Again, it's the price point which makes this game stick. If you try it and don't enjoy it, so what? It was only £3. Tactics fans will enjoy it more than casual players, but it's realistic for everyone to at least try out.
This is a functional abstract board game for its price, but ultimately the game is a bit slow-paced and too methodological. Many other (unplugged) board games, including abstract ones, are more exciting to play. This game tends to get methodological: you build up your energy income until either your opponent makes a mistake (exposing a tower which you deactivate cheaply, or not having enough energy to defend against your advance) which you exploit, or you hoard up enough energy to do a direct checkmate. (With a 5-high tower which is 5 spaces from the enemy crystal, you can move, build another tower in the space ahead, then it moves, attacks to take out anything blocking its way, and spawn another pawn to attack the enemy crystal and win.)
If you care about understanding the game, don't rely on the tutorial, read the rulebook (which should be common sense for serious board game players). The game does a reasonable job of balancing the starting player advantage; in fact, in the one player mode, you play each side one time for every map (any claims that "the AI has an unfair advantage" is misguided).
While it is a fun game that causes rapid thought, and the multitude of variables that are needed to keep track of is delightful, it always feels like an uphill battle. Its less about outsmarting your opponent and more about "how do i get out of this situation." This is because the computer always begin with a cruelly unfair handicap. For example, you may start only being able to set up a tower for 3 turns. While the opponent sets up 6 towers, and increases 3 of them in the same number of turns. I really think the only saving grace is that it costs very little, so if you don't enjoy it you are free to discard it entirely. I would still suggest giving it a try.
This is a nice little board game style abstract strategy video game. The package is worth the $4 if you like that sort of thing (I do). My score would have been an 8, but is brought down by some annoyances. The rules are not well explained by the tutorial. It is slightly better in the rulebook, but still has a few portions left unclear until you lose a whole bunch of times to figure out the mechanics. Second, the lack of an undo button is awful given the nature of the game. A misclick can basically cost you the game. You really need to play overly methodically in a way that is really unnecessary. Overall, the game is good as a quick puzzle-strategy game. I hope they clean up some of the rough edges in a patch.
I really enjoyed playing this for a few days but one serious flaw caused me to give up on it in frustration: sometimes the AI takes FOREVER to take its turn. However this only started to be an issue as the levels got more difficult.
Also, you can't save progress mid level so if you want to switch to a different game you lose progress.
Still, for a few dollars I don't feel like I've been ripped off, and possibly got my money's worth. It's a satisfying game if short lived for those of us who are puzzle/board/strategy game inclined
I hated this game so much. The rule is confusing and the AI always has unfair advantage to begin with. The AI start with more pawns and more resources and in this game, it means the AI can reach the strategic points faster than you and disable your pawn, which in returns put you in a even more disadvantage. Oh, the energy cost for each action increases every-time the action is performed. Therefore, AI has more resource to perform more actions and raise the energy cost which make you unable to do **** After a few turn, you will be forced into a corner and lost the game.