VG247's Scores

  • Games
For 113 reviews, this publication has graded:
  • 42% higher than the average critic
  • 1% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 2.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Crusader Kings III
Lowest review score: 20 Tom Clancy's Ghost Recon: Breakpoint
Score distribution:
  1. Positive: 77 out of 113
  2. Negative: 5 out of 113
195 game reviews
    • 83 Metascore
    • 80 Critic Score
    By dodging the eager game-as-service guff, Guardians of the Galaxy can focus on being something more compelling - even if you won’t play it for as long. For its ten-plus hour runtime, you’ll enjoy a thrilling, gripping, funny, and surprisingly heartfelt adventure. The game built around that narrative framework isn’t earth shattering - but it is enough scaffolding to allow the story to shine. You have to understand what Marvel’s Guardians of the Galaxy is going into - but if you do, one of the finest narrative games of the year awaits. Switch your brain off, give yourself over to its story, and you’ll find much to enjoy.
    • 82 Metascore
    • 80 Critic Score
    Age of Empires 4 is as multifaceted as the events it depicts. It’s more ambitious than other AoE games in handling its content and inspirations, but also far more reserved in changing the fundamentals. There’s no need to change what works already, though a few additional gameplay flourishes could have helped AoE 4 feel more fresh and exciting. The campaigns are robust, but the missing content stands out in its absence. That’s especially true considering Age of Empires 4 is a full-priced release, though being on Game Pass makes it a more appealing prospect. What’s here is still more than enough to be getting on with, but lIke any good strategist, World’s Edge is planning ahead for the long game.
    • 73 Metascore
    • 60 Critic Score
    There's a lot to like in House of Ashes. It can look great (but also a bit ropey at points), the acting is largely excellent, and your actions (or lack of) can really impact the story. Yet, the game element is lacking, which in turn makes the gameplay sequences where you're in proper control end up lacking in scares. This is a fun time, especially if played in a group or online with a friend, but I was more afraid of button prompts than the monsters.
    • 81 Metascore
    • 80 Critic Score
    I might be easily pleased these days, but I think Crysis Remastered Trilogy is an easy recommendation for anyone who loves a bit of first-person gunplay. All three campaigns are good to great, visually they look the part, and it can already be bought at a smashing price. Not the definitive package, at least on consoles, but it's very good all the same.
    • 78 Metascore
    • 80 Critic Score
    Back 4 Blood takes an old-school approach where it makes sense, and modernises where it doesn’t. It’s heartening to be engaged by a game purely for its gameplay and variety, and not to pad out a progress bar somewhere.
    • 88 Metascore
    • 80 Critic Score
    Metroid Dread is likely to give those that have been counting down the days to its release exactly what they want: a thrilling experience in line with what they loved about past games. There are original ideas here - but they’re better considered as evolutions of what came before rather than anything groundbreaking. There’s stumbles here and there with the difficulty and progression signposting, but all of that feels very Metroid. Dread is no Super Metroid, but that game is a stone-cold all-timer. Putting that game aside, Dread is up to the series standard, and is well worth a look.
    • 80 Metascore
    • 80 Critic Score
    It’s illustrative of the broader conflict Far Cry 6 finds itself facing with, well… itself. It wants to spin a more involved narrative, but steps back before things get too serious. Yaran Stories hint at deeper worldbuilding, though adhering to the standard Far Cry and open world structure means staleness creeps into exploration and guerrilla activities. Juan Cortez was more accurate than he realized when he recruited Dani to Libertad. Far Cry 6 prefers playing guerrilla over more serious reflection because “blowing up shit is fun,” and Ubisoft just isn’t quite ready to give that up yet.
    • 81 Metascore
    • 80 Critic Score
    Alan Wake was and still is an occasionally bizarre action horror game, with some lovely set-pieces, fun combat, and what I hope is a slightly tongue-in-cheek sense of self-importance. I think it stands up remarkably well 11 years after its original release and this Remaster is the best way to experience what I consider to be a modern classic.
    • 71 Metascore
    • 60 Critic Score
    I enjoyed playing Hot Wheels Unleashed a lot. The racing is straight up fun thanks to a top notch handling model that really makes the most of some impressive powersliding mechanics. But I can't help but wonder what could have been had we not got a game brimming with DLC and tied, to its detriment, to uninspired track environments.
