VG247's Scores

  • Games
For 53 reviews, this publication has graded:
  • 30% higher than the average critic
  • 0% same as the average critic
  • 70% lower than the average critic
On average, this publication grades 1.1 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Dragon Quest Builders 2
Lowest review score: 20 Tom Clancy's Ghost Recon: Breakpoint
Score distribution:
  1. Positive: 30 out of 53
  2. Negative: 4 out of 53
137 game reviews
    • tbd Metascore
    • Critic Score
    This feels harsh to say because a great deal of care and attention has clearly gone into Avengers – but so far it just isn’t working for me as much more than brain-off button mashing and visual fancy. Which is fine; one thing this game has that Anthem didn’t is a killer license attached, and maybe this little rollercoaster will be more than enough for that audience. But a game like this also demands that you’re willing to pump tens or hundreds of hours into it over a long time, sticking with it as its content pool grows and expands post-launch. Nothing of Avengers I’ve played so far suggests I’d be particularly over-eager to stick around beyond enjoying its narrative. [Beta Impressions]
    • 56 Metascore
    • 40 Critic Score
    What Skater XL does well is make you obsess over an 8-set of stairs, or return again and again to a simple curb. You will keep going back to line up the perfect angle, the exact spot to crouch into an ollie, tre flip and land a crooked grind. That’s great, that’s street skating in its essence, and it’s an achievement to capture that. But outside of that microcosm, as soon as you pan out, it steps on its own shoelaces and stumbles into a bush.
    • 80 Metascore
    • 80 Critic Score
    That simplicity is overridden by originality and vigor, then – but I also know all too well that some fans of the older Paper Mario games will once again walk away a little disappointed. This is still undoubtedly no Thousand Year Door. Perhaps the next outing can bring back a little of that RPG depth – but regardless of that, this is still the best Paper Mario game in years.
    • 83 Metascore
    • 60 Critic Score
    It has its moments, but like Jin Sakai in the opening hours, the past holds it back. It’s Open World: The Video Game. It’s far too easy, too - the lack of consequence for failure makes it feel like you’re just going through the motions. If you’ll excuse the wind-based pun, it’s a breeze. While playing it, I often found my mind wandering. By the third and final act, I just wanted it to be over. Like the samurai, Ghost of Tsushima feels like a relic of a bygone era.
    • tbd Metascore
    • Critic Score
    This hands-on went some way to calm any worries I had about Cyberpunk – like its combat might not be up to scratch, for instance. It also helped to reaffirm what I’d hoped – that the people behind The Witcher 3 might somehow have another potentially generation-defining hit in them. But more than that, it showcased that CD Projekt knows what it’s doing with this world. It’s a place where I already think I’ll be happy spending a good 100-plus hours. And d’you know what? I think I’ll probably end up doing just that. [4-Hour impressions]
    • 94 Metascore
    • 100 Critic Score
    When the credits rolled on The Last of Us Part 2 I was still buzzing from the excitement of the final few hours. My loyalty shifted between characters. I grew to love who I hated and dislike who I loved. I laughed, I teared up. I felt anger and elation. It’s the new high water mark for video game characters and I can’t wait for everyone to see just how special it is. As soon as it ended, I booted up New Game Plus and I’m experiencing it again with my eyes open, the context of the finished story imprinting new meaning into those early scenes and characters. I’m not swiping in the dark anymore.
    • 62 Metascore
    • 60 Critic Score
    Disintegration is a warts-and-all exercise in genre nostalgia. The squad shooter has been missing in action for so long, and it’s a pleasure to have it back, with an even greater emphasis on tactics. But the gruff storytelling and rough edges are a reminder of what we were happy to leave behind in the mid ‘00s – along with ugg boots and The Black Eyed Peas’ My Humps.
    • 83 Metascore
    • 100 Critic Score
    This remaster is a winner. It’s a stellar package, and hopefully a template for what is to come. The minor shortcomings are all due to the age of this title – but this is an old game. You have to take it for what it is – a glorious little piece of history. In presenting that, this is a practically flawless release – but the old-fashioned, less friendly design in places will mean this one isn’t quite for everyone.
