Little Town Hero is a refreshing take on the turn-based RPG genre, with gorgeous visuals, a perfect soundtrack, and endearing characters. If the tedium of combat was tuned a bit, this would be a 10 out of 10 hands down.
Representing yet another step forward for the RPG genre, Little Town Hero brings something fresh and engaging to the table. It perhaps needs more polish, but Game Freak are on to something special here and a sequel would be welcomed.
I personally love the game! The Battle mechanics take a little while to get used to. But overall The Artstyle , Story & Music is great! I had fun with it!
Little Town Hero is a slice of something different. It rewards tactical, considered play in a lovely charming village setting. If you can overlook the randomness of battles, there's a lot to like here.
If Game Freak simply tweaked the battle system to run a little faster and be less rigged, the game could really shine. [Issue #43 – November/December 2019, p. 18SW]
Little Town Hero is an RPG whose main asset is an original and challenging combat system, as well as the added bonus of its high quality soundtrack. Little Town Hero does not stand up to the highest thresholds, however, on account of a rather bare plot, short length and overall lack of ambition, which makes this an experience that feels somewhat half-complete, as it could have gone much further and led to a more enriching experience.
Little Town Hero is a classic case of “has potential, but woefully executed,” and that really sucks to say when it seems to have so much going for it on the surface. Lovely graphical style and aesthetic, pretty animations from both characters and monsters, and the occasional banger in the soundtrack. And yet, it wasn’t meant to be. Maybe next time, Game Freak.
Aside from its cute art direction, there's not much joy to be found in Game Freak's Little Town Hero. Its battle system has a glimmer of potential, but finds itself muddled in system after system, making what should be its standout boss battles a tedious affair. Even for a budget price, this is a town you probably won't want to visit for more than a day.
This game was difficult to get into the groove, but once I got the hang of the mechanics, I fell in love it’s the combat and quirky battle style. Frustrating as it was, I enjoyed the unique monsters and world little town hero provided.
In the end, I solely admire that Game Freak managed to create what was clearly a passion project. However, there are quite a few flaws with the game. Primarily the gameplay being overly big and messy while also being quite tedious. Plus the bland character doesn’t really help as well. However, there is some aspect that helps it a lot like the magnificent soundtrack, enjoyable dialogue and great visuals. If this game gets a sequel and fixes these issues and tweaks a few other aspects of the game. Little Town Hero could be something special in the JRPG community.
I don't think the dev team knows how to do side quest. Most of the design for side quest is garbage and confusing. I got all the way to chapter 8. But because of their side quest design, I decided not to border with the game anymore. I feel like the game would be much better if they just simply remove the entire side quest. Why do you even need it? No map, no list, and time-limited. Who needs garbage side quests (there is only a few of side quest). Basically I spend more time on trying to figure out whether if there is side quest available, wondering through the whole map, than spend time on fighting. If the whole side quest design is removed, i'd give it a 7.5. With it, 0 points.
Allow me to preface, I can easily say that the 40+ hours I've spent playing this game was a rollercoaster. The presentation oozes with charm. The soundtrack is nice, there are a few stand-out songs here. The story has a bit of a 'slice-of-life' feel; I found the main cast of characters to be goofy and lovable. The presentation is very simplistic and colorful, which boggles my mind when it comes to the actual performance of the game. From several hiccups in cutscenes and gameplay to outright freezing in menus and extras, there's no excuse as to why something that looks simple is so poorly optimized.
The actual gameplay? Oh boy... This is the conundrum.
The main battle system is similar to the likes of a board/card game that emphasizes resource management, and Luck/RNG. I found that there is much depth with this system, as you find yourself with much to keep track of; From the power system to activate ideas, the space that you roll on, managing headspace (or deck) for your actions, the management of BP, the passive and aggressive effects of ideas, and mixing ideas together for stronger attacks and defensive options, there's a lot to keep in mind when in battle (Even to the point on where you'll find yourself planning around getting hit!). With so much to manage, you'll find that there's nuance to this system.
It's the enemies that make this battle system fall apart.
You see, the villagers and monsters that you face don't abide by the same restrictions that you have. You have a limited amount of options and resources that can be tough to accumulate, but easy to exhaust, all while battling enemies that have unlimited resources, and the secondary effects of their actions are too strong. You'll find yourself working very hard in these battles and despite that rush of satisfaction when beating them, it's not worth the amount of time and effort spent on a glorified arms race.
Little Town Hero has inklings of potential, the game has an interesting concept; however, it's marred with too many hiccups in execution. Despite the light-hearted and charming presentation, simplistic story, and a great soundtrack, the act of actually playing is a war of attrition, except you're at the mercy of the draw of the "cards", and the luck of the roll.
SummaryGAME FREAK, the developer of the Pokémon series, has created a new RPG for Nintendo Switch. In TOWN, players must take up arms against invading monsters, all within the walls of a single village.