Fight Night Champion Image
Metascore
86

Generally favorable reviews - based on 59 Critic Reviews What's this?

User Score
7.4

Mixed or average reviews- based on 126 Ratings

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  • Summary: A new installment in EA Sports' boxing series will enter the ring in early 2011.
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Fight Night Champion Characters Trailer
Score distribution:
  1. Positive: 58 out of 59
  2. Negative: 0 out of 59
  1. Mar 8, 2011
    100
    The game looks the part, sounds the part, and certainly plays the part. Topped off with a wealth of options that will keep you playing for hours on end, and an addictive online mode, Fight Night is just what the game's subtitle suggest...it's a Champion.
  2. Apr 14, 2011
    91
    Boxing may be more of a niche market than it used to be but Fight Night Champion is still a glistening jewel in EA Sport's championship belt.
  3. Mar 27, 2011
    90
    Champion mode pulls inspiration from the likes of Rocky and Raging Bull to craft a narrative around the sport that people still find engrossing. It's the perfect path for the series to take and we can only hope the next Fight Night builds on this promise, telling more tales from the world of boxing.
  4. Mar 11, 2011
    85
    The best Fight Night game so far. This title is absolutely a must buy because of all the new additions, and the new Champion mode is simply amazing!
  5. May 2, 2011
    83
    If you are a hardcore boxing fan and love grinding for stats and money and slowly rising up huge leaderboards then Fight Night Champion is probably the game for you, although from what I can tell, it doesn't really add anything to what you already had in Fight Night 4 other than the whole money thing. Sure, you can square off against 50+ licensed boxers, but for me, the big attraction was the cool story mode with enough blood and F-bombs to force a Mature rating. But even this gritty and realistic boxing story is only good for a few hours of violent fun, making Fight Night Champion a rental for casual boxers and a wait-for-budget-price upgrade for everyone else.
  6. X-ONE Magazine UK
    Mar 30, 2011
    80
    The 'big' new mode is pointless and instantly forgettable, but the rest of the game is as solid and cocksure as ever. [Issue#70, p.84]
  7. Feb 22, 2011
    70
    There's just not quite enough meat on Fight Night Champion's bones to recommend it to owners of previous games, however, and Champion mode itself is little more than a brief diversion you can bash through in an afternoon.

See all 59 Critic Reviews

Score distribution:
  1. Positive: 24 out of 45
  2. Negative: 9 out of 45
  1. Mar 4, 2011
    10
    Now i'm not a boxing fan but picked up the last night Fight Night Round 4 when I purchased a new console. I downloaded the demo of ChampionNow i'm not a boxing fan but picked up the last night Fight Night Round 4 when I purchased a new console. I downloaded the demo of Champion and it just felt different. Much more snappy and responsive. I pre-ordered and received Champion a day before release and played it for about 3 hours. I am totally blown away with this release. Everything feels just right. Much quicker response wise and the graphics do feel much more polished. The deformation of the characters are brilliant and with the blood effects included for good measure things are clear cut :). I've not played it online just yet but the concept of Gyms are a welcome edition. I am around 2 hours through the Champion story mode which is a great edition. Maybe not being an avid fight fan helps me enjoy this game more than others who have left a review on meta. Expand
  2. Mar 16, 2012
    10
    I used to box actively. And this game resembles boxing almost to perfection! :)
    You can move while punching. Lounge in with punches. Even
    I used to box actively. And this game resembles boxing almost to perfection! :)
    You can move while punching. Lounge in with punches. Even throw overhands. :)
    You can even implement strategies like the real thing. (outside jab and move/bob weave to inside body shots etc.) So many possibilities! :)
    I've been playing this game locally with my boxing friends over, and we NEVER get bored with this.
    A real gem!
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  3. Aug 17, 2021
    9
    FNC was as good as it's predecessors. The joystick control is easy to adapt to.
  4. Mar 7, 2011
    8
    Generally, I have always been a huge fan of EA licensed sports games. My biggest criticism of them is that there never seems to be enough newGenerally, I have always been a huge fan of EA licensed sports games. My biggest criticism of them is that there never seems to be enough new or original content to justify a new game every year. For example, EA's NHL '11 had no noticeable gameplay improvements over the previous year's NHL title, and Tiger Woods PGA '11 had only minor gameplay refinements over the previous release.

