Tomb Raider: Underworld Image
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76

Generally favorable reviews - based on 57 Critic Reviews What's this?

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6.7

Mixed or average reviews- based on 215 Ratings

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  • Summary: Master your surroundings: Reach new heights with the broadest range of acrobatic abilities and utilize objects within the environment to uncover new paths to explore. Explore epic and unknown worlds: Discover ancient mysteries of the underworld hidden within the coast of Thailand, frozenMaster your surroundings: Reach new heights with the broadest range of acrobatic abilities and utilize objects within the environment to uncover new paths to explore. Explore epic and unknown worlds: Discover ancient mysteries of the underworld hidden within the coast of Thailand, frozen islands of the Arctic Sea, the jungles of Mexico, and more. Each level is an elaborate multi-stage puzzle masked within an interactive environmental playground offering more flexibility over how the area is solved. New range of combat options: Choose to pacify or kill, target multiple enemies at once with the new dual-target system, and shoot with one hand while suspended with the other. New state-of-the-art gear: Utilize the latest technology in Lara's upgraded inventory to navigate the world including: Active Sonar map: A revolutionary new tool that emits an active sonar ping to create a 3D image of Lara's surroundings, perfect for uncovering hidden items and locations; Multi-purpose grapple: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment; All-terrain hybrid motorbike: A unique vehicle design built to drive on everything from mud to snow and ice. [Eidos Interactive] Expand
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Score distribution:
  1. Positive: 35 out of 57
  2. Negative: 0 out of 57
  1. So while it's got enough faults to keep it from being a GOTY contender for most, it's still the best Tomb Raider title I've ever played, and I'm really curious to see what's next for the franchise once again.
  2. Tomb Raider Underworld is a fantastic proposal for fans of puzzles and platform gaming. Sadly its camera and control issues let down its many virtues. Nevertheless the new adventure of Lara Croft is brief but intense, and has plenty of good puzzles and great environments.
  3. Epic without ever pushing boundaries for the series, Tomb Raider: Underworld is a game that fans of the franchise will no doubt relish.
  4. Tomb Raider: Underworld continues in the vein of the last three Tomb Raider games giving you more of the same with a few minor improvements.
  5. I think there is still life left in the Tomb Raider franchise, but rather than working on the unimportant storyline, Eidos would do well to work on the controls and camera angles if this series is going to survive. In a day when everything is about co-operative and multiplayer gaming, you can't just rehash out the same old game over and over and hope the fanbase won't dwindle.
  6. At its worst, Tomb Raider: Underworld is everything that's wrong with videogames - clichéd, predictable, frustrating, inconsistent, repetitive and derivative. Legend was supposed to be the game that marked the series' return to form, and it achieved that. Underworld is better than Legend; meatier, more challenging, more atmospheric and with less silly nonsense like quick-time events. But Underworld was supposed to be the first real next-gen Tomb Raider game, and it isn't...At its best, however, Tomb Raider: Underworld is everything that's great about videogames. It's beautiful, exciting, challenging, rewarding and absorbing. Many of the locations are stunning, and so's Lara.
  7. It's a mediocre game and a disappointing follow-up to the quite impressive "Legend." It does very little to further the series and offers much frustration in exchange.