    • 68 Metascore
    • 40 Critic Score
    With so many other incredible JRPGs released in 2021, it’s hard to recommend Astria Ascending. It does have a very pretty artstyle, which is what will draw most players initially. The battle system and customization options can be enjoyable to tinker around with, but the lackluster story and unpleasant cast of characters really bog down the whole experience.
    • 71 Metascore
    • 80 Critic Score
    There's a melancholia to Sable, wrapped up in the ruined cities and gigantic skeletons dotting its landscapes, but this is balanced with an infectious core of positivity running through the game. What it lacks in drama, it more than makes up for with sheer creativity and grandeur, leaving you with a sense of serenity much-needed and appreciated in these bizarre times. However, it all circles back to the joy of discovery: you might not know exactly what you’ll find as you peel back the layers of Midden, but it’s bound to be interesting.
    • 88 Metascore
    • 100 Critic Score
    Taken as a single-player experience, Deathloop feels complete and incredibly well-rounded. The extra injection of optional multiplayer action is a fabulous cherry on top. Basically, Deathloop is everything I wanted it to be. It’s confident both as a successor to many of the ideas of Dishonored while also expressly its own thing, with a tone and sense of style I absolutely adore. It’s one of my favourite games of the year - and one we’ll surely be talking about for months to come.
    • 75 Metascore
    • 80 Critic Score
    Everyone’s going in expecting madcap mayhem, and there’s often no one more stony-faced than someone sitting with their arms folded waiting to laugh. But if nothing else, Grasshopper Manufacture’s latest knows how to make you crack a smile.
    • 85 Metascore
    • 100 Critic Score
    Mini Motorways is a game that I can just vibe with. There was a period of time when I’d boot Mini Metro every single day in order to undertake the daily challenge. I can see that being the case again here. There’s an intricate, impossible-feeling balance to this game; it is fiendishly difficult and filled with tactical nuance with even things like the angle of how roads join one another impacting traffic speed - and yet it is also joyously mellow and inviting, the perfect way to whittle away some spare minutes. I can barely say a bad word about it.
    • 82 Metascore
    • 80 Critic Score
    Of the Life is Strange games I've completed (2 is still woefully unfinished for me atm), True Colors is my favorite. It strikes the perfect balance of focus on Alex as a person, the town of Haven Springs as a community, and how the two interact and change each other. While I'm still not sold on the superpowers as a mechanic or narrative device, they're unobtrusive enough to be fine, and do provide more to actually do besides walking around, looking at things and talking to people. If you liked previous entries in the Life is Strange series, you'll probably enjoy this one. It's a tighter, cleaner take on the formula, but at its heart, it's still the balance of magic and mundane that’s become signature to these games.
    • 76 Metascore
    • 80 Critic Score
    WarioWare: Get It Together is unabashedly Nintendo, fulfilling its mission statement to the letter with alarming precision, but also not rocking the boat very much at all. The game’s one big change - controlling a cast of characters - didn’t turn out to be that big of a deal after all. The result is a wonderfully infectious game to play alone - while it lasts - but the true value of the package will be in playing it with others.
    • 89 Metascore
    • 100 Critic Score
    This was a review I picked up on a whim, looking to try something new, and now I’m walking away with a strong new game of the year contender. Psychonauts 2 is fun, funny, heartfelt, and handles its themes with a deft and gentle hand. Thanks to its great recapping, anyone can play regardless of their history with the series, and I recommend you do!
    • 77 Metascore
    • 80 Critic Score
    Twelve Minutes ultimately presents a compelling, thrilling experience that feels more than worth the price of entry. It has interesting things to say through its looping core conceit, and it’ll tease your brain more than a few times - sometimes genuinely, sometimes through slightly cheap requirements to progress. I also admit I was less of a fan of where the story went in its later stages - but that doesn’t mean I wasn’t hooked. The journey matters more than the destination, after all - and a gripping journey this is.
    • 73 Metascore
    • 80 Critic Score
    Ultimately, the Assassin’s Creed Valhalla Siege of Paris DLC is a worthy add-on with a good story and great emphasis on more interactive gameplay. While its narrative stakes feel relatively low, Eivor has real impetus in how everything unfolds throughout the well-paced plot.
