Surreal themes aside, if you’re simply looking for an RPG experience on the Switch with far-out visuals, YIIK should satisfy your turn-based desires.
  3. Jan 16, 2019
    80
    Despite a few wonky issues with combat at times, YIIK: A Post-Modern RPG more than succeeds in delivering a fascinating and unique tale that isn’t afraid to get bizarre and humorous while still making you sympathize with its cast and keeping you on the edge of your seat. Between the quirky visuals, stellar soundtrack and fun gameplay, Ackk Studios managed to polish the gameplay of late ’90s polygonal games while not losing sight of what made RPGs from that era fun.
  4. 60
    YIIK is an ambitious little RPG with an intriguing premise and engaging battle mechanics that is ultimately let down by some poor pacing and a very unruly inventory management system. In a game where stats matter so much, this is a pretty big issue to have. Regardless, if you can see past its flaws, there’s a kooky game here with a weird but wonderful plot and a lovable cast to enjoy.
  5. 55
    I wanted to like YIIK: A Post-Modern RPG a lot more than I did. There’s some rich creativity in its style, and the music is worth a listen even outside of playing. However, a lot of the fresh ideas with the battle system and Mind Dungeon simply don’t respect the player’s time. When I’m sighing after accidentally bumping into an avoidable enemy, that’s a problem.
  6. Jan 16, 2019
    55
    There's a fantastic game buried somewhere here, but its merits are clouded by a plethora of bad design choices, uneven writing, and a protagonist who nobody in their right mind would ever want to spend any time with.
  7. Jan 16, 2019
    35
    Even beyond this bizarre hurdle, the whole game is designed to impede you. The money you earn can't be spent on anything useful. The experience you gain never leads to you getting stronger. The battle mechanics make every fight as slow as possible. Even clicking on chests and items comes with a short delay. YIIK frustrates me so badly I feel like I personally offended the creators at a party or something, and this game is their revenge.

See all 14 Critic Reviews

Score distribution:
  1. Positive: 5 out of 15
  2. Negative: 4 out of 15
  1. Jan 23, 2019
    10
    YIIK: A Postmodern RPG is one of the most essential experiences any gamer can have. While yes, it takes inspiration from several classic gamesYIIK: A Postmodern RPG is one of the most essential experiences any gamer can have. While yes, it takes inspiration from several classic games such as Earthbound and The Legend of Zelda, it carves its own path in an original story, creative design choices, and outstanding contributions from several great musicians, such as Toby Fox, Calum Bowen, Michael Kelly, Niko Tsakalakos, and various others, along with one of the head developers, Andrew Allanson's own contributions, to make an outstanding piece of art that captures the essence of life unlike any other game. Voices from different inrernet personalities such as Kirbopher and Yuriofwind, and many others, make for a great entirely voiced dialogue. While still being very fresh to the gaming scene, there are a few bugs, but nothing that pulls from the experience the game offers. There is a puzzle at one point that felt a bit of a mess in my opinion, but probably would be a lot more easier and streamlined had my copy of the game not had some sort of flaw in the code (which had caused an item not to spawn correctly, and thus i spent an hour or so looking for the solution that wasnt there). But altogether, this game has been what ive yearned for for ages; a game that perfectly and poetically inspires you to follow your heart. I was even quickly emotionally attached to a character i had only just met, and didnt care for too much! By far one of the best games I've ever played. Expand
  2. May 31, 2021
    10
    If u are looking for a positive review here, you are in the wrong place. Not gonna talk about politics, don’t care, not gonna talk about theIf u are looking for a positive review here, you are in the wrong place. Not gonna talk about politics, don’t care, not gonna talk about the art style, is up to you if you like it or not (is not a jrpg with beautiful characters tho)
    What I really wanna say about the game is that it has one of the worst combat system ever, and slowest paces ever. Regular enemies are usually damage sponges, that u have to kill using the few options of attacks that every character have. They took the “undertale” microgame battle system and made it somehow more slow, more repetitive and boring. You will hate the combat on this game after the first hour of gameplay. You will not feel more powerful as you progress, all the new mechanics that you can unlock get old after the 3rd time u use them. On top of that there is nothing amazing about the history, the writing is borderline stupid and seems made by pre teenagers.
    Conclusion, how the f*** managed to made a game that has a slowest and more boring battle system than any early FF or DQ, yet making a script and a history that no one will get invested at any point. Nothing fun, epic, heartbreaking or catastrophic happens in this game at all.
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  3. Jan 18, 2019
    10
    An unique RPG a billion times better than Octopath Traveller, amazing soundtrack, visuals and original and addictive gameplay, must have forAn unique RPG a billion times better than Octopath Traveller, amazing soundtrack, visuals and original and addictive gameplay, must have for any Mother fan Expand
  4. Jan 28, 2019
    7
    There is so much potential here, but the game gets in its own way. The story, exploring, music, and characters are all fascinating and itsThere is so much potential here, but the game gets in its own way. The story, exploring, music, and characters are all fascinating and its scratching that Earthbound itch. The combat system is godawful. Each move or attack is a quicktime event. Granted, there's an option for unlimited slow down time, but it really drags the whole experience down. I would give it an honest 8 if they just patched that garbage out with a normal turn based battle system. There's so much good here, alot of spirit, and it might be one of my favorite indie games. But man, that battle system is ROUGH. Expand
  5. Feb 1, 2019
    7
    YIIK is an interesting experience, if I was to grade it on charm, style and sound alone it would earn a solid 10/10. The game is certainly anYIIK is an interesting experience, if I was to grade it on charm, style and sound alone it would earn a solid 10/10. The game is certainly an experience, its visuals are like no other game, the music throughout was joyous and it had charm and well written characters. The performance though is where it starts to fall apart, I experienced stuttering quite a lot whilst playing in handheld mode (Which was most of the time, its how i prefer to play my switch) the loading times were also shocking, sometimes waiting a couple of minutes just to enter the next fight. Sometimes the writing and the story felt very pretentious, I'm not sure if that was an artistic choice though as we are seeing the story unfold through the eyes of a hipster.

