The game looks incredible on a P4 2.7 GHz with a Radeon 9800 Pro, but still looks extremely impressive (and played wonderfully) on an Athlon 1.7GHz running a lowly GeForce 3.
The initial feeling in the first mission is one of uncanny newness. I can't remember ever being so quickly immersed or captivated by a world. [Oct 2003, p.75]
I believe that Tron 2.0 is the game that *every* IT-oriented person (especially the young ones) must have. It strikes life into your dull digital assistants - you'll see for yourself that even them have their own life, heart, and feelings. I know - this sounds stupid, but only until you run Tron 2.0 first time.
The game is very stylish - everything reminds that you're in the genuine Disney's Tron universe. Plus, it's a Monolith's game (NOLF 1&2, AvP 2, FEAR 1&2, Condemned 1&2). Do I need to say more :)?
A Triple-A production that delivers an equally impressive experience. I’ve found myself up late nights in the office wanting more till the very end and even then, it had left me craving for a bigger fix.
I loved being able to visit this vision, which is what I was really excited about to begin with...If only there had been a faster pace, less jumping, and more scripted events that brought in more neutral and friendly bodies to help you or just interfere, that would have been great.
Although inadequacies prove more memorable than the game's positive features, dig deep enough and there's and enjoyable game. It's just that finding it sometimes proves unnecessarily arduous. [Nov 2003, p.102]
This game sat unplayed on my shelf for a long time, because I thought it might be a bit meh. I was really surprised how good it was. It's old now, but give it a whirl.
The aesthetic of the game is nice and it does a nice job of maintaining a connection to the feel of the movie, but the gameplay is really lackluster. The weapons are ok(ish) on their own, but the game doesn't present enough opportunities to engage in decent combat. When traversing tight corridors something like the suffusion (aka shotgun) is good enough, but in open rooms the long range gun (inexplicably called the LOL, to capitalize on those early 2000s memes I guess) is pretty frustrating without a zoom function. Meanwhile the energy (your ammo) runs out quickly, leaving you with your disc, which is another "just ok" weapon, and never seems to do as much damage as the discs from the enemies.
In short, the combat never feels like it gets into anything fast-paced, so you're constantly ducking behind things rather than any run-and-gun being possible. For games with more strategic combat this might work, but this just feels slow without any payoff.
Overall the story is engaging, and the way emails that you find throughout that advance the plot is a nice touch, but plowing your way through the levels feels more like a slog than having fun.
Didn't like this game. The locations are just not interesting enough. It all look the same. No atmosphere at all. Only great gameplay may be. But that's not enough for me. I don't only want to play a game, I also want to be on a journey/ trip!
SummaryTRON 2.0 is the present-day sequel to the 1982 cult film classic that wasa landmark of computerized graphical ingenuity. TRON 2.0, is a story-driven, first-person action game that propels the player into an alternate universe inside a computer. As Jet Bradley (son of the original films hero Alan Bradley) you will combat digital opponents...