Dead Cells Image
Metascore
91

Universal acclaim - based on 18 Critics What's this?

User Score
8.2

Generally favorable reviews- based on 72 Ratings

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  • Summary: Dead Cells puts you in control of a failed alchemic experiment trying to figure out what's happening on a sprawling, ever-changing and seemingly cursed Island. Tough but fair combat, responsive controls, challenging foes, permadeath and of course, the emergency panic roll to get you out ofDead Cells puts you in control of a failed alchemic experiment trying to figure out what's happening on a sprawling, ever-changing and seemingly cursed Island. Tough but fair combat, responsive controls, challenging foes, permadeath and of course, the emergency panic roll to get you out of trouble, make for a demanding, visceral and cathartic action game.

    Experience a roguevania, mixing an interconnected world, branching paths and unlockable skills with the constant adrenaline-pumping threat of permadeath. No checkpoints. You either vanquish the final boss in one go, or you try again. However, you keep some of your progress for successive runs; new paths you've unlocked, access to new levels, mutations, abilities and weapons.

    Speaking of weapons, Dead Cells features a plethora of ways to slay your enemies. A large variety of swords, bows and of course spells, but also whips, grenades and turrets, each one with its own unique twist. Plus, mutations and scrolls allow you to build and customize your character differently with each and every run.

    At the end of the day though, it's your skills as a player that matter most! Roguelites are about constantly sharpening your skills, until what was an insurmountable obstacle becomes a walk in the park. Patience, you'll get better! ... eventually.

    FEATURES:

    * Roguevania: The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline pumping threat of permadeath.

    * 2D Souls-lite Action: Tough but fair combat, the iconic dodge roll, more than 90 weapons and spells with unique gameplay... The unforgiving action wed to the absence of any kind of safety net makes for an adrenalin pumping ride each and every run.

    * Nonlinear Progression: Sewers, Ossuary or Ramparts? Once unlocked, special permanent abilities allow you to access new paths to reach your objective. Opt for the path that suits your current build, your play style, or just your mood.

    * Exploration: Secret rooms, hidden passages, charming landscapes. Take a moment to stroll the towers and breath in that fresh sea mist infused air.
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Dead Cells - Release Date Announcement Trailer
Score distribution:
  1. Positive: 18 out of 18
  2. Mixed: 0 out of 18
  3. Negative: 0 out of 18
  1. Sep 12, 2018
    100
    I simply cannot think of anything that would make the Dead Cells game experience better. Its hard but not unfair, runs like a dream and plays like a lump of Teflon draped in silk. You need to play this game, and the retro graphics, while they may not be to everyone’s taste, really suit it, ensuring that it is just a pleasure to play.
  2. Aug 6, 2018
    100
    Dead Cells is easily the best rogue-lite action-platformer game this gen. Developer Motion Twin’s care and attention to not only the game’s visual and audio detail, but its wonderfully developed multi-tiered systems, goes hand in glove to produce an outstanding experience throughout. The sheer amount of enemy, weaponry and functional variety within is as dizzying as it is impressive. Simply put, Dead Cells is epic.
  3. Aug 10, 2018
    95
    Dead Cells is rewarding in its flexibility in a way few games are. Each easily digestible run through its beautifully detailed and shifting levels instills a feeling of discovery and familiarity. It goads you to push the limits of your ability, and mercilessly crushes you when you get too comfortable. There are layers of strategy and tactics buried not only in the immediate choices you make, but in the grander metagame each run builds toward.
  4. Aug 6, 2018
    90
    An excellent action platformer with a nice roguelike touch. A mix of Castlevania and Rogue Legacy that controls superb, entertains a lot and is as beautiful as deep on its gameplay side.
  5. Aug 7, 2018
    90
    An excellent bidimensional action game with exquisite artwork and very good control system. It could suck hours and hours of your time if you give it a chance (and you should).
  6. Aug 27, 2018
    89
    From progression to combat to its strange world filled with secrets to find and items to discover - Dead Cells is a game one could easily savour and come back to for months. And when compared to the classics that inspired its design, that’s just about the perfect outcome too.
  7. 78
    Unapologetically tough, brilliantly slick and well put together, Dead Cells is a roguelike platformer that will put you to the test. And you'll probably end up enjoying (almost) every minute of it.