    Fight Night: Champion (released March 1 for the XB360 and the PS3) is the newest title in EA's successful boxing franchise known for its realistic boxing physics, tight gameplay and true to life graphics. So, I'm sure you're wondering, "Is Champion just another rehash of Fight Night: Rounds 3 and 4, or is there something more to this year's title?"

    There have been several improvements made to Fight Night. Yeah, amazing isn't it? Probably the biggest update is the gameplay itself. Do not adjust your set; Champion plays a lot faster than Round 4 did. The overall pacing of the game and the punch delivery feels much faster and more realistic. I have never boxed a round in my life, but I watch it on TV occasionally, and these guys seem to move pretty quick. These refinements are made possible by the enhanced controls - gone are the days of attempting complicated semi-circles with the right analogue stick to perform punches in the heat of battle. Just flick the right stick in a specific direction to perform all the punches you need. All the same throws you know and love are still here, it's just way easier and more natural to pull them off. No weird semi-circle nonsense.

    Champion mode is the all new single player campaign that follows a young boxer by the name of Andre Bishop. You start out in prison, get beat down by some skinheads, then flashback to your early days competing in the Olympics. During the campaign you and Andre go through a lot together, and you witness his evolution from lightweight rookie to heavyweight powerhouse. Champion mode is meant to be an extended tutorial that teaches you everything you need to excel and stay competitive online and off. Fighting in different environments and eras was very interesting.

    The graphics are as sharp as ever with no noticeable frame rate issues during gameplay. The material of the boxing shorts and the sweat look photo-realistic. The punishment you inflict on your competitor's face looks great also - split your opponents lip, and the effect is seen on your body and trunks. Fight Night: Champion boasts another EA title first: an M for Mature rating. Sorry kids.

    The only downside to the graphics are the cut-scenes. They look good enough, but there are lots of glitches and frame rate problems. I found that the in-game graphics looked better than the cinematics.

    Champion features the largest roster of any of the Fight Night titles with 50 boxers over 7 weight divisions. Favorites such as; Muhammad Ali, George Foreman (young and old), Joe Frazier, Sugar Ray Leonard, Evander Holifield and Iron Mike Tyson are represented in all their glory.

    Legacy mode returns from Round 4 and is by far the least appealing part of Fight Night: Champion. You create a boxer and build him through training to be a professional swing doctor. If only it were that cool - in contrast to Champion mode, it feels slow and sluggish. In my opinion, Champion mode should be the main single player campaign, not Legacy. The plus side of Legacy is the new economy system that allows you to train in better facilities and fund your career with sponsorships earned.

    The multiplayer aspect of Champion is great if you prefer battling real people over the clever AI. Online you will start off severely underpowered and have to build yourself from the ground up. The ability to create your own gym and have other players join is a nice touch.

    If you're looking for the ultimate boxing experience than look no further than Fight Night: Champion. If you're a fan of the previous games in the series, than you will be pleased with the amount of new content and improved gameplay. All I would like to see next time is an expanded Champion mode that replaces Legacy.

    8/10
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  5. Oct 6, 2013
    7
    Fight Night Champion is a decent game. It simply doesn't deserve anything less than 6/10 or anything more than 8/10. I'll explain why. UnlikeFight Night Champion is a decent game. It simply doesn't deserve anything less than 6/10 or anything more than 8/10. I'll explain why. Unlike many of the previous reviewers of this game, I have actually played it sufficiently to fully understand it's depths and what it has to offer (I have probably sunk some 600+ hours into this game). Don't let the nostalgia fool you. This is easily the greatest boxing game ever created. Unfortunately, there hasn't really been much competition in the past, has there?

    Let's start off by evaluating just how well this game does boxing justice. Fairly well. It does do a very good job of simulating the sweet science. Controls are fluid and responsive for the most part and punches are crisp. You will find no problem coming up with varied combinations and fight plans. One thing I will mention; if your console is aging, you could run into performance problems with this game. I have noticed delayed movement frame rate problems which constantly plague the game on my 3 year old console. I never experienced this a year or two ago.

