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Limbo - Official Nintendo Switch Launch Trailer
Xbox World 360 Magazine UKA haunting puzzler brimming with ideas, Limbo is easily the platform's greatest successor to Braid. [Oct 2010, p.118]
Sep 16, 2010It has already been stated that this game blurs the line between art and games. I echo this thought. After reading the interview with theIt has already been stated that this game blurs the line between art and games. I echo this thought. After reading the interview with the creator of this game I am stuck wondering what it could have been. It's a shame when corporate types and faceless higher-ups can have a say so or in some way hinder the artistic process. Still, LIMBO succeeds and surpasses on all levels. Sound, graphics, game play, and best of all tone. If you don't feel a slight stir whilst playing check your pulse. To play this through as a simple "run right and jump" is missing the point I think.… Expand
Jan 7, 2015Limbo exemplifies so much of what I value most in a successful videogame. Fundamentally a puzzle-platformer with really only two possibleLimbo exemplifies so much of what I value most in a successful videogame. Fundamentally a puzzle-platformer with really only two possible actions (jump and grab), the game is beautifully uncomplicated and uncluttered by extraneous nonsense.
It's a design philosophy which extends to the plot. Open-ended and shrouded in mystery, the only official backstory given is the single sentence: "Uncertain of his sister's fate, a boy enters LIMBO". Yet, the experience is so much more compelling, memorable and moving than the vast majority of other games with their intricately thought-out and scripted stories. This is partly down to the monochrome art style and ambient sound design which define an atmosphere the likes of which you would never have imagined a 2D platformer would be able to foster, but also because it lets you, the player, fill in the blanks to let the game affect you in whatever way you interpret it. As a result, it's a deeply personal experience.
The puzzles that the boy has to overcome are more cunning than you might expect for those that lie within the parameters of the game's elementary structure, and usually timing is of critical importance. This invariably means numerous deaths as you try to perfect your response to each situation. Far from being a flaw, this is intended design. Indeed, the creators have labelled Limbo as a "trial and death" game. The forgiving frequency of checkpoints and the delightfully gruesome nature of the boy's deaths are testament to this. The ultimate challenge offered is to finish the game without dying, thereby attaining the elusive 111% leaderboard score, and in order to get anywhere near accomplishing this feat you will need repeated playthroughs in a short space of time, reminiscent of the spirit of 2D shoot 'em ups.
The game is short, but of perfect length - if it had been any longer it might have been in danger of outstaying its welcome. However, it concludes on a high, following the thrilling instability of an alternating gravity section, and in ending it at this point Playdead illustrated total mastery over their creation. In almost all aspects, Limbo is the videogame embodiment of "less is more".… Expand
Aug 22, 2010Without doubt one of the most beautiful games I have ever played, Limbo blurs the lines between video games and art. The puzzles are reallyWithout doubt one of the most beautiful games I have ever played, Limbo blurs the lines between video games and art. The puzzles are really devious too! But, way too short. I'm hoping they will create another Limbo game, as there are so many ideas here i'm sure they can greatly expand on this great little game.… Expand
Sep 29, 2010LIMBO is an instant classic. The only negative thing I could say about the game is that it isn't all that long, but as an XBLA title itLIMBO is an instant classic. The only negative thing I could say about the game is that it isn't all that long, but as an XBLA title it really doesn't need to be a 20 hour epic. It has terrific art direction, mind-bending puzzles, and terrificly gruesome deaths. Many platformers where you die often cause extreme frustration, but each death in LIMBO is a learning experience. The game features a sparse, yet haunting soundtrack. There really isn't much music to speak of, but when the music starts you know that something wicked this way comes. This is THE best XBLA title released this year and one of the best games of 2010 period. Do yourself a favor and pick up this game yesterday!… Expand
Aug 10, 2017LIMBO
A dark story and challenging puzzles
Uncertain of his sisters fate, a boy enters limbo. Limbo is a puzzle platformer where you playLIMBO
A dark story and challenging puzzles
Uncertain of his sisters fate, a boy enters limbo.
Limbo is a puzzle platformer where you play as this boy searching for his little sister
The entire game aside from a few exceptions is black and white, this makes for some really great moments in the beginning of limbo as its hard to tell whats a trap or enemy and what isn’t..
this keeps you on your toes and suspicious of everything…
These initial moments of this little less than 4 hour journey for me was my favorite..
The game is very much a game of trial and error, and the game is generous with its checkpoints being nearly instantaneous.. knowing where youre going to mess up and most of the time having an instant spot for you to try again keeping this games momentum steady…
After these initial moments of dealing with traps and a giant spider, the game slowly starts to be more puzzle focused and this is where I started to fall out of love with this game…
Not that the puzzles are bad, im just not a huge fan of problem solving while im platforming and looking out for suspicious shadows..
Youll be pulling boxes, throwing switches, and timing jumps and other buttons to progress through the game..
I found a lot of these puzzles to be decently challenging, though none too complicated or having too many steps… but a few definitely did come close… and I may or may not have had to look the answer up for a couple..
with so many limbo clones out there now, going back to play limbo and playing through these puzzles is a bit of a drag because ive seen them so many times now…
I would’ve preferred if the whole game was like the first few chapters of deception…
I felt there was something really special there. It kept me hooked and intrigued hoping for more moments like this later on, but sadly they never came
Personal preferences aside, limbo is a very erie and dark game, youll die gruesome deaths,
the game will disturb you and turn your stomach at times…
and it will get your mind going…
both for the puzzles and trying to figure out just exactly whats going on with the story…
even with the dozens of clones out there, limbo stands out as something special and unique..
one of the most enjoyable and unsettling puzzle platforming games ive played
I give limbo
an 8/10… Expand
Nov 7, 2010A beautifully directed and constructed game, which is as much a work of art as it is a game. Haunting music and stark, simple graphics, makeA beautifully directed and constructed game, which is as much a work of art as it is a game. Haunting music and stark, simple graphics, make it utterly absorbing. It's tough to complete, but still shockingly short, though I'd have tired if it had been longer, so there's no real way for it to win other than to retail for less than it is. Well worth your time though - more games should be inspired by Limbo's simple ambitions.… Expand
Mar 28, 2017Un jeu Télérama, c'est "frais", c'est "indé", ça fait trop "rebelle" : regarde, moi j'aime pas les Triple A, moi j'aime le jeu frais, indé,Un jeu Télérama, c'est "frais", c'est "indé", ça fait trop "rebelle" : regarde, moi j'aime pas les Triple A, moi j'aime le jeu frais, indé, anti-corporatiste roulé sous les aisselles par un plouc dans son garage. Le jeu José Bové, bio, le jeu d'auteur, c'est "de l'art" tu comprends. En l'occurrence, de la 2D comme on en faisait en 1990 ou 1985 (?) en 2 couleurs : noir et blanc. Et gris aussi, ça fait 3. Pong dans les cordes ! (1972).
Donc je saute, j'active des trucs et je passe à la suite : j'active un machin, je saute. Et je coure aussi hihihi. Regarde mon petit bonhomme avec ses yeux qui brillent, il est trop mignon. Je sais même pas pourquoi je joue à une merde pareille ?... ah oui c'est "hype" et branchouillemékouilles. C'est "in", c'est "tendance". Et je joue à ce truc sur une console à 300 ou 400 balles et je peux même y jouer sur mon PC de la mort à 2000 balles. Trop bien, trop frais.… Expand