Urban Trial Tricky is a fun take on a format Ubisoft successfully popularised some time ago. It’s suite of different unlocks and customisation options makes it a wild ride well worth taking, even if you’ll blow through stages relatively quickly.
Urban Trial Tricky takes the gameplay of its predecessors and adapts it wonderfully to a trick-oriented formula. If you're the kind of gamer who enjoys trying to perfect their score as you perform all sorts of cool tricks then I recommend checking it out.
While the experience was a little short at about five hours, the time spent with Urban Trial Tricky was well worth it — even with a few small bumps in the road, I enjoyed the ride from start to finish.
Urban Trial Tricky is a fun casual game. Some tricks and combos can be tricky to master, but they’re exciting to pull off. There are plenty of short and sweet levels to keep you entertained. It’s not perfect, but it’s fun for short bursts and will appeal to those who chase high scores.
Urban Trial Tricky is simple...simple and fun, and it's good at what it
does. While the game doesn't harbour AAA ambitions, this is without a
doubt a very fun way to pass some time and to enjoy the kicks and
adrenaline rushes given by performing stunts on a bike. The experience
would be better if the levels felt a little less claustrophobic but as a
quick, fun experience, Urban Trial Tricky is a welcome addition to the
Nintendo Switch catalogue.
Urban Trials Tricky ends far earlier than I thought it would – there’s only a handful of levels and I breezed through them all in a matter of hours, but perhaps it was because of the exploit I’d discovered for all of the Trick stages. I would have wanted further spaces to play around in, since the real strength of this game was just letting players ride and bounce around the creative and incredibly vertical zones. The physics and level design stand out here, considering that Tate Multimedia has had a few games in the series under its belt already. I would hope that future games in the series have better events and scoring systems which effectively test the player’s understanding of the mechanics. What is available here is a fun game, and I certainly didn’t hate the time I spent with it. But it could also have been so much more.
One thing about Urban Trial Playground that I remember pretty vividly is that I was getting pretty sick of it by the end, because it started feeling a little grind-heavy and all the levels felt the same. With Urban Trial, that feeling started to kick in somewhere around the second track. This is not an enjoyable game, and even if its predecessors didn’t set the bar all that high, Urban Trial Tricky comes nowhere close to clearing it.
the game is presented under three types of runs: 1. timed arena figures (like Tonyhawk pro skater). 2. tracks to be run against the clock. 3. phases where the game dictates the figures to be performed ... and a maximum must be done before the time runs out.
someone told me that the commands did not respond correctly for the figures ... but you should know that if you did not understand correctly when you had to enter the commands for the figures, during a jump or a wheelie, well actually, they don't come out. namely that there is a very short period of time after the entry of the jump command or if you enter the command of figure ... well it does not come out. but after taming the thing it's ok.
and actually the game is quite permissive in terms of physics. But I can't see it as a flaw. I even find that it contributes to the fun of the game.
the game looks pretty short. in my opinion those who really like scoring will find their account ... for others, well it may not be worth the investment ..
however, the game is pretty good. certainly he has a very cartoon DA but it is assumed. it's clean. it's colorful, it's fluid. There are some slow motion effects when we pass specific points (like the big donut we see in the trailer) which I'm not a fan of but good. I did not see a glaring difference on my TV from the living room. (it's a Switch game ...)
there are no loads between two runs (or if we restart a run) which is a definite plus.
there is no multiplayer mode, nor circuit editor.
the translation of the objectives is sometimes wrong, when it is not completely missed or in another language ...
I think that, despite all these faults I will have fun on it ... because the game is fun.
so for my part, I would classify the game around 7. which is not bad. but not great either.
I hope that the developers will lay an update. (for translations, the very small delay in the input of the tricks commands, and maybe add a little content ...) the game could become very good.
+ Tricks and thats all. - graphics, - no Flow, plot nothing which makes that game compleated. Minors bugs. BIKE SOMETIMES STUCK, LEVELS ARE NOT SMOOTH LOTS OF BUMPS. FOR SURE NOT DESERVED FOR 10S. GRAPHICS IS CLOSE THE PIXELART, 1ST MODEL in menu IS LOW RESOLUTION.
SummaryHold on to your seat and pull off the most savage tricks and combos on your motorbike. Ride free, spin in the air, move back and forth and let yourself be carried away by the exciting, fast-paced gameplay, colorful visuals, and smooth controls.