Tomb Raider: Underworld Image
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76

Generally favorable reviews - based on 57 Critic Reviews What's this?

User Score
6.8

Mixed or average reviews- based on 217 Ratings

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  • Summary: Master your surroundings: Reach new heights with the broadest range of acrobatic abilities and utilize objects within the environment to uncover new paths to explore. Explore epic and unknown worlds: Discover ancient mysteries of the underworld hidden within the coast of Thailand, frozenMaster your surroundings: Reach new heights with the broadest range of acrobatic abilities and utilize objects within the environment to uncover new paths to explore. Explore epic and unknown worlds: Discover ancient mysteries of the underworld hidden within the coast of Thailand, frozen islands of the Arctic Sea, the jungles of Mexico, and more. Each level is an elaborate multi-stage puzzle masked within an interactive environmental playground offering more flexibility over how the area is solved. New range of combat options: Choose to pacify or kill, target multiple enemies at once with the new dual-target system, and shoot with one hand while suspended with the other. New state-of-the-art gear: Utilize the latest technology in Lara's upgraded inventory to navigate the world including: Active Sonar map: A revolutionary new tool that emits an active sonar ping to create a 3D image of Lara's surroundings, perfect for uncovering hidden items and locations; Multi-purpose grapple: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment; All-terrain hybrid motorbike: A unique vehicle design built to drive on everything from mud to snow and ice. [Eidos Interactive] Expand
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Score distribution:
  1. Positive: 35 out of 57
  2. Negative: 0 out of 57
  1. So while it's got enough faults to keep it from being a GOTY contender for most, it's still the best Tomb Raider title I've ever played, and I'm really curious to see what's next for the franchise once again.
  2. Tomb Raider Underworld is a fantastic proposal for fans of puzzles and platform gaming. Sadly its camera and control issues let down its many virtues. Nevertheless the new adventure of Lara Croft is brief but intense, and has plenty of good puzzles and great environments.
  3. Epic without ever pushing boundaries for the series, Tomb Raider: Underworld is a game that fans of the franchise will no doubt relish.
  4. Tomb Raider: Underworld continues in the vein of the last three Tomb Raider games giving you more of the same with a few minor improvements.
  5. I think there is still life left in the Tomb Raider franchise, but rather than working on the unimportant storyline, Eidos would do well to work on the controls and camera angles if this series is going to survive. In a day when everything is about co-operative and multiplayer gaming, you can't just rehash out the same old game over and over and hope the fanbase won't dwindle.
  6. At its worst, Tomb Raider: Underworld is everything that's wrong with videogames - clichéd, predictable, frustrating, inconsistent, repetitive and derivative. Legend was supposed to be the game that marked the series' return to form, and it achieved that. Underworld is better than Legend; meatier, more challenging, more atmospheric and with less silly nonsense like quick-time events. But Underworld was supposed to be the first real next-gen Tomb Raider game, and it isn't...At its best, however, Tomb Raider: Underworld is everything that's great about videogames. It's beautiful, exciting, challenging, rewarding and absorbing. Many of the locations are stunning, and so's Lara.
  7. It's a mediocre game and a disappointing follow-up to the quite impressive "Legend." It does very little to further the series and offers much frustration in exchange.

See all 57 Critic Reviews

Score distribution:
  1. Positive: 17 out of 40
  2. Negative: 9 out of 40
  1. wpx
    Apr 4, 2011
    10
    Puzzles are great only real problem is I hate scaling the poles and doing them over and over and over again. I know it requires skill butPuzzles are great only real problem is I hate scaling the poles and doing them over and over and over again. I know it requires skill but CMON ! I don't like to take 3 hours or more to get across a room. Do they test these games on people? Expand
  2. LaurenW.
    Nov 23, 2008
    9
    I really enjoyed my play through of Tomb Raider Underworld. The only thing stopping this title getting 10/10 was the fact it's short and I really enjoyed my play through of Tomb Raider Underworld. The only thing stopping this title getting 10/10 was the fact it's short and the camera is still funny at times. Thought we still have download content coming for the 360 version :-) The environments were beautiful, Lara looks better than ever before and the game play was such a joy. A must have for Tomb Raider fans and an ideal start for those new to the franchise. Expand
  3. Jul 1, 2016
    9
    I'm mind blown by the mixed rating score on this one. My first Tomb Raider was the reboot and I decided to try out the previous titles in theI'm mind blown by the mixed rating score on this one. My first Tomb Raider was the reboot and I decided to try out the previous titles in the series to see what the fuss was about and I can honestly see why many people prefer the old style of TR games. This game makes the reboot look like a child's play when it comes to level design, exploration and rewarding game play. The levels are huge in this, and jam packed with secrets and puzzles. The game favors meaningful exploration where you keep delving deeper into a location to find a treasure. I had forgotten the joy of pure exploration in a game until I played this game. I want to see the next TR return to its roots as I now prefer this style of old TR over the current Uncharted clones. Expand
  4. Oct 29, 2014
    6
    This game could've been really good, but it's held back by a few things (in no particular order):

