NintendoWorldReport's Scores

  • Games
For 4,221 reviews, this publication has graded:
  • 57% higher than the average critic
  • 7% same as the average critic
  • 36% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Punch-Out!!
Lowest review score: 10 Chronicles of Vampires: The Awakening
Score distribution:
4242 game reviews
    • 87 Metascore
    • 95 Critic Score
    Tinykin is a “stop and smell the roses'' kind of game that is brief in a way that gives a meaningful experience without overstaying its welcome. Its charming world and endearing characters are a pleasant window dressing to this safe, mellow bit of fun, and that’s all it needs to be. Splashteam’s singular focus on exploration and charm runs deep, and the end result is laudable for their Sophomore outing.
    • 89 Metascore
    • 100 Critic Score
    NieR Automata is one of my favorite games ever made. I was nervous about how it would hold up on Switch, especially given how troublesome its PC port was at launch, and I am incredibly happy to have been wrong to worry. This might be the best third-party Switch port I’ve ever played, which makes it incredibly easy to recommend this game to anyone who has never played it before. There are simply no two ways about it: NieR Automata was a triumph of design in 2017, and it is a triumph of porting big games to Switch in 2022.
    • 81 Metascore
    • 85 Critic Score
    Despite the control issues, I’ve been enchanted by Dorfromantik because it’s a zen-like relaxing game that keeps me engaged with bountiful variety and just-enough strategy. If you’re seeking a level-based puzzle challenge or a boisterous multiplayer experience, Dorfromantik won’t be for you, but if you’re down for some low-key tile tinkering, this is a gem.
    • 89 Metascore
    • 95 Critic Score
    Tunic is a modern masterpiece and its mysteries, secrets, and puzzles will stay with you for a long time after the credits roll.
    • tbd Metascore
    • 70 Critic Score
    I can see why Amnesia: Memories ended up as a breakout hit for the developer, even if I had to bite my tongue for most of an evening working my way through a route. It contained a lot more of the little quality of life items I took for granted in their later works, and if you’re curious about romance games, this is a fine starting point.
    • tbd Metascore
    • Critic Score
    It’s hard to fully rate these fan discs or compilations of post-game content because they’re so dependent on how well the base game clicked with you, or if you weren’t satisfied with the handling of a suitor and want to see them get their comeuppance. Later x Crowd is one of the better fandisc treatments on the Switch, however, with a good mix of modes and two games worth of fanservice. It’s a definite recommendation after clearing the original.
    • 71 Metascore
    • 60 Critic Score
    The most glaring problem for Bear and Breakfast is that controlling the game is an immense chore on Switch, which means it ends up being a chore to help a bear complete his own chores. Opening up new areas and completing specific goals to move forward in the game is rewarding, but trying to navigate menus with the clumsy control scheme isn't worth getting out of bed for. Despite its flaws, Bear and Breakfast is no doubt a better game on PC, so play it there if you're smarter than the average bear.
    • 86 Metascore
    • 90 Critic Score
    This feels like a different flavor of Shovel Knight, but thankfully it never feels off-brand. Dig is not a sequel, but even calling it a spin-off doesn’t feel totally right. This is just the 2D side-scrolling adventures of Shovel Knight’s origins displayed through a different vertical lens with a dash of arcade roguelike design tossed in. Through it all, the bountiful creativity that Yacht Club has made their staple is everywhere throughout the experience.
    • 76 Metascore
    • 80 Critic Score
    Cursed to Golf is an extremely compelling, if also unforgiving, game. It succeeds at being an incredibly unique take on both the rogue-like and 2D golf formulas. The difficulty may be off putting to some, though, and an argument can be made that it would be better off with some adjustments made in that department. That being said, it is hard to deny the underlying quality and charm that this game exudes with every swing of the club. Cursed to Golf is a big deal for relative newcomer developer Chuhai Labs. While the studio has developed and published several titles and their lineage can be traced back through multiple companies well represented on Nintendo platforms, Cursed to Golf may very well be the game that puts them on the map.
    • 72 Metascore
    • 60 Critic Score
    I don't dislike Potion Permit, but I also find a good chunk of reasons to be disappointed by it. The town of Moonbury is charming with a massive cast of varied and fun characters, and the resource gathering gameplay loop has the usual ability to keep you sucked in for hours, but there's just something there that made me feel like it wasn't scratching the itch as well as it could have. Add to that the various technical issues and the inexcusable crime of not allowing me to romance Helene, and it is difficult to imagine recommending this game to someone before pointing them towards many of the other options popping up around it. Despite all it does well, Potion Permit doesn’t quite do enough to stand apart from the crowd.
