- Publisher: Activision
- Release Date: Sep 1, 2009
- Also On: PlayStation 2, PlayStation 3

- Summary:
Buy Now
- Developer: Neversoft Entertainment
- Genre(s): Action, Miscellaneous, Rhythm, Music, Music
- # of players: 8 Online
- Cheats: On GameFAQs
- More Details and Credits »
Score distribution:
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Positive: 63 out of 69
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Mixed: 6 out of 69
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Negative: 0 out of 69
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This is the game that can actually bring both hardcore and casual rockers together for a good time. The multiplayer is easier to jump into than Rock Band, but the game's more intense difficulty settings still provide a challenge for the plastic-instrument elitist.
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There's just nothing wrong with Guitar Hero 5: no horrible new art direction or gimmicky new features (3's guitar battles still haven't quite been forgiven), no backwards moves, no ill-advised changes to a winning formula.
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The presentation hasn't changed much and the gameplay still revolves around the same note hitting formula, but if you love music (and who doesn't), you can't afford to miss this latest jam.
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There’s no question that Activision and Neversoft aren’t content to sit back and just release new songs—or release new major titles in the GH franchise that have trivial or negligible feature offerings.
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Guitar Hero 5 is definitely the highest point of the series, since it passed into the hands of Neversoft. Activision's game has some very interesting ideas like Play Party, Avatars in game and a lot of game modes to have fun with your friends. Some imperfections in the packaging still restrict the final judging, but all those who loved World Tour can buy this chapter without remorse.
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There's something about the return to a standard numbering scheme for Guitar Hero 5 that suggests to me that this is, more than anything else, a commodity, a manufactured product, albeit a very attractive and energetic one. Neversoft seems more comfortable and confident than ever with this series it has inherited, but there doesn't seem to be a lot of passion behind the craft.
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If I were Bob Dylan, I might ask, “How many versions of this game must we suffer, before we get something really new? “.
Score distribution:
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Positive: 12 out of 23
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Mixed: 3 out of 23
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Negative: 8 out of 23
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MichaelB.Sep 6, 2009
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RickMSep 28, 2009
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AndrewHDec 25, 2009
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AstorSSep 22, 2009
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HarveyBedfordSep 15, 2009
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BlueFalconSep 14, 2009
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FeiSep 11, 2009
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