    In the end though I feel like I would recommend YIIK to RPG fans. Its problems in my opinion don't outweigh its charm and visual appeal as well as the amazing soundtrack that I would happily listen to all day!
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  6. Jul 11, 2019
    6
    It has a LOT of fails and I wouldn't recommend it by the price, but with this done.
    The game has a unique art and music, that for me is very
    It has a LOT of fails and I wouldn't recommend it by the price, but with this done.
    The game has a unique art and music, that for me is very good. There are hidden secrets worth looking for, and the progression of the game is not bad, the art and sound helps a lot with this. The exploration is really nice, the camera play tricks with you and, not showing the prize, but giving indications that there's something there, sometimes there's nothing, but that's the magic of playing with your camera, if you always have a reward, then none of then would be interesting to look for.
    The game lacks a map, and a list of sidequests, this is very anoying and I hope they gonna fix this in the future, but still the map is small and there's not many sidequests, so is not that bad after all.
    Another point that's bothering me somehow is that this game should be placed in the early 2000's, no in the end of the 90's, most of the dialogues would be more interesting and makes more sense, in fact, all in the game, about the dialogues seen to be something my generation would say in the early to mid 2000's, maybe 2005 would be a better choice.
    Also, the story is in a thin line between I just don't care and this is getting me anoyed, it's not bad, but I fell is out of place and most of it is in fact useless for the development of the game, remember, this is not a game about story.
    Now mechanics, it's a traditional jrpg, nothing new, nothing out of place either, it's good, it works fine, but it's nothing special. Now my final considerations, if you can ignore the story, it's a good jrpg with an awesome art and music, if that's what you've looking for and the price drops down someday, buy it.
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  7. Sep 25, 2022
    0
    This review contains spoilers, click expand to view. Yiik actually got me through a really tough time in my life. If it weren't for the incredibly compelling story and the amazing gameplay as well as the attractive graphics, I might've done something terrible and regretted it. Yiik is truly the best thing I've ever played and without it in this universe, it would probably implode without its greatness. Liked when Alex Yiik said "It's yiiking time" and yiiked everywhere. Expand

See all 15 User Reviews