Aftershock is a very difficult but fun strategy title that marries strategic and tactical portions which are both compelling and fully-developed, as well as an important RPG system, which also interconnects quite well with the other portions of the game.
ALTAR Interactive has done an admirable job of improving upon UFO: Aftermath and delivering a very deep, fun game. The learning curve is steep, but gamers who like obsessing over details will find rich, rewarding gameplay.
I think a lot of these interface and order problems have to do with the decision to go both turn-based and real-time together. While it was certainly a noble attempt, it just didn't work together as well as it might have.
Combines solid graphics with time-tested gameplay from the classic X-com series. Sadly, this title has far too many glitches and its lack of diversity hurts it greatly in the long run. Only hardcore fans of the infamous series should check this title out.
But the fact is "X-Com" is twelve years old, and memory has a way of polishing off the burrs and nits that flaw a game, leaving you with only the hard candy shell of perfection. UFO: Aftershock cannot measure up any more than "UFO: Aftermath" did, but it hits a lot closer to the mark.
SummaryThe sequel to UFO: Aftermath - Global strategy and small scale tactical missions intertwined...The year is 2054. Fifty years ago, something terrible happened and the surface of Earth became uninhabitable. The remnants of humankind escaped to an immense flying island, the Laputa. However a revolt against increasingly rigid and corrupt hum...