See all 57 Critic Reviews

Score distribution:
  1. Positive: 16 out of 39
  2. Negative: 9 out of 39
  1. wpx
    Apr 4, 2011
    10
    Puzzles are great only real problem is I hate scaling the poles and doing them over and over and over again. I know it requires skill butPuzzles are great only real problem is I hate scaling the poles and doing them over and over and over again. I know it requires skill but CMON ! I don't like to take 3 hours or more to get across a room. Do they test these games on people? Expand
  2. ChrisD.
    Nov 28, 2008
    9
    The Tomb Raider series has gone through many changes, ups and downs and after playing through Tomb Raider: Underworld, I firmly believe the The Tomb Raider series has gone through many changes, ups and downs and after playing through Tomb Raider: Underworld, I firmly believe the series is still on an upswing. The graphics, gameplay, story and sounds have continued to improve since Legend. I'll just cut to the chase and explain why it doesn't get a 10. As just about everyone has mentioned, the camera still has some issues. It felt like there weren't as many confining areas as in Anniversary where this really became an issue, but it's still a minor annoyance when you can't get the camera to do what you want in order to make a jump. At other times, the camera may suddenly move into a position you didn't ask for and might not want! Still, it's far from the worst ever and was only a slight annoyance on the harder levels. I've recently been playing Lego Batman and the camera in that game is FAR more terrible, in my opinion. Next, the glitches. During my playthrough I ran into a few graphical glitches, which are to be expected in most games, however, there was a point where Lara was completely invisible for the better part of a puzzle, which made jumps rather difficult! I just feel that shouldn't have slipped through the cracks and made it into the final release. So, those are really my only complaints about the game. I feel like it was a well-rounded adventure, which built in intensity and difficult without ever becoming obnoxiously difficult or insultingly easy. The customizable difficulty settings are an excellent balancing tool, as well, for those who seem to complain either way (it's too hard! it's too easy! wahhhh!!). One other thing I don't get is why other people seem to be making a big deal about the downloadable content. Even if those levels were originally going to go into the game, the fact of the matter is lots of games have features and levels that get cut. The difference would seem in this case that rather than wasting the stuff that didn't get into the game, the developers finished it up and will offer it for those who are interested. It's like the deleted scenes feature on the DVD release of a movie. You don't get to see those scenes when you see it in the theatre, but people don't complain about it not being a complete or finished story! And to the "reviewer" who gave it a 0 because of the marketing snafu, you're just as bad as they are. You're supposed to rate the game here, not the company. You said nothing about the game, probably because you didn't (and won't) even play it. Expand
  3. Jul 1, 2016
    9
    I'm mind blown by the mixed rating score on this one. My first Tomb Raider was the reboot and I decided to try out the previous titles in theI'm mind blown by the mixed rating score on this one. My first Tomb Raider was the reboot and I decided to try out the previous titles in the series to see what the fuss was about and I can honestly see why many people prefer the old style of TR games. This game makes the reboot look like a child's play when it comes to level design, exploration and rewarding game play. The levels are huge in this, and jam packed with secrets and puzzles. The game favors meaningful exploration where you keep delving deeper into a location to find a treasure. I had forgotten the joy of pure exploration in a game until I played this game. I want to see the next TR return to its roots as I now prefer this style of old TR over the current Uncharted clones. Expand
  4. bens
    Nov 22, 2008
    6
    What a shame. I have been playing the tomb raider games back since the original, and have loved them - sometimes over my better judgement. ButWhat a shame. I have been playing the tomb raider games back since the original, and have loved them - sometimes over my better judgement. But come on Eidos: do you really think we do not know we are playing the same game year after year. You need to be innovative. Incase you did not notice many of the best games today are just that. It's just plain lazy, and clearly a business desicion not to innovate. I can no longer play the same game again. I knew every jump, every more before i even came to it. Just stop now as Lara deserves better treatment than this cut and copy gameplay over the past few years. And i like short games but 6-7 hours just does not cut it for a full priced game. I am a long time fan and you have finally lost me. I look forward to prince of persia, he mas not be as "sexy as lara" but he is a hell of allot more fun. Expand
  5. Oct 29, 2014
    6
    This game could've been really good, but it's held back by a few things (in no particular order):

    1. There are plain errors and bugs in the
    This game could've been really good, but it's held back by a few things (in no particular order):

    1. There are plain errors and bugs in the game. There are parts where you get stuck, or jitter, or you can't control yourself. They can be overcome but they detract from the experience.

    2. The combat is awful. The targeting stinks, especially when there are multiple enemies. Your character doesn't know which enemy to stick to it seems. Also, what happened to the 'bullet time' that they had in the last game?

    3. Awful camera angles. This is a huge, huge annoyance. You're required to jump here and there, but sometimes you just can't see. This game doesn't even have a transparency effect so you can see properly. It's hard to hit landings a lot and it feels very unfair. This makes the game feel overly repetitive. Due to bad camera angles you die over and over again, and you have to keep trying.

    4. Your preferences don't save. Camera controls won't stay inverted. They keep going back. What the heck? First time I've encountered this in a game.

    5. Awkward menu and navigation. It's a pain to select what you want. I have no idea why they thought this wheel would be a good idea.

    6. Constant loading. Hate it. Every time you die it has to reload. Why don't they just let Lara have multiple lives, so she can get back up, and keep going?

    7. Saves don't save at a specific spot. There's really not point in having custom saves. It's identical to autosave. You just go back to a checkpoint area.

    However, it wasn't all bad! I liked the story and I liked how you could get clues to help you along. Also, it was fun to explore, even though it was sometimes a pain.
    Expand
  6. Jun 10, 2011
    5
    I am a fan of this type of game - exploring, climbing, navigating, puzzle solving etc. Some of my favorites in this regard are Uncharted andI am a fan of this type of game - exploring, climbing, navigating, puzzle solving etc. Some of my favorites in this regard are Uncharted and Enslaved. Tomb Raider: Underworld holds no candles in comparison. The two largest problems with this game are the camera angles and controls. Many times, the game expects you to be perfect in the platforming, but the controls don't allow you to be. And if you're not perfect? You're likely dead, because you're too high off the ground. I have died likely HUNDREDS of times in my playthrough because of the problems with this game. Some of the graphics are great, and some are not. The story is OK and I have run across no glitches. Expand
  7. BrandonM.
    Nov 22, 2008
    0
    If the publisher is trying to force the reviewers to keep their mouths shut until after the game is released, so they can increase sales, If the publisher is trying to force the reviewers to keep their mouths shut until after the game is released, so they can increase sales, then it's an obvious ploy to sucker gamers into buying a low quality game. I personally will not allow myself to be cheated by shotty companies anymore. Plus, tomb raider is out dated. How much longer can they keep this franchise going? Every Tomb raider game after the 2nd one, has seen decreasing game sales. It's time to come up with a new IP. Expand

See all 39 User Reviews