    • 85 Metascore
    • 85 Critic Score
    Beacon Pines is an incredibly neat narrative adventure game that feels unique in terms of its mechanics. The story and mystery presented in the game’s world feel fun to discover, and the drastic differences noticed while going back and forth between different branches will likely be enough to keep your attention for the game’s 6 to 7-hour runtime. I especially enjoyed the game’s narrator, as she gives a delightfully enthusiastic (if not cheesy) performance throughout. If you want a complicated story with a simple delivery method, and a fun way of branching around, Beacon Pines is definitely a game to give a try.
    • tbd Metascore
    • 90 Critic Score
    Overall, Jack Move is likely going to be one of my favorite games of the year, and I wish more bite-sized RPGs like it existed. Visually the game’s pixel art is a treat to look at, and this is only bolstered by the fantastic soundtrack that accompanies it. Bright Town feels alive and NPCs have their own side stories that happen as the main story progresses, encouraging me to talk to every NPC at every possible opportunity to learn about things like the woman dating a mafia runner or the two hacker sisters who are clearly on another level. If you enjoy the cyberpunk aesthetic and want a short RPG to spend a weekend on, Jack Move is absolutely the place to go for a good time.
    • 86 Metascore
    • 80 Critic Score
    Ultimately, your experience with Legend of Heroes games will likely shape your enjoyment of Trails from Zero. While the background of the Trails in the Sky trilogy will help to explain certain events and moments, these three games simply aren't available on modern consoles; you'd probably need to play them on Steam. If you played Cold Steel 3 and 4, which came to Switch in 2020 and 2021, respectively, you may find that the more insulated first Crossbell game plays it a little too safe. Fortunately, Lloyd and the rest of the SSS make for likable characters that you can't help but root for. The dialogue-heavy second half of the game can drag a little bit, but the cumulative experience is still a positive one that I would recommend to RPG fans. With Trails to Azure coming in 2023, the stable of Falcom titles on Switch continues to grow, and there's Zero reason to be unhappy about that.
    • tbd Metascore
    • 65 Critic Score
    Tower Princess’s underlying concept of rescuing princesses with unique abilities and teaming up with them to escape a castle is very charming; unfortunately, the rest of the game doesn’t quite live up to it. Add in poor Switch performance and a lack of room variety, and most players will likely get bored before they near the end of the castle. There are some good ideas here, but they just don’t quite come to fruition like they should.
    • tbd Metascore
    • 80 Critic Score
    Overall Foretales approaches the card game genre with a unique narrative approach. I found the freedom in roleplaying using the card system very satisfying. I've never seen diplomacy deployed as a major card game mechanic, but it made me approach the game in radically different ways. Where stealing sometimes was the right answer in order to bribe guards and avoid a confrontation. While the switch version has a few gripes when it comes to the visual fidelity and the interface, I was very pleasantly surprised by the end product. If you like card games and want to play a narrative driven game with a refreshing approach, Foretales may just be exactly what you are looking for.
    • 81 Metascore
    • 80 Critic Score
    This is a very cool puzzle game that I recommend to anyone who wants to explore artwork in unique, ponderous ways. In lieu of going to a modern art museum or something, maybe just kick back with a glass of wine and bounce around these three puzzle types and soak in some art.
    • 81 Metascore
    • 80 Critic Score
    Overall, Wayward Strand is not going to be for everybody; it’s a game that runs at a very relaxed pace that some may find too slow. For me and people who enjoy more narrative-focused games, however, you might find it to be a pleasant experience. It’s not always happy, for some of these patients the past is sad to look back on, and the present might not be the most delightful subject, either. Regardless, these stories are well fleshed out and memorable and a hospital inside of an airship is an incredibly interesting place to learn about. The game is fully voice acted, adding quite a bit of personality to the cast. If you enjoy a laid back experience that just has you talking to people, Wayward Strand is worth a look. Old people have some pretty neat stories, and the ones on this airship are no exception.
    • 83 Metascore
    • 80 Critic Score
    If you’re looking for reasons to upgrade from Splatoon 2, the differences are so small that I can’t say there’s anything that would convince you. On the bright side, if the words “Splatoon 3” were all you needed to get excited, then make no mistake: this is—by a small margin—the best Splatoon has ever been.
    • 70 Metascore
    • 75 Critic Score
    Overall Circus Electrique probably won’t change your mind if you’re not already interested in games like it, the slower pace and heavy amounts of resource management will probably still cause you to bounce off. I can tell that this is a pretty good game even with some of its flaws, but it was very much not my flavor. It doesn’t help that, while the Tesla circus aesthetic is fun, the game’s use of 3D models means that it is not as visually distinct as the game that inspired it. One aspect that may change your mind about trying it is that, unlike Darkest Dungeon, Circus Electrique has difficulty options that include an easy mode where characters regain a bit of health at the end of each day, but even with this it was not enough to hold my interest the whole way through. If you like Darkest Dungeon, this is absolutely a game you should give a shot, but otherwise the grand Circus Electrique is probably not going to change your life.