    • 73 Metascore
    • 80 Critic Score
    The Ascent’s ambition is often the most surprising thing about it. I went in expecting a decent, simple cyberpunk top-down shooter. Instead, I got a compelling action game that feels great to play, and an introduction into a world I can’t wait to see expanded in future sequels. The Ascent is the type of indie superstar game you bring up to prove how much can be accomplished by a small team today.
    • 82 Metascore
    • 80 Critic Score
    Monster Hunter Stories 2 is a win, with so many quality of life changes from its predecessor on 3DS. It’s welcoming and accessible, familiar yet new, complex but not too confusing, and has plenty of surprises waiting for players and I can see myself playing it way beyond this review.
    • 71 Metascore
    • 60 Critic Score
    To a certain type of player, Legend of Mana is likely to be considered the perfect remaster. It touches up the visuals, but not too much. It makes quality-of-life changes, but preserves the original design and difficulty – warts and all. Some may find that preservation detrimental, with this twenty year-old game showing its age – but it does also make this the new definitive way to experience a classic.
    • 70 Metascore
    • 60 Critic Score
    It’s the sort of arcadey sports experience that doesn’t really happen any more. Most sports games now are simulations – so I’m so glad to get another game that carries the spirit of older, arcadey, more silly sports games. The adventure mode’s shortcomings don’t dent that significantly enough to stop me from recommending Mario Golf: Super Rush – but just don’t go in expecting an all-time-great sports story mode.
    • 80 Metascore
    • 60 Critic Score
    If you like the sound of a deep RPG with extensive combat mechanics, Scarlet Nexus shouldn’t disappoint. If you are expecting something more akin to Devil May Cry, you might find the extensive storytelling gets in the way of the gameplay a little too much. With that said, you can still enjoy it if you’re not an anime connoisseur. There’s plenty of fun to be had for all players because it’s great once it gets going – but I fear it might lose people in its opening few hours.
    • 77 Metascore
    • 80 Critic Score
    Game Builder Garage seems to want to showcase just what it’s like to make a game, albeit in a simpler way. It’s sometimes challenging to the point of being headache-inducing. It is unrelentingly complicated. When it clicks, however, it’s fun, magical, and incredibly rewarding.
    • 88 Metascore
    • 100 Critic Score
    This is a full-fat, planet-hopping, mystery-filled adventure that PS5 owners will lap up and non-owners will resent not being able to play, perhaps through no lack of trying. Miles Morales and Demon’s Souls were superb launch titles for the PS5, but we’re now through the looking glass. The bar has been set. The PS5 has arrived.
    • 61 Metascore
    • 60 Critic Score
    Necromunda often oscillates between a brilliant indie gem and a frustrating mid-tier game. Some moments, it’s the best Warhammer 40,000 action game – as you mow down enemies and watch their skulls explode to its rocking tunes, and look stylish doing it as you chain grappling hook shots and double-jumps. Other times, you miss a major story beat because an important character’s audio mix was too low, or feel like you’re pixel-hunting for enemies like it’s Warzone.
    • 84 Metascore
    • 80 Critic Score
    Taken alone, any one slice of the game – like a single house, the village itself, even the way combat handles – has its issues. But combined, it merges into something that’s still special – even if it isn’t quite as brilliant as Resident Evil 7 or 2 Remake. It’s an easy recommendation – though if you didn’t back in 2017, you might want to play RE7 first.
    • 85 Metascore
    • 80 Critic Score
    While Returnal’s marriage of rogue-like loops and serpentine story isn’t perfect, it’s a dark, engaging, and innovative experience which provides plenty of gameplay grunt to match its brain-teasing plot. There’s symbolism to ponder, Easter eggs to spot, and tons of memorable moments across the 20 or so hours it’ll take you to reach the end the first time, with yet more to unlock and mess with after you’ve mastered the core concepts on your initial clear.
    • 79 Metascore
    • 80 Critic Score
    If you’re the sort of player who got really mad about the national Pokedex in Sword & Shield, you might also bemoan the level of content here. But I think this is plenty, delivering far more than the original and with a whole lot of replay value – it’s just a shame the developers felt the need to stretch it out artificially to justify what they’ve managed to build. Even with the grind, I do adore this game, though. It’s a video game safari that manages to evoke the sense of wonder of the real thing. It’s a worthy successor to the beloved original; a comforting, gorgeous, lovely little thing that soars when it just basks in its core conceit and lets you at its content.

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