    • 82 Metascore
    • 80 Critic Score
    By offering such a wide variety of experiences to please both handheld and docked players alike, 51 Worldwide Classics ends up a worthy follow-up to the DS Clubhouse Games in spite of its flaws. It quietly becomes another must-own Nintendo Switch title. It’s not a big-budget, mind-expanding adventure – but it’s a fun, generally solidly-constructed collection of eminently playable classics. It’s video game comfort food, and has been a delight to meander through in the present day’s isolation.
    • 89 Metascore
    • 100 Critic Score
    When a classic is remastered, there is really only one mission: don’t mess it up. Monolith and Nintendo have admirably improved upon a Wii classic, delivering the one version of this game that people should now aim to play. It’s true that some of the original game design frustrations remain untouched and performance is solid but sadly not perfect. These things barely matter, though; Xenoblade Chronicles Definitive Edition is easily a must-own for any RPG fan with a Switch.
    • 70 Metascore
    • 60 Critic Score
    There’s nothing wrong with a little nostalgia, but even by the time I’d faced down the Arch-illager in his tower – no more than a handful of hours after starting – I was already sick of Redstone Golem mini-bosses, and Dungeons seemed to have exhausted its borrowed ideas. Like Diablo, this is a game designed for multiple playthroughs on increasing difficulties, but few players will feel compelled to return to a seam that’s all dried up after a single day’s exploration.
    • 81 Metascore
    • 60 Critic Score
    Ultimately, though, it’s down to a breathlessly dynamic battle system to provide Gears Tactics with surprises. Something as safe as setting your soldiers to overwatch, so that they can shoot at moving targets in the enemy turn, becomes endlessly watchable when those enemies can pinball between killzones, knocked about by bullet spray.
    • 77 Metascore
    • 80 Critic Score
    Chimera Squad is an XCOM game with its own identity. But in carving that identity, in adding characters, it loses some of its own character. It hopes to create a more engaging story, but the story it creates is nowhere near as memorable as the ones we create for ourselves when everything turns to shit. Still, XCOM: Chimera Squad is perhaps the best value proposition I’ve seen in video games for a long time. It’s well worth the modest price, it’ll last you a long weekend, and it still delivers some of the best turn-based strategy around. I just wish it had been brave enough to let us live with our mistakes.
    • 87 Metascore
    • 80 Critic Score
    At times it felt almost overwhelming to actually be playing it – like Square Enix had made a game specifically for me. I just wish the loyalty to the source material lasted throughout. Despite that, there’s no denying that this is the best Final Fantasy has been in a long time.
    • 79 Metascore
    • 60 Critic Score
    It’s still worth playing, but Resident Evil 3 Remake is a step backwards for Capcom, coming off the back of one of the best games of last year. It’s gorgeous to look at, the jump scares will get you, and it’s like stepping into a comfy pair of slippers. But even though your feet are cosy, it never feels like home.
    • 93 Metascore
    • 100 Critic Score
    Alyx has been the last week of my life, switching between this virtual reality world and the horror of our actual existence. In a week where we’ve had all the time to do what we want, it’s been hard to do anything but think. Alyx is the only thing that has grabbed my attention away, like an alien barnacle waiting high above with a hungry mouth and a sticky tongue.
    • 87 Metascore
    • 80 Critic Score
    When you’re right in the thick of it, zipping around like a toddler after a pack of Smarties, efficiently and methodically laying waste to the hordes of hell at 900 gibs per minute, this is the strongest Doom has ever been. It’s the combat of Doom 2016 expanded in clever ways, built upon in layers, like the skin and muscles of a demon that you remove in chunks with each trigger pull. Playing it is like catharsis, a virtual wall punch for the modern age.
