Warhammer 40K Inquisitor Martyr has fantastic gameplay that's complimented by great combat and missions. There are a few bugs and framerate problems, but the skills tied to weapon mechanics add a brilliant way to switch up combat until you find your set.
This is ARPG at its best. Its complex and does not hold you hand means hours and hours in it will be surprising you with amazing things.
I reminds me on another ARPG that I loved on release but many simpletons couldn't get their head around so they just rated it low and complained about it, a little game called "Path Of Exile". Just like POE Martyr it being unfairly reviewed by people that don't get the complex and deep systems in this game and are confused because they think its supposed to be an Cation Shooter.
Combat doesn't have to be pinpoint a twitch sensitive, its about the building of the character and the variation, and Martyr has those things in spades.
Perhaps the greatest challenge of every Warhammer 40,000 game is to capture the scope of a massive universe with fidelity to its rich content which has influenced countless sci-fi titles while adapting to the high expectations of modern gamers. In this regard, Warhammer 40,000 Inquisitor - Martyr fights a bloody battle, emerging victorious, but not unscarred. It is flawed and imperfect, but I adore it for what it is: a solid Warhammer 40,000 game which draws game mechanics from its source material and brings the grim darkness of the 41st millennium into a different medium.
Warhammer 40,000: Inquisitor – Martyr is mostly a good title that comes with some innovative ideas, but falls short in other areas regarding its performance and level design. Warhammer 40k fans will get a kick out of it, and its long life through random missions means content is in hundreds of hours for people who enjoy working towards the highest achievements. Others will eventually grow bored of the repetition, but will easily have gained enough hours out of the title to not be short changed.
For all its strengths, Martyr fails to impress. While the meaningless loot system and slow progression are clearly an issue, it is the uninspired control system that never really comes together that drags the game down to limbo.
Though the idea of a Warhammer 40K themed ARPG certainly seems appealing, Martyr largely fails to capitalize on this potential due to unfocused design, clumsy gameplay and an abundance of technical and performance issues, despite boasting strong audio-visual presentation.
Some minor complaints like some weapon effects sound very weak (Plasma Guns), Campaign cant be done in Coop (only random missions). But overall a pretty fun and good game. At first i wasnt very impressed, but once you get into it and play a few missions it just seems to get better and better! Recommended, especially for WH40K fans.
I was excited when I heard about this game but after playing it for a bit and watching streams, I can tell you what bothers me.
First of all, the combat is really slow and dull. Like, it's more dynamic if you play the assassin, but the assassin is squishy is you're pretty much forced to keep moving and uses dodging abilities, which in turn is not that relaxing.
Weapons don't feel impactful on their target. Feels like you're hitting a sandbag with a foam sword, until it explodes for some reason.
The AI is dumb as dirt. I know action rpgs aren't known for having any sort of competent AI that would use tactics and cover instead of just swarming the player with huge numbers, but in this game the AI is even dumber than that, often times it even "forgets" where it was supposed to go.
The graphics engine seems to have some sort of limitations. Like, for example, mobs that are some distance away from the player, have fewer animation frames than the ones that are closer, and it looks terrible, like the enemies at long range move in slow-mo or something. This may be a valid design to help with potato computers, but I don't bust my ass to buy an expensive computer and then play games that are designed for potatoes and don't use all the resources available.
Only great things are the atmosphere and the scenery. Hell, if this wasn't a WH40k game, and just some random action rpg, I would drop 1 point from the score.
Overall, this game is slightly above average and only really appealing to WH40k fans. Everyone else will find it a 6/10: AVERAGE!
I was considering giving it a 0, just to counter balance those 10/10 ratings. I mean seriously, guys?! This is a 10/10 game?! You are making the gaming industry worse for all of us if you give such high scores to average games.
Gameplay wise it's pretty fun, I really like the sororitas and tech-adept classes. The mob bashing and ship raiding is pretty fun with a bunch of scenarios. The loot is extremely plentiful and there are some very nice items as well. Plays great on the Steam Deck too.
But comes with some issues and occasional crashes. And it's always online, so if the dev decides to shut down this game, it's all over unless they patch in an offline before shutting down. But for now it's very active, it's currently in a season which lasts 6 months.
Many of the crucial aspects have yet to be remedied and the launch of the first 'community event' is a catastrophe of immense proportions. Even though the community has some how almost reached the ludicrous goal of 50 million kills on missions that barely pass 150/ each leaves me speechless.
The goal of 5k per player is even more insane, that's almost 50 missions over the span of one weekend; adults have jobs and lives outside of hobbies; I sincerely wish Neocore would consider this when creating 'community events'. I would like to see the numbers and accounts associated with them, I have a strong feeling that the numbers are being spoofed.
I am still working through the game, but this is my initial impression, it is good. However, it is not perfect, ranging from forgivable minor errors that can, and likely will be, worked out to glaring and egregious errors. The primary reason behind my rating is the online only requirement, it is both an annoying and limiting disappointment. I immensely agree with Thelgor140's review.
I understand their reasons, but it doesn't change the fact that it negatively impacts my experience as a player that is just trying to enjoy the game. Monster Hunter World handles this much better; I would appreciate an "opt-in/out" feature. Play online some days, others, just go and purge some Heretics. I hope they find a way around this because this is something that annoys me significantly and is actually what gives this game a 7.
The lore is good, the story is okay so far––but justified by the lore––so good and immersive, could be better.
Being that we're Inquisitors, I would imagine a bit of customization being possible/ if not male/female variants and some basic customization just for the sake of variety. We're not Astartes, Imperial Guards nor the Sisters of Battle. We are what they fear, we are the Inquisition. Most lore makes out many Inquisitors being eccentric in their own rights, from appearances to demeanor. From Puritanical Lawful Enforcers of the Emprah's Will , to radical ends-justify-the-means protectors of humanity.
Just, Eisenhorn. If you're looking for a good book, Eisenhorn. There is other material, but this is a good entry point to the lore, other than the Dark Heresy Pen and Paper games by Fantasy Flight Games––I sincerely hope the GW works with them again––which I play and love.
And about Dark Heresy, each of the three (so far) playable classes are archetypes found in Dark Heresy's core rule book.
I will get back to this when I have more time into it.
The Emperor Protects.
SummaryEnter the Chaos-infested Caligari Sector and purge the unclean with the most powerful agents of the Imperium of Man. Warhammer 40,000: Inquisitor – Martyr is a grim Action-RPG featuring multiple classes of the Inquisition who will carry out the Emperor’ will in the darkest reaches of the Imperium!