Mirror's Edge Image
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79

Generally favorable reviews - based on 82 Critic Reviews What's this?

User Score
7.5

Generally favorable reviews- based on 379 Ratings

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  • Summary: In a city where information is heavily monitored, agile couriers called runners transport sensitive data away from prying eyes. In this seemingly utopian paradise, a crime has been committed, your sister has been framed and now you are being hunted. You are a runner called faith - and thisIn a city where information is heavily monitored, agile couriers called runners transport sensitive data away from prying eyes. In this seemingly utopian paradise, a crime has been committed, your sister has been framed and now you are being hunted. You are a runner called faith - and this innovative first-person action-adventure is your story. Flow is what keeps you running, what keeps you alive. Mirror's Edge delivers you straight into the shoes of this unique heroine as she traverses the vertigo-inducing cityscape, engaging in intense combat and fast paced chases. With a never before seen sense of movement and perspective, you will be drawn into Faith's world. A world that is visceral, immediate, and very dangerous. Live or die? Soar or plummet? One thing is certain: in this city you will learn how to run. [Electronic Arts] Expand
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Xbox September Games with Gold
Score distribution:
  1. Positive: 63 out of 82
  2. Negative: 0 out of 82
  1. Aside from everything else Mirror’s Edge succeeds at, it also has some of the most arresting, original visuals we’ve seen on 360. Its starkly colorful graphics and slick anime cinematics are expressly designed to wire directly into your nerd-joy cortex — and they do. With such raw creativity and built-in speed-run appeal, Mirror’s Edge will transfix you for a long, long time.
  2. We put on our trainers in order to start running through the skyscrapers of an enormous city. Mirror's Edge is a unique platforming game, very realistic, with a very special point of view in the genre. A huge experience, very different from what we have played previously, with incredible gameplay and great atmosphere. It's the beginning of a brand new series that can provide us with many satisfactions.
  3. EA and DICE took a risk with Mirror's Edge, but ultimately it has paid off. This is an exciting title with a great premise, and despite a few minor issues we could be looking at a fantastic foundation for future sequels.
  4. 80
    Despite some regrettable drawbacks and frustrations, Mirror's Edge is a singular and incredibly compelling experience. If you're looking to try something that's genuinely new and not just a refinement or tweak of some existing genre or play mechanic, you really owe it to yourself to play this.
  5. Games Master UK
    80
    Old-style gaming in futuristic shoes: a thrilling experience that hides its flaws in style. [Christmas 2008, p.65]
  6. Mirror's Edge does a wonderful job of doing exactly what it sets out to do, and while it may not do it all perfectly, it does do enough well enough for you to forgive the game's flaws.
  7. Mirror's Edge is the kind of game that you can see in the curriculum of some design school for its outside-of-the-box approach and polished style. But playing it is a different story. If you do feel the need to punish yourself, spend your money on a dominatrix instead of Mirror’s Edge.

See all 82 Critic Reviews

Score distribution:
  1. Positive: 57 out of 87
  2. Negative: 11 out of 87
  1. Apr 15, 2016
    10
    The controls can be hard to master at time but if you love the game you love it. If you hate it you really hate it. I happened to love everyThe controls can be hard to master at time but if you love the game you love it. If you hate it you really hate it. I happened to love every aspect of this game. It is one of those one hit wonder type games where everything seems very unique and new. The environments you get to play in differ from level to level and it can be very challenging when playing on the harder difficulty. Definitely worth keeping on your shelf because the replay value alone is amazing. Expand
  2. BrandonM
    Oct 25, 2009
    10
    I don't see why everyone gave this game a bad rating, i think this game is truly amazing, nothing like others. The combat system has a I don't see why everyone gave this game a bad rating, i think this game is truly amazing, nothing like others. The combat system has a lot to be desired. I hope the sequl has a different storyline, different level designs, and a better combat system. All in all, if you want a game that stands out from others, i think you should get this. Expand
  3. Oct 7, 2020
    9
    Love this game. Great Parkour, and a surprisingly good looking environment for 2008. Only problems are that the story is a bit weak and pretty short.
  4. MichaelR.
    Dec 27, 2008
    8
    As a final-year game design student, I find some of the negative reviews quite frustrating and very discouraging. Especially the review from As a final-year game design student, I find some of the negative reviews quite frustrating and very discouraging. Especially the review from a usually very trusted source - Edge Magazine, whom gave this game a 5. Regardless of this I chose to purchase this game, as the Demo alone, had me very interested. Now, the main problems that I was generally faced with this game, was the lack of guidance in certain scenarios, leading to either a wrongly footed jump to somewhere I'm not supposed to go, or being surrounded by four armed police because there seems no alternate route. However, despite this, the game is more than manageable, and it proves nothing more than a slow learning curve that causes the trial and error process. Being a brand new idea, the game is immediately slated by a minority of critics, horribly obsessed with destroying an original concept. When first person shooters went "X and Y axis", using two analogue sticks to control both movement and camera, were definitely found as a bit tricky, when most gamers were used to the singular D-pad. Looking down the line and you can see how easy it is for all gamers to manipulate this movement. The same goes for Mirrors Edge, and gamers getting used to the manipulation of flowing movement through first person perspective. Getting used to naturally knowing where the characters body is placed without having to slow yourself down, to know that you ARE close enough to the edge without having to look down at your feet. The other thing that pissed me off about Edge, was the fact all they seemed to care about, was how it massacred the portrayal of Parkour. Now that to me, really pissed me off. Being a game designer, and knowing NOTHING of parkour, to me, the concept of runners that are used to deliver information via the means of parkour in a futuristic, communist world, sounds great. I dont care if i'm doing justice to parkour, its just a character I have designed, the IDEA that the movement used to deliver, is very much like parkour, but not indefinitely "parkour". If it was purely about parkour, it would probably have a story that talks about this popular sport, but it doesn't, its simply characters that are acrobatic on rooftops. Much as Tomb Raider isn't slated because its not true to Gymnastics... Mirrors Edge offers a lot to a gamers desire, not the parkour specialist. It offers cool looking, feeling, movement that is interlinked with simple button presses. Of course, dying can break this flow, but regardless of that, getting good at this game, which essentially we all need to do if there is ever going to be this sort of game again, is all it takes to really enjoy it. Combat lacks that extra oomf, but these guys are "runners" not "fighters", and most times, i find taking out just one guard, and then avoiding contact with the others, tends to be the best way forward. Dont forget, this game is actually really easy if your not going for the "test of faith" achievement/trophy. So maybe if the reviewers just shoot the enemy, its not as hard as they make out... Im giving it an 8 because its very unique, the graphics are the best iv seen the 360 produce, the whole concept is just awesome, yet it is slightly short on lower settings, and the story is shallow. Id bank on a sequel, washing away these criticisms. Expand
  5. Jun 3, 2014
    8
    Mirrors Edge was a unique experience for all the way back to its' time. Free running was mostly unheard of, and this game was purely that.Mirrors Edge was a unique experience for all the way back to its' time. Free running was mostly unheard of, and this game was purely that. This is what gripped me about the game; I loved the fluent, intuitive movement, and the flow of the game was so incredibly smooth and flawless that you couldn't really go wrong. After playing the demo, I can't say my opinion changed. In fact, the game seemed even more worthwhile than before. Having finally got the game, I found it to be a new experience, with an interesting story set in a subtly dystopian alternate reality, where the general public disregarded free speech and went about their lives without questioning anything. This is something else Mirror's Edge does well; rather than an in-your-face, dark and dreary setting, the city looks clean and rather pleasant, but is underlined by darker goings on. The tale unravels as you make your way through, running, fighting and shooting your way along rooftops, through office buildings and underground.

