Shadow Complex is an amazing game, and the 15 bucks this will be the best buy you do this year. Chair has a bright future ahead of them and after seeing what they could do with this game I can't wait to see what they could create if they were given the chance to make a big AAA title.
What’s ultimately important for Shadow Complex, is that it is completely unimportant how people got the game. It could be download, it could be retail, who gives a you know what. What matters is that it is great, truly great even. One of the best new games you’re going to play on your Xbox 360 this year, hands down.
This game at least enters the conversation of greatest of the Metroidvania genre! Gameplay is crisp and precise and makes exploration as smooth as it could be. The upgrades that exlporation/leveling affords are fun and offer interesting ways to access previously inaccessible areas. The graphics are simply stunning, adopting a 2.5D environment that makes this side-scroller feel as though it is a bit more. Boss battles are fun and engaging, and each require a new set of tactics to master. As you build your character's arsenal (especially his armored suit), your character exhibits a level of progression that even Super Metroid did not quite reach. This game is a must-play even if you are not a fan of the genre, but if you are a fan of the genre and you have yet to play this game then your life is about to change...permanently.
Shadow Complex captures the essence of Metroidvania games and has some very great upgrades to boot. Excellent sense of progression, interesting plot great exploration and a good combat system. This game is probably the best XBLA game you can get.
We were spoiled by Shadow Complex’s sophisticated environments, and while we could settle for the truckload of timed challenges in the nifty Proving Grounds collection of mini-games, we wanted to fall back into the darkened corridors of the sinister Restoration’s high-tech mazes for more, more, more.
Proportionally, far more casual players will finish this than ever finished Super Metroid or Contra III, and their enjoyment might even compare. Sat nobly between emulated coin-ops and overpriced turkeys on high street shelves, Shadow Complex is something of a Live Arcade landmark.
This is my most favorite game of all time. This game blew my brains out... it took me back to old school roots and had a new school flavor to it. I can't stress enough how badly this game needs a sequel and for it to be on Steam. The fun factor of this game is A+. The controls are fantastic it just feels right. I love this game so much that after beating it, I beat it again... and then after that I simply took a previous save point before the final boss so I could explore every detail of the game. The fire of this game was put out by it's own company, Chair, because of their desire to enter the iPhone market with a $hitty game called Infinity Blade... then made part 2. I wish there was a petition to get this game going again, Shadow Complex makes all games look like
The game is a 2.5 D side scroller, which means that your character moves only in 2 dimensions but the world is rendered in 3D. One weird aspect of this is that you can shoot in 3D, but the controls do not allow for aiming in 3D leading to thumb crunching guess work in such situations. At one point, instead of lobbing my precious grenades and rockets at the massive 60 foot monster machine, i ended up blowing away foot soldiers because of the auto-aim in 3D. But mostly, it works well, and adds depth in the massacre when working with the unlimited ammo gun. Yep the gun is unlimited ammo. I'm kind of ambivalent about this one one hand, it enables a very satisfying romp through the scenes with the trigger pressed down, but on the other it takes away from the challenge.
Speaking of which, I set the difficulty to my usual (Max 1), which proved to be far too easy once the upgrades started kicking in. So if that's your usual setting, crank it up to max difficulty. You'll soon get used to it.
The game has 2 options for play "Campaign" and "Proving Grounds". DO NOT start the tutorial. Read that again DO NOT start the tutorial. Jump straight into the campaign mode. The campaign mode has an excellent staged, contextual learning system built in. Going through the tutorials reveals all the upgrades and takes away from the satisfaction of mastering the abilities on the fly. You can come back to the "Proving Grounds" to complete the challenges and try to beat your own score.
The campaign mode follows the story of Jason Fleming, and his girlfriend who go hiking and discover the well.. "Shadow Complex". The plot line is acceptable if a little cliched, but the acting and cut scenes are hilariously overacted and scripted. They would have been "camp" funny if the characters didn't take themselves so seriously. There's an inexplicable Jason's Dad angle which i don't quite get. Maybe it's a setup for the sequel. Simply put find bad guy, which is everyone except yourself, and kill them. Some classics don't need to be improved upon.
I've come around to the firm belief that everything is more fun with a projectable grappling hook. It worked for Just Cause, and it worked wickedly well for Earthworm Jim. Shadow Complex is no exception. It's particularly satisfying to pull away the shield from an enemy using the hook.
The game manages to balance the main story line and the scavenging aspect fairly well. I cannot be usually bothered to scrounge around for every little bob-end for an infinitesimal upgrade to my already formidable powers. Shadow complex excels at this by a) Making the discovery of upgrades particularly satisfying as they are hidden away well, and its not a matter of a marathon trek across deserted scapes. You actually have to think a little bit. It all becomes easier with the hook. and b) Making the upgrades worthwhile. It's not another doohickey to make my gun shine with a ruby attachment. Most of the upgrades simply but usefully increase the amount of ammo i can carry, hence increase the number of people i can kill without re-loading. That's EXACTLY what i want from an upgrade.
Something that completely baffles me, though, is why in the world did they not stick to the usual control mechanism for shooters left joystick for aim, right trigger for shooting. It's know to work. Why muck around. Now we end up with my already overloaded right hand to do aim shoot with RT and shoot deadlier stuff with the RB. All while I'm standing still and my left hand hanging limp on that side, while the right hand is in advanced stages of carpal tunnel syndrome.
My absolute favourite part is the gameplay. It's incredible how many big name titles get this wrong. It's even in the name G A M E P L A Y. All the visual imagery and pimple detail in high res is useless if the game isn't playable. Shadow complex is a great example of gameplay done right. The movement is quick, without any loading screens. Most situations have multiple solutions each of them equally satisfying. At one point I even managed to beat the game bypassing a crucial step simply through ingenuity. This isn't about my massively reticulated brain, but the fact that the game allows you to do stuff that even the designers had not anticipated. Its speaks volumes of the game engine more than anything else.
To wrap it up great game play, stock plot line, hacky dialogue, fantastic upgrade system and some innovative weapons (The creative possibilities of the foam gun are practically limitless), and no loading screens! I finished the main story line in a couple of evenings amounting to about 14 hours of serious gameplay. This included about 60% of item discovery. About five minutes into the game I had forgotten that this is a 800 Meg download.
Great game. My only complaint is aiming at the enemies in the background is very difficult. But once you get the rocket launcher that becomes a lot easier. Also, the story, while good, isn't ver in depth. Other than that, it is one of the more enjoyable games I've played with some of the best gameplay.
9/10 = Amazing = Tons of replay value, and overall a very fun game. I still prefer the metroid's and castlevania's of the world though. Horrifyingly bad story.
An amazing game. No doubt about it this is the best arcade game ever and I got it when it was half-price!
I had it for only a month though and I got 100% completion so now the campaigns pointless as I have unlimited everything and i'm pretty much unkillable. BUT, there is also awesome challenges to keep you occupied and these and the campaign all look gorgeous. So get this game no matter what the cost, i'm just lucky I got it half price. :D
Summary[Xbox Live Arcade] From blockbuster developers Epic Games and Chair Entertainment comes the next evolution in Xbox LIVE Arcade games. Powered by the industry-leading Unreal Engine 3, Shadow Complex is the height of old-school side-scrolling design combined with modern, cutting-edge gameplay. In Shadow Complex, gameplay is centered on ex...