World End Syndrome takes the standard visual novel game and adds graphically stunning illustrations to heighten the creepy factor as you unravel the mysteries behind Mihate Town.
World End Syndrome offers a gripping mystery about undead and lost folklores, yet also a touching story about the hidden trials of those who suffer in silence.
There is almost nothing to dislike about World End Syndrome. It looks and plays beautifully with a variety of shocking plot twists added among some well-known anime tropes which are comforting to read in a visual novel whose plot is definitely not cute and fluffy. It doesn't matter that, like all visual novels, scenes are reused over and over. The plot is so engaging that the repetitive nature isn't an issue, nor is having to load an earlier save when a wrong choice is made and the main character is brutally murdered. For those more easily scared it is advisable not to play this game in the dark, as ordinary night noise morphs into a death seeking being whose badness is not as clear cut as it seems. To get one hundred percent completion, several playthroughs will be necessary, yet each character is likeable enough that replaying it isn't a chore, not when more truths will be revealed by doing so.
WorldEnd Syndrome is a gift from Arc System Works for all fans of horror visual novels. With great illustrations, a deep story with multiple options, lots of collectibles and despite taking some risky decisions in terms of gameplay, we can say that it is one of the best titles of the genre available on Nintendo Switch.
The story signposting and interaction model are sophisticated enough that your patience through the linear prologue will be well rewarded. If you do feel like walking away after 8 or 10 hours, then the game will hand you a neat get-out at your first proper ending, which won’t leave you feeling like a quitter. Overall, polish and craftsmanship elevate a lightweight but amusing story to something that really stands out. For visual novel freshmen, it could even be your first crush.
World End Syndrome does more than enough as a visual novel - it's hard to put down, well written, and the art is gorgeous. I just hope people don't give up the first time, when the "bad ending" it mandatory. In hindsight it's a brilliant way to introduce the depth of choices that come after that scene, but it's the most poorly executed trick the game has up its sleeve.
Overall, if you are already a fan of visual novels as a whole, Worldend Syndrome will probably be successful at drawing you in. If you’re not already a fan of the genre, it isn’t likely to change your mind. Between the lengthy prologue and the slightly disappointing shift in gameplay that comes after it, Worldend has a lot of potential for its storytelling that it constantly seems to put just out of reach in order to pad out its length and starve the player of interesting information until the very last second, before repeating the same process over and over again.
World End Syndrome is perhaps the visual novel with the most gorgeous character and background art that I've ever read/played. The protagonist of this captivating story has just moved to a seaside town for a fresh start. He joins the mystery club of the local high school, a club that is mainly devoted to the research of an old legend of the town, and realizes soon that all is not what it seems in the peaceful town that is his new home. The visual novel has several interesting routes, surprising plot-twists and a diverse range of endings. Definitely my new all-time favorite vn.
World End Syndrome is a visual novel that tells a story about the supernatural, murder, mystery, and romance. Playing as a character who has faced a recent tragedy in his life, so you relocate to a new town and stay in your uncles mansion. During you time at this new location you will attend school and meet a slew of interesting characters. Each character has a different personality and they stayed interesting the whole play through. About 3 hours into the game, you will be given a choice, but there is only one option. Picking this one option leads to the bad ending of the game, which is nuts! and a perfect way to get players excited. Reloading your save, there is now a second option, which allows you to move forward regularly. From that point on, you will decided where you want to go each day, who you want to see, what errands you want to complete, and much more. Giving you a sense of choice that is lacking in some other visual novels. Ultimately the goal is to reach the end of the calender's and get the good ending, which will require trial and error, but the game cross saves data so if you complete a mission and then load an old save, that mission will still be completed. The visuals are perfect, as well as the sound effects. The dialogue is on point and the translators did an excellent job. The character models are unique and the ladies look great. The romance segments are interesting, and mature. Overall this is a great VN and I would highly recommend it.
I am so confused what people see in this. Ive played a lot of visual novels and this has won last place for me and is one of the worst experiences Ive ever had.
It was low-stakes, shallow characters that just are so difficult to enjoy, terrible pacing issues of several hours going by of just not a lot happening, plagued with poor/cheap writing tricks that are either very predictable or come out of nowhere that all emotions toward it just didn't have a build up to care about.
This dragged in a way I've never seen a visual novel do before. It just is fascinating that no one thought to the self before releasing this that 'hey maybe we should cut out these several 3-4 hour long gaps of meaningless fluff because no reasonable person would enjoy that'.
Some of the characters were alright albeit maybe a bit cliche and tropey but the vast majority of the cast just felt very underdeveloped.
The traveling around concept was sorta neat. That was new for me and I really liked the trying to figure out where to go, too bad if you stumble on a place where nothing is going on you waste your time though which happens often. This structure unfortunately though leads to a big issue of trying to replay it. I just got frustrated with how much time I felt I was wasting on nonsense by trying to move around this structure that is cool at first but then quickly becomes an annoyance.
The plot was just hard to care about, sometimes too vague and situations with the characters were not interesting enough for me. Reveals were also not really well written and would come off as cheesy too which just added to this mess. The MC you play as has a pre-built backstory too that just was hard to relate to, it felt like it came and went on a whim so often that id sometimes forget these details about the MC until it pops up again and it made it feel so disjointed.
Overall, terrible game. One of the worst in my experiences. Art style is nice, menus are cool, I liked the traversal at first until I didn't but the main point of visual novels is plot/characters that this just didn't land for me.
There are games that allows you to replay part of the game, or the full game for a new game + experience with new endings or whatnot. Its kind of optional. if you love the game, go for the complete ending.
This game took it to the extreme. They package it as new game +, or something, but really, to actually play this game properly, you have to play this game 5 times.
There are love interest - these aren't optional. There is no best girl. No, they are part of the story that you have to replay 5 times to get the true ending.
Well how about the story? Well, there isn't one, at least not until the 4th play through. The other 3 you are basically just having a slice of life thing. NO story. No bad guy, no good guy, nothing.
Then suddenly the story is revealed on the 5th play through. Just like that.
There are a couple likeable character, and more than a few very annoying character that you just wish to smack upside down. The other characters in the game seems to agree.
Now is the game at least enjoyable? Well, The game consist of you exploring 7 locations in a city, at different times of day (3 different times). Depending on the time of day and the location, you get a different cutscene. or not. And you do this for 30 days to end the game. Then you redo this, 5 more times.
Are there any quest? yes. There are very few quests. You can do them in the first run.
What other variation is there to the game? NONE. You press A button a million times to go next...next...next...next...
Graphic : Gorgeous.
I have never hated a game more for making me read through it. And it wasn't worth it. It was so upsetting, i made an account on metacritic for my first review ever of this game.
SummaryMixing romance with murders and the living dead, World End Syndrome is a gripping story that will make you shiver but ask for more! Arrive in a beautiful seaside town and join the local school's clubs, before a dead body drifts on the shores of the river and it's up to you and your friends to figure out if the legend of the Yomibito is t...