See all 18 Critic Reviews

Score distribution:
  1. Positive: 9 out of 10
  2. Mixed: 0 out of 10
  3. Negative: 1 out of 10
  1. Jul 18, 2019
    10
    This game is Awesome!! The action of the game is very good also with a variety of weapons and runes was much more beautiful
  2. Oct 8, 2018
    10
    This is a Metroidvania combined with a bit of Bloodborne and Super Mario Bros (yes SMB 1, but with only one life), made me remember my youngThis is a Metroidvania combined with a bit of Bloodborne and Super Mario Bros (yes SMB 1, but with only one life), made me remember my young me playing Super Mario Bros for the very first time. The feeling of achievement and the planing of every run makes it like no other modern game. Expand
  3. Nov 13, 2018
    10
    Esse jogo é perfeito! Dificilmente me vicio como eu me viciei em Dead Cells. A grande variedade de itens, com uma jogabilidade extremamenteEsse jogo é perfeito! Dificilmente me vicio como eu me viciei em Dead Cells. A grande variedade de itens, com uma jogabilidade extremamente viciante, com um toque de LevelDesign muito bom, torna ele um grande concorrente ao GOTY. Expand
  4. Sep 9, 2018
    9
    With its beautifully twisted take on the Metroidvania formula, Dead Cells is at once one of the most frustrating and most satisfying gamesWith its beautifully twisted take on the Metroidvania formula, Dead Cells is at once one of the most frustrating and most satisfying games I’ve ever played. At times, the game is nothing short of brutal, and you’ll feel like someone, somewhere, has a vendetta against you; stick with it, though, because when the stars align, and everything goes your way, the pay-off is absolutely incredible. Given that such rewarding gameplay is coupled here with some of the most aesthetically pleasing pixelscapes going, there is very little to fault in Dead Cells; we feel it is only right, however, that we deduct a few points for the repetitive strain injury suffered, and – of course – for the controllers which sadly perished along the way. Expand
  5. Oct 7, 2018
    9
    Nice roguelike with great music and atmosphere. Dark souls in 2D. Not very hard, but very intresting game.
  6. Sep 30, 2018
    8
    This game is the dark souls of alchemy experiments gone wrong, meaning you have to fight in a permadeath Metroidvania. Good game 8/10
  7. Sep 5, 2019
    0
    L'indé de la semaine a inventé l'eau tiède ! quelle innovation... il paraît que les jeux triple A (les méchants jeux à gros budget, salauds deL'indé de la semaine a inventé l'eau tiède ! quelle innovation... il paraît que les jeux triple A (les méchants jeux à gros budget, salauds de capitalistes...) ne se renouvellent pas mais quid des daubes indés très fraîches et... très "novatrices" ?

    Eh bien, ça recycle à l'envi et ça fait du rétron (rétro étron) à savoir de la 2D puante 16 couleurs en pixel lard... en hommage aux années 80, il paraît (c'était mieux avant ?) ; ça fait aussi du "rogue" c'est-à-dire que la sauvegarde n'existe pas : tu recommences comme un crevard... comme dans le temps, ce vieux temps où l'on avait pas de contenu.

    Oh ça, la "durée de vie" a l'air très bien : à force de recommencer, t'en gaspilles du temps pour rien ! effet retors, tu peux même pas apprendre par coeur le niveau (à force de recommencer) puisque sa configuration change (oh putain mais c'est "procédural"... moi j'appellerais plutôt du porcédural : de la prog de goret branleur).

    Et puis, c'est vachement difficile, comme ça, tu recommences encore plus : elle est pas belle la vie dans ton jeu indé de merde ? Et donc,quelle innovation dans le "gameplay" que de taper sur des ennemis à l'infini comme dans un hack et slash tout moisi ! putain, quelle créativité, vraiment ! y a pas à tortiller, vous êtes des "génies"... du pas ludique.
    Expand

See all 10 User Reviews

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