If you’re a fan of Age of Sigmar and can accept the game’s scaled back, slower approach to real time strategy, Realms of Ruin hits the mark. It’s a faithful and vibrant recreation of the Orruks, Nighthaunt, Tzeentch and grandly insufferable Stormcast Eternals. Some RTS fans will note the lack of tactical depth, but there’s a place for Realms’ streamlined approach that is welcoming to newcomers and veterans alike.
In its current state I'd call this game more of a 7.5 to an 8, but I'm giving it the extra point to counteract some of the absolute nonsense diehard fans of the Old World are spouting about the setting.
Realms of Ruin is a highly tactical game - not strategic, there's no base building to speak of and you won't find yourself managing the tax infrastructure of some sprawling empire. What you WILL be doing is proactively managing battle-winning abilities across a meaty handful of units fighting on multiple fronts, placing a huge emphasis on clever timing, unit positioning, and using the right tool for the right job.
The roster for each faction is relatively tight and the unit counter circle isn't complex in and of itself, but what that means is that every unit has an opportunity to shine if used correctly. The pace of combat has been called slow - that's intentional, to give players time to make decisions about where and when to utilize abilities to turn the tide of conflict.
When this game is humming, the flow of battle is anything BUT ponderous, as you'll be snapping between fronts, teetering on the knife's edge between disaster and glorious victory, pulling units in and out of the fight, and teeing off abilities at opportune moments to cripple and counter your foes. It's a mighty good time, and even when playing against the AI the game can prove satisfyingly challenging.
If you like games that forego grand strategy and base management in favor of a focus on tactical decision making, tight unit counts, and playmaking through well-time ability usage, you'll have a good time here. Good spiritual comparisons would be Dawn of War 2, Spellforce, and Company of Heroes.
Great game for Age of Sigmar fans. Campaign is decent and has a lot of cool looking scenes. Of course, it's not DMC style scenes, but good enough for a game of such scale and budget.
Of course, Fantasy Battles **** will scream about AOS, and how it kills their lovely setting. Nobody should listen to them. Game is quite good and got some interesting decisions. If you love AOS this game for you. If you don't - it's still a good strategy game with competitive attempt.
I hope Realms of Ruin will live on and get additional heroes and fractions.
Warhammer Age of Sigmar Realms of Ruin stands out for its visual quality and immersion in the Warhammer universe, with a nice narrative single-player campaign and notable accessibility for new players. The lack of content could impact the game's longevity.
Warhammer Age of Sigmar: Realms of Ruin may not go down in history, but it serves as a good entry into strategy or the Games Workshop license, featuring a campaign with diverse situations, a commendable Conquest mode, and robust editing and customization tools, despite its somewhat tedious pace on PC, evident AI issues, and occasional high loading times on computers.
A good RTS with four different factions with distinct playstyles. If you want a taste of the Warhammer world, this may be a good place to start, though watch out for frantic combat and demanding action!
As it stands right now, the game is one that does act as a solid introduction to Warhammer Age of Sigmar, the RTS genre, or both. A great look, decent battles, and plenty of customisation make the Realm of Beasts inviting despite it not being the perfect holiday destination.
I ended my time with Realms of Ruin feeling like it was a game stuck between two genres. It has the combat rules, unit counts, and sluggish movement of a pure tactics game, set on a map scaled for an RTS, but it also forgot to bring either tactics or strategy in a meaningful way. In some respect it feels like a strategy game from before they were "figured out" in the 90s. It's a game of rock paper scissors, where each player knows what the other is throwing, and has but a single counter to it. There just isn't enough there, and for a game that is asking a premium price, I think the bar is much more visible, if not higher. And this is without taking into account the other, better, Warhammer strategy games already on the market. Just like its full title, Warhammer: Age of Sigmar - Realms of Ruin is a tad exhausting, a bit confusing, and could benefit from losing about 60% off the top.
Good but not great, probably best to pick it up on Sale. The presentation is amazing, and as an AoS fan this was easily the best part of the game; with some of the most well made cutscene I've ever seen. Other than that there is a fair amount of content, not great but enough. Though there are some issues with the core gameplay, namely the controversial "combat locking" and a slew of balance issues. But overall it's a net positive that I'd recommend to anyone into AoS and or RTS
I've only played the solo campaign so far, and I really enjoyed it!
(I had to lower the difficulty as I was getting my 4ss kicked initially)
Very immersive cutscenes, great story with cool twists,really fitting the Aos setting!
The visuals and audio are fantastic for a RTS!
And the gameplay is actually good once you get to understand how to play!
It's not quite a triple A game though, and the price is a little steep for this, but there are lots of features (MP, conquest, and a fantastic editor!) .
If you 're not interested in all of them (ie just want to play the solo or multi) I'd suggest to get it on sale!
Frontier, a company used to nickel and diming its fan base for years and getting away with it, is about to realise that gamers have had enough of half baked releases with inevitable paid content updates that should have been part of the initial release. Especially, when talking about Warhammer fans who are already fed up with the egregious price gouging continually served up by Games Workshop. This game has clearly had a lot of care put into it and the fundamentals are solid, and it could be a great RTS if it spent some more time in the oven. But, it’s a shame the content offered up at release is so lacking and seemingly incomplete. Where are the other game modes? Missing factions? Not to mention the general gameplay refinements and updates which are needed to pick up the slow pace and make it more enjoyable. The cynic in me can’t help but think Frontier have left out a lot of content on purpose and we will see a paid DLC road map shortly, detailing all the wonderful things we can dip into our wallet for, to finally make this game a complete package. I may be jumping to conclusions but it’s not like Frontier don’t have a track record of doing exactly that, and if I’m wrong, well, this game will just forever be another mediocre warhammer game,
This is a sad re-tread of Dawn of War 3, it's just slower and set in the WORST VERSION OF WARHAMMER :-p. On a serious note: The gameplay is dull, the levels are void of anything noteworthy, the units are limited, the story is laughably bad, the rock/paper/scissors element to fighting is really uninspired, The community around the game is really toxic and dogmatic too (you can read their reviews and you will see what I mean). Avoid at all costs, even on sale.
SummaryExperience the Mortal Realms brought to life in Warhammer Age of Sigmar: Realms of Ruin, a real-time strategy game set in Games Workshop's expansive fantasy universe. Become a warlord and lead four unique factions to conquer the wild and savage Realm of Ghur in tense and tactical battles.
A CAMPAIGN OF DESPERATE SURVIVAL
Tame the sav...