    • 90 Metascore
    • 100 Critic Score
    Animal Crossing: New Horizons is everything I hoped it would be, and it’s yet another stellar release that showcases a confident Nintendo at its best. It is excellent, and is easily another must-own Switch title – at least, if you can understand and embrace Animal Crossing’s uniquely lazy pace.
    • 80 Metascore
    • 60 Critic Score
    Warzone is, like its skull-masked, kevlar-tucking “operators”, entirely solid. It bloody well should be, given its pedigree. But there is remarkably little interesting here – aside from flourishes like the sinister gulag section – to command our attention. It’s not particularly beautiful, and makes up for that with enormity. Sure, this is a CoD game we’re talking about, so fantastical theme park aesthetics were never an option, but nevertheless there’s a lack of character here that is in no short supply in other games of this genre.
    • 82 Metascore
    • 80 Critic Score
    For my money it probably doesn’t best SF4 – there’s something special about the way that game moves even if it is now ugly as sin in comparison to its successor – but Street Fighter 5 is easily one of the best fighting games of this generation, perhaps only bested by the dark horse that is Xbox’s Killer Instinct.
    • 81 Metascore
    • 100 Critic Score
    The learning curve is a bastard and, while the matchmaking is generally pretty good in terms of finding you opponents, you’re going to die again and again, in awful and hideous ways. It’s grim and beautiful, with no single-player mode outside of the tutorial. And if that sounds awesome – and honestly it is – then you know what to do.
    • 72 Metascore
    • 60 Critic Score
    Zombie Army 4 is the reanimated corpse of gaming’s past, stitched together from the best bits of Sniper Elite. It’s a B-movie pastiche stuffed with classic movie references and thousands of heads (and bollocks) to pop. But most importantly, it’s a new game. A new, fairly-enjoyable video game in 2020 – what a concept.
    • 59 Metascore
    • Critic Score
    If you’re already a Warcraft 3 fan, this is shaping up to be the absolute best version available , and it’s a real treat to see each new model and map in action. If you’re a World of Warcraft fan who missed out, this is a great opportunity to see the beginnings of characters like Arthas, Jaina, Sylvanas, and Thrall. If you’re an RTS fan, this is a polished take on an important piece of the genre’s history. [Review-in-Progress]
    • 74 Metascore
    • 80 Critic Score
    As any Trekkie will tell you, discovery is addictive, and Journey to the Savage Planet is almost all discovery.
    • 73 Metascore
    • 60 Critic Score
    But whether you’ve grown up with Goku and friends, or you’re a first timer who’s never fancied sitting through 300 episodes without getting to play a part in the action, this is still a great way to experience the classic story.
    • 74 Metascore
    • 60 Critic Score
    Phoenix Point is all a little too like XCOM to move the genre forward in any huge way.
    • 81 Metascore
    • 80 Critic Score
    Fallen Order is a game whose worst moments are serviceable, and best moments are memorable. It’s worth experiencing by Star Wars fans hungry for an original story that doesn’t settle for trite, and action game players looking for a decent – albeit flawed – combat.
    • 67 Metascore
    • 60 Critic Score
    Despite these annoyances, despite the fact that it’s a game designed with decades-old sensibilities, I enjoyed my time with it. It doesn’t have the conclusion we’ve been waiting two decades for and it barely drives the story forward at all, but the climactic battle is as satisfying as that 70-man tussle in the first game’s harbour.
    • 47 Metascore
    • 40 Critic Score
    It’s weak. It’s unambitious. It takes a license and slaps it on a distinctly average game. And then stomps on the best bits of the license so all that’s left is the cool-looking T-800 and some vague references. What’s the weakest definition of terminate? To stop. Just stop. Target stopped. The Stoppernator.
    • 80 Metascore
    • 60 Critic Score
    Pokemon Sword & Shield is all too often a bit disappointing, and in some places actually feels a little unfinished, but it also fully provides that warm, fuzzy feeling that one expects from the series. Crucially, even through frustration, never once did I think about putting it down, which is to its credit.

Top Trailers