All in all, this episode is definitely a step in the right direction. Although, there is still much to be desired in terms of improving the main exploration gameplay loop, so far the game has proven to maintain the standards of previous Telltale entries. The plot seems to be advancing well and the dialogue is, as always, well-written. It is too early to judge the season as a whole, but we hope that we get to see the consequences of our actions in future episodes to really signify that our choices matter. Great episode, the future is looking bright!
It won’t matter as much once all five episodes are available, but it’s hard for me to think that an hour of game time doled out every two weeks is substantial enough for most early adopters of The Expanse. Still, the ending of Episode 2 left me tentatively optimistic for the remainder of the series, as things are heating up in many ways. I hope the thrills will be more thrilling and impactful, and I’m looking forward to seeing how my decisions affect Camina’s reputation as a leader. And I can’t wait to find out how merely breathing might upset Khan again.
This episode is again quite short though. I finished it in under an hour and a half. If all five episodes end up being similar in length, then we’re only going to have so many chances to move the plot forward, so it does feel strange that we have an entire episode that does so little to advance the game’s main story. Perhaps the third episode will throw things into full burn, but right now, I’m left wondering if there’s even time for this to be a truly deep plot or if, in the end, The Expanse: A Telltale Series will end up telling a fairly straightforward and minor tale. Either way, I’m definitely ready to see what comes next which is always what you want in an episodic game.
The Expanse: A Telltale Series Episode 2 is a step up from its predecessor as the series begins to settle in and takes advantage of interpersonal drama to really elevate the choices. It does suffer from some of the same issues as Episode 1 and doesn't quite land an attempt to try something new with its gameplay, but it highlights what makes Telltale unique, and why I'm glad they are back.
SummaryA routine scavenging mission in the Belt has turned into a deadly standoff with relentless pirates. Camina Drummer, as the new captain, faces her first test: outnumbered and outgunned, the crew of The Artemis must formulate an escape plan and gather the supplies desperately needed to get away.