    The game isn't perfect, though; simply free running the entire way, there isn't really much variation, no extra mechanics that games nowadays would make use of to break up the monotony. The story is inspired, and in some ways unpredictable, but feels a little unimaginative.

    I can't say the game isn't good though, and anyone that has yet to play it is greatly missing out on a genre defining classic.
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  6. Aug 22, 2017
    7
    Developed by Battlefield developer DICE, Mirror's Edge was a bold new IP that did a good job of trying something new. And it was brave for aDeveloped by Battlefield developer DICE, Mirror's Edge was a bold new IP that did a good job of trying something new. And it was brave for a developer like DICE, who were currently flag-shipping their smash hit Battlefield franchise, to step out and take a crack at something fresh. But they didn't entirely succeed. Sure, the visuals are excellent, the parkour controls are tight and responsive, and the soundtrack isn't actually too shabby at all. And the sound design is also good, even on the guns. The problems lie with other aspects. For example, the combat feels really tacked on. It doesn't feel very effective to perform, the weapon disarms are way too hard to nail, and the gunplay, if you do decide to use it, feels like a worse version of Bad Company's gunplay, due to the lack of iron sights or decent maneuverability with aiming. The story also isn't that great either. It sure isn't bad, but it's just average slop. This game definitely has it's good aspects, but the problems are also hard to ignore. I'm just praying that DICE can make a better follow up than Catalyst was and craft a true, evolutionary sequel to this game. Expand
  7. Jul 7, 2021
    0
    6/30/21-7/2/21 100% Main Story 0/10 Stars

    This is a terrible game that will frustrate most people to no end. I played and loved the game
    6/30/21-7/2/21 100% Main Story 0/10 Stars

    This is a terrible game that will frustrate most people to no end. I played and loved the game Dying Light, which is also first person parkour and platforming, and this was similar enough for me to give it a shot. A very long six hours later I regretted my decision.

    The cutscenes are all animated in the cheapest way possible, and they attempt to tell the story of Faith-an illegal delivery parkourist who's sister gets into some legal trouble early on of the murder-framing variety. She attempts to clear her sister's name while avoiding the law. Several predictable twists abound.

    The story is not great. It is short, at least, so you can finish it in a few sittings. Mostly it's a backdrop for nine levels that all look about the same. Almost always white rooftops or office buildings. They also have a flare effect that can very much blind you through the TV. Your next stepping stone is supposed to appear in red to contrast the white, but it doesn't turn red until you are right on it-which means you are usually wandering around for way to long trying to find the way to the next section.

    The worst part is that the core of the game, the first person parkour, just doesn't work the way that they set it up. The controls are terrible and have very inconsistent results, you usually have to stop your momentum to find your next move, and you will die very often from falling and sometimes have to repeat long sections if you didn't hit a checkpoint just right.

    All in all it was a game I would not recommend to anyone who doesn't want to pull their hair out in frustration. So...if you have to much hair, maybe?
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