Even the greatest cynic will be touched by this brilliant platformer. Difficulty setting is missing here and you found this quite challenging even unmerciful. Considering the whole game this small flaw can be forgiven. [Issue#251]
I loved every second of Ori and the Blind Forest. It’s as fun as it is pretty, which is an incredible achievement when its one of the most gorgeous games I’ve ever seen.
Ori and the Blind Forest is an aesthetically breathtaking adventure. Immaculately detailed environments coupled with engaging gameplay, all driven home by an emotionally driven plot makes this journey one for the ages.
It's important, however, not to mistake Ori and the Blind Forest for being simply beautiful. It certainly is--but it is also unceasingly clever. It consistently surprises you with new tricks: gravitational divergences, new ways to move through its spaces, and carefully designed levels that require you to think quickly and respond.
Ori and the Blind Forest underlines that shape and content should not always be seen separately. The visual style plays its own part in how the story unfolds, the gameplay evolves and the level design challenges. Unfortunately this game asks for a platform precision that is nearly unreachable.
Ori and the Blind Forest imparts a beautiful and intricate framework of the platforming and progression that came to define latter day Castlevania and Metroid titles, but it can't muster the same technical and design prowess to fuel its own ideas. This leaves Ori as an adequate model of its revered genre, just short of the execution and innovation that could have made it exemplary.
SummaryOri and the Blind Forest is a bit of a genremix – It’s a ‘Metroidvania‘, but with a stronger platforming focus and light RPG elements, all set within an atmospheric world.