Truly, SEGA’s Ryu Ga Gotoku studio is one of the very few studios that we can rely on to push narrative boundaries and really explore the potential for what video games can offer as a traditional storytelling medium.
Judgment is more than “more Yakuza”; it’s a markedly different beast that, despite using assets from Yakuza 6, re-introduces you to Kamurocho through a new set of eyes. Tak is brasher, smarter, and more inclined to use brains than brawn, and the characters he goes up against are surprisingly grounded. Altogether, it's a thoroughly delightful detective adventure.
The classic Yakuza style combat and world exploring but from a different perspective. A great story that gets more interesting throughout the entire game. Lots of great and funny side stories as well.
A game in the style of Shenmue but much more modern and complete. A well-written story, interesting characters, quite rich and varied gameplay. An exceptional game
While it largely follows the same general formula of the Yakuza games that came before it, Judgment's focus on playing as a detective and solving cases around the city of Kamurocho never once got stale.
A story that is engaging, intriguing yet thoughtfully structured, complete with another grand cast of new characters, even when it risks of becoming too pedestrian, Judgment predominantly finds the means to keep players fixed on the events unfolding. Fans of the Yakuza series may be quick to filter out what’s genuinely new from everything else, but for a game as packed and as entertaining as this, what it may lack in pure originality, Judgment more than makes up for with a game that is as fun to engage with as it is to just sit back and watch as the now-commonly bizarre antics of Kamurocho play out to delightful and convincing effect.
Judgment is very much a Yakuza game in detective clothing, but with some clever twists and a killer mystery at the center, it ends up feeling surprisingly distinct. While some of the detective-specific mechanical additions are a drag, everything else vibes really well with the familiar Kamurocho setting. It's easily the best of the recent line of Dragon Engine-developed games in the series—even without Kiryu Kazuma at the center, and even without a karaoke minigame.
There is much to be said against Judgment, a title in the vein of Yakuza that nevertheless fails to match its illustrious forebear. Clumsy and with a more choppy rhythm than ever, we still recommend it to lovers of police intrigue and Japanese detective stories. Thanks to a successful atmosphere and well-crafted plot, this new offering from Ryu Ga Gotoku Studios often manages to make you forget the scattered nature of its gameplay.
Le doy 7,5/10.
Lo he disfrutado bastante pero se me ha hecho pesado tanto diálogo y tan seguido. Otro error en mi opinión es que la experiencia se consigue muy fácilmente, por realizar acciones absurdas.
A favor: la historia engancha, el combate es fluido y hay variedad y entretenimiento de sobra en la ciudad de Kamurocho. Poder usar el dron es un puntazo.
Very solid game. I played through the whole story in like 45 hours and although the first 30 hours were amazing, the next 15 hours dragged a lot. Still a fun experience.
Hey, I've got an idea... what if we made a game which took all of Yakuza's problems but stripped out all the fun and goofiness that make the games so enjoyable, replacing them with a set of tedious "detective" mechanics which you can't possibly fail but which consume lots of time?
If that sounds like a great idea then I have some good news: Judgment is that game. If it sounds like a terrible idea then I've got some bad news...
Judgment takes us back to the same few blocks of Kamurocho that we know and love from Yakuza, now looking nicely shiny and HD but otherwise basically unchanged. It gives us a new player character, Ex-Yakuza, ex-lawyer private detective Tak ... great hair but zero charisma. Before long we're given a case to work, collecting evidence for the defence team in a murder trial. This mostly involves running across the city collecting clues, which the game leads you to and then pieces together for you. This is no puzzle game.
Every so often you get into a fight where much like Yakuza you're fighting the camera and the finicky controls as much as the NPCs. In Hard difficulty these are either so easy they're tedious (e.g. any street encounter) or so difficult the only way to get through them is repeatedly hitting pause to eat sushi (e.g. first proper boss fight).
I've only played about 6 hours of the game, so maybe it gets better, but since I haven't cracked a smile once in those 6 hours, or found any reason to care what happens, I can't see any good reason to keep playing on the off-chance it's going to improve.
Absolute b grade trash, clunky, boring, horrible sound and graphics, it’s more talk then anything, and so much off it ripped out from the yakuza games, from the fighting animations to the whole map. Just trying to cash in from yakuza success.
SummaryFrom the makers of the acclaimed Yakuza series, Ryu Ga Gotoku Studio, Judgment is the dramatic tale of a disgraced lawyer seeking redemption in a world rife with corruption and despair. Investigate the seedy Red Light District of Kamurocho by stepping into the mind of private detective Takayuki Yagami and utilize innovative investigation...