    Let's talk about offline play. This game has a lot to offer in this department (and it's probably where you will find the most fun). The story mode only lasts a good 2-3 hours, however while incredibly cliche, it is fairly well paced and fun. The only tripes I have with the story mode is the incredibly annoying fights in which you are handicapped (only one arm or no body shots ect) and the final boss fight with Isaac Frost. Compared to the rest of the game, the Isaac Frost fight is needlessly difficult. I happen to be ranked 28th on the world leader boards for this game (1400 wins, 110 losses) and I still find this fight aggravatingly difficult. Regardless, it shouldn't take you more than 10 attempts to complete it. The next offline mode is legacy mode. Basically you create your own fighter and train him up while taking fights until you become champion. It's fairly boring as you'll be spending the majority of your time engaged in annoying sluggish training mini-games. The final offline mode is straight now quick match mode. I spend most of my time here fighting the CPU with various match ups. You can either use legitimate fighters or create your own.

    Now I have mixed feelings about the online portion of fight night. On one hand, it's incredibly addictive, but that's probably only because I am so good at it. Other than that, the game is just extremely exploitable and it shows when fighting real opponents. The first online mode called head to head allows you and your opponent to fight each other with the licensed boxers found in the original game (and the fictional story mode boxers). The problem with this is that mostly everyone will flock to the most powerful fighters for the weight class they are fighting it. Prepare to fight Tyson, Frost, Robinson, Duran and Whitaker over and over again. The second online mode called OWC (online world championship) allows you to create your own boxers and slowly improve them over time via the experience points gained from winning matches (or paying EA This mode is simply a disgrace. Why you ask? It's easily exploitable. You won't find a single person that isn't spamming the sidestep uppercut or the backstep straight or running the whole fight. Not only that, people always create boxers with the maximum allowed reach+height in order to gain an advantage over the opponent. Just steer clear of OWC. It's exploit central.

    This game could have been so much more, but the developers were too lazy to listen to their community. We asked time and time again for these exploits to be fixed, but no one ever listened. While the most skilled person will still usually win the fight; bums can easily fight on an even playing field just by learning a few game breaking exploits (like the backstep straight, sidestep uppercut while constantly running the whole fight).

    So essentially, I guess this games real problem is a combination of lazy developers and a childish exploitive community. It is possible to have perfectly functional fun boxing matches in this game, just make sure you pick your opponents wisely.

    graphics: 9.5/10
    offline gameplay: 9/10
    online gameplay: 6/10 (exploitable)
    sound: 7/10
    story: 6/10
    lasting appeal: 8/10
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  6. May 4, 2011
    6
    As a huge fan of the series (well, specifically of Round 3 which is where the innovation leaped ahead and then subsequently died) this gameAs a huge fan of the series (well, specifically of Round 3 which is where the innovation leaped ahead and then subsequently died) this game was mostly a dissappointment to me. The new champsionship mode is essentially a very short but entertaining story mode, and even as a very skilled player I was frustrated with the final boss battle - essentially your ability to choose how to fight is completely taken away and you must "do exactly what the game says" and not play the game as a sentient being capable of making your own decisions. Legacy Mode is what I typically purchase FN games for, and this one is just as mind numbingly difficult as FNR4's was, except there is a catch - you see, EA has graciously added purchaseable DLC to help you improve your character, because spending real life money is significantly easier than getting even a reasonable score on the absurdly difficult and blatantly designed to make you purchase DLC training games. Yes, the training games are even more ridiculously hard than they were in FNR4. Oh, and because I picked this game up at gamestop used to save a few bucks - I actually ended up having to pay EA $10 in DLC fees just to have access to Online Mode (which was entirely not worth the money). While playing Legacy Mode and failing miserably at the training games, my character was obviously falling short of where his progression should have been I started to notice that the developers had just re-used a LOT of commentary from FNR4... which makes the game feel like the cheap EA clone factory sports installment it really is.

    Despite being a huge fan of the franchise, I have to give this installment a 6/10 for the complete lack of innovation, the short "story mode", and the annoying DLC requirements. Hopefully this will be the last time EA fools me out of my money on any sports title ever again.
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  7. Apr 3, 2011
    0
    Sorry, forgot to score it along with my rant. Its terrible. Gets 2 marks for the visuals and -8 for a rubbish interpretation of boxing. EASorry, forgot to score it along with my rant. Its terrible. Gets 2 marks for the visuals and -8 for a rubbish interpretation of boxing. EA hang your head. Expand

See all 45 User Reviews