    • tbd Metascore
    • 70 Critic Score
    The openness of Haiku is both its strength and its weakness, and some who get drawn in by its Metroidvania trappings and retro look will be let down by the lack of direction provided. Those who don't mind experimenting and backtracking will find a more satisfying experience, but about halfway through I felt like I had already had my fill. Aesthetically, the clean presentation is an asset, but the soundtrack lacks punch and variety. Ultimately, even though Haiku, The Robot does play well, it can be tedious more often than it is compelling.
    • tbd Metascore
    • 45 Critic Score
    Golazo 2 is very different from modern football games - and that isn’t a compliment. It brings back the stiff and awkward controls, giving the impression that you’re playing on a very muddy pitch. The CPU, even on the easiest difficulty, feels one-sided at times. I imagine this being a fun pick up and play with a friend, but the poor controls and bizarre aesthetic aren’t making it easy for me to want to even try.
    • tbd Metascore
    • 35 Critic Score
    To a degree, Kaichu is what it set out to be. A modest Kickstarter success, this was never pitched to be a massive, huge game. Even still, it’s not something I’d recommend to the majority of people. Unless you’re really into the idea of a kaiju dating sim that is actually just a set of trial-and-error multiple choice quizzes with nice animation, there’s no reason to take Gigachu on a world tour of destructive dates.
    • 81 Metascore
    • 85 Critic Score
    While there were issues with puzzle design and difficulty, they were short lived as the game moves at a rather breezy pace, totalling around 5 hours, separated with each map taking roughly 30 minutes. The game would play well with all ages (though having a parent around would be most helpful for those trickier puzzles) but its presentation is what will keep families playing. It grabs and keeps your attention the entire time, making this game a joy to finish. It may lack a depth in its mechanics but makes up for its seamless animation and catchy musical score. It’s a fantastic freshman offering from indie dev Happy Juice Games and promises a bright future of things to come.
    • tbd Metascore
    • 40 Critic Score
    Between poor writing and gameplay with less depth than a Mario Party minigame, Restless Soul simply doesn’t have anything I think is worth seeing.
    • tbd Metascore
    • 60 Critic Score
    Unfortunately, the Switch version fails miserably when it comes to delivering that gameplay to the player. It says a lot about the quality of the underlying game design that I kept coming back despite regularly running into issues. I’d love to speak more positively about Hell Pie, and I may very well wind up picking it up on another platform, but the compromises on Switch are going to be too much for most players. I sincerely hope this port can be salvaged through updates because I firmly believe Hell Pie is a very good game, and this version just doesn’t do it justice.
    • 66 Metascore
    • 60 Critic Score
    The playfulness of just rolling around in the free-roll mode is endearing, but the totality of the experience isn’t gripping for more than a few fleeting moments. Dream Buffet is evocative of a mediocre dessert at a diner. You knew what you signed up for and you hoped maybe you’ll land on the piece of pie that is out of this world, but at the end of the day it’s just midnight at a diner, and you’re wondering why you’re still eating this passable apple pie.
    • 77 Metascore
    • 75 Critic Score
    Blossom Tales 2 is certainly a fun and satisfying 2D Zelda-like, but it doesn’t impress in the same ways that the original did. The final dungeon is about 30 percent too long, and the minute-to-minute traversal of the map doesn’t have the pace to generate that “leave-no-stone-unturned” momentum. Fortunately, the dungeons are largely well designed, and the world and its inhabitants have their charm. If you love a good top-down Zelda game or enjoyed the first Blossom Tales, you’re likely to be happy with The Minotaur Prince. Just don’t go in expecting the reinvented wheel.
    • 74 Metascore
    • 50 Critic Score
    I desperately wanted to like Ooblets. On the surface, it feels like a game that should be right up my alley. Unfortunately, the things that felt therapeutic and rewarding in games like Stardew Valley or Story of Seasons just felt like chores during my time in Badgetown. Despite having the usual farming game loop that was able to suck me in easily, I felt less and less like I was having any fun as time went on. While there is funny writing and cute little collectable creatures to be found in Ooblets, it just wasn’t enough to leave me with a satisfied feeling by the end of my time with it. It’s a shame because there’s obviously a lot of heart put into this game, but heart alone cannot sustain a game like this for an extended period of time.
    • tbd Metascore
    • 80 Critic Score
    I appreciate the wide variety of accessibility features, both for difficulty and visuals, but aside from fine-tuning my scores across the modes, not much is there to pull me back in. Still, Mixolumia is a dynamite puzzle concept that I’d love to see further expanded on in the future.
    • 66 Metascore
    • 60 Critic Score
    River City Saga: Three Kingdoms feels like an incredibly nostalgia-driven game, aimed specifically at those who hold classic beat-’em-ups, the River City games in particular, close to their hearts. And for that audience, I think they’ll be very satisfied with what River City Saga has to offer. For people like me, who have less nostalgia for the franchise, they may struggle to understand the repetitive nature and overall appeal of River City Saga: Three Kingdoms.

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