    1. There are plain errors and bugs in the
    This game could've been really good, but it's held back by a few things (in no particular order):

    1. There are plain errors and bugs in the game. There are parts where you get stuck, or jitter, or you can't control yourself. They can be overcome but they detract from the experience.

    2. The combat is awful. The targeting stinks, especially when there are multiple enemies. Your character doesn't know which enemy to stick to it seems. Also, what happened to the 'bullet time' that they had in the last game?

    3. Awful camera angles. This is a huge, huge annoyance. You're required to jump here and there, but sometimes you just can't see. This game doesn't even have a transparency effect so you can see properly. It's hard to hit landings a lot and it feels very unfair. This makes the game feel overly repetitive. Due to bad camera angles you die over and over again, and you have to keep trying.

    4. Your preferences don't save. Camera controls won't stay inverted. They keep going back. What the heck? First time I've encountered this in a game.

    5. Awkward menu and navigation. It's a pain to select what you want. I have no idea why they thought this wheel would be a good idea.

    6. Constant loading. Hate it. Every time you die it has to reload. Why don't they just let Lara have multiple lives, so she can get back up, and keep going?

    7. Saves don't save at a specific spot. There's really not point in having custom saves. It's identical to autosave. You just go back to a checkpoint area.

    However, it wasn't all bad! I liked the story and I liked how you could get clues to help you along. Also, it was fun to explore, even though it was sometimes a pain.
    Expand
  5. AndrewP
    Jan 19, 2009
    5
    A game with huge potential marred by bugs and inconsistencies. Leaps of faith and random deaths are the order of the day as one tries to A game with huge potential marred by bugs and inconsistencies. Leaps of faith and random deaths are the order of the day as one tries to discover which paths are allowed and which are decorative. Clumsy and over long character animations don't help matters and neither does occasionally getting stuck in the scenery. Disappointing (and short). Expand
  6. GM.
    Nov 21, 2008
    5
    I'll give the game a 5 out 10 because it feels like half a game. It's short, and it's all too obvious that Eidos decided to I'll give the game a 5 out 10 because it feels like half a game. It's short, and it's all too obvious that Eidos decided to cut an amount off the end that they could offer as DLC without much effort on their part, which I'm sure we'll see in the months to come, at least, 360 owners will. PS3 owners who were unfortunate enough to buy this game will be left with the poorly implemented end cutscene, nothing resembling a boss battle or satisfying ending exists here. After Anniversary, I had high hopes for Underworld, it seemed like they were finally back on track with the Tomb Raider series. Sadly, that doesn't appear to be the case. I would recommend PS3 owners not even think about buying this game, you are only half the story at best, and officially at this point you won't be getting the other half. XBox 360 owners, I will say whether or not you buy the game should depend largely on how much you're willing to pay down the line in order to get the full story. What's on the disc isn't worth $59.99, that's for sure. The camera is also pretty abysmal at times, and the game seems to assume what you were wanting to do in some cases, and even if you're off the mark, it will shift perceptibly to put you where you want to be. I guess for a casual gamer, it would be good and fine, but for a gamer who enjoys the challenge of trying to land a difficult jump, it removes the challenge while offering up more frustration in the process when you realize what it's doing on the backend to push you through an already short game (less than 6 hours in more cases) Again, not recommended, sorry Eidos, time to go back to the drawing board I suppose. Expand
  7. BrandonM.
    Nov 22, 2008
    0
    If the publisher is trying to force the reviewers to keep their mouths shut until after the game is released, so they can increase sales, If the publisher is trying to force the reviewers to keep their mouths shut until after the game is released, so they can increase sales, then it's an obvious ploy to sucker gamers into buying a low quality game. I personally will not allow myself to be cheated by shotty companies anymore. Plus, tomb raider is out dated. How much longer can they keep this franchise going? Every Tomb raider game after the 2nd one, has seen decreasing game sales. It's time to come up with a new IP. Expand

See all 40 User Reviews