VG247's Scores

  • Games
For 181 reviews, this publication has graded:
  • 45% higher than the average critic
  • 1% same as the average critic
  • 54% lower than the average critic
On average, this publication grades 2.7 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 Hunt: Showdown
Lowest review score: 20 Tom Clancy's Ghost Recon: Breakpoint
Score distribution:
  1. Negative: 7 out of 181
264 game reviews
    • 77 Metascore
    • 80 Critic Score
    Repackaged into one of the sharpest Remaster releases I’ve ever seen, it’s a relatively irresistible package - warts and all. The blemishes upon its carefully airbrushed visage are, in many ways, part of the charm. This is a joyous little time capsule of 2000s Square - and perhaps a curious aperitif before Remake part 2. It’s easy to recommend.
    • 69 Metascore
    • 60 Critic Score
    This isn’t to say there isn’t a good game oozing within the sticky flesh of this Frankenstein, though; it just feels like it’s not what Striking Distance wanted it to be. It’s not the next step in horror gaming, the evolution of Dead Space, or a proposition unlike anything you’ve seen before – it’s the opposite. An amalgam, less than the sum of its parts, whose main focus becomes overwrought and frustrating by the time you’re halfway through its short run-time. The scariest thing about The Callisto Protocol, sadly, is all the potential that’s been wasted on a small moon in Jupiter’s orbit.
    • 83 Metascore
    • 80 Critic Score
    Midnight Suns is honestly a brilliant bloody time: an extremely fun tactical RPG nestled amongst an adorably wholesome relationship simulator. A superhero game which understands that the appeal of comics is often much less about punching Venom than it is about seeing a bunch of daft looking folk cutting about in a big house, being nice to each other, bickering about leaving towels on the floor. Real stuff. Relatable stuff. The stuff of life.
    • 68 Metascore
    • 60 Critic Score
    All in all, I came away pleasantly surprised by The Knight Witch. At a time where so many games are vying for your time and attention, a neatly packed present of an indie, clearly made by a team that knows what it's doing and a quirk not found elsewhere makes for a great refresher. While I don’t believe it quite makes the cut as a classic, nor will it make many game of the year lists, it is still well worth your time. Personally, I think Super Mega Team is a studio I'll be keeping track of from here one out.
    • 73 Metascore
    • 60 Critic Score
    However you feel about Evil West, the $50/$60 asking price is too steep for what’s on offer: the nature of its level design, limited enemy variety, and forgettable story will get in the way of your enjoyment, even if you’re only there for the combat. As engaging as it is, that action just doesn’t make up for Evil West’s shortcomings elsewhere.
    • 70 Metascore
    • 60 Critic Score
    I still would recommend The Dark Pictures Anthology: The Devil in Me on release if you can handle the technical issues at present. If Supermassive Games manages to implement some updates and fix the performance issues, then I’d perhaps even recommend it – highly! – to seasoned horror fans. In spite of its flaws, The Devil in Me tells a riveting tale of a horrific killer in a thoughtful manner, opens up important discussions about human obsession with sanctifying spectacles, and it shows great potential for the future of the series. It’s just a shame about… everything else.
    • 72 Metascore
    • 80 Critic Score
    Perhaps the best thing I can say is that this game feels more like the anime than ever. Part of that is down to the art, which continues to advance closer to the TV show. Part of that is down to the sense of openness, which imparts a real feeling that this is your adventure, and not just a rollercoaster where you experience somebody else’s. On balance, Legends: Areus probably just pips it based on the novelty factor of its entirely different approach, but Scarlet & Violet is a delightful vibe – and that vibe is difficult to diminish. What a year to be a Pokemon fan!
    • 73 Metascore
    • 80 Critic Score
    Perhaps the best thing I can say is that this game feels more like the anime than ever. Part of that is down to the art, which continues to advance closer to the TV show. Part of that is down to the sense of openness, which imparts a real feeling that this is your adventure, and not just a rollercoaster where you experience somebody else’s. On balance, Legends: Areus probably just pips it based on the novelty factor of its entirely different approach, but Scarlet & Violet is a delightful vibe – and that vibe is difficult to diminish. What a year to be a Pokemon fan!
    • 59 Metascore
    • 60 Critic Score
    Bloody Ties is a fun DLC, especially if you enjoyed the side activities in the main game, but it’s hard not to think Dying Light 2’s first expansion could have benefited from a bit more time - even after the delays - to help it live up to its full potential.
    • 68 Metascore
    • 80 Critic Score
    This one game about an entitled goat does everything I wish the original Goat Simulator did and more. The goatfits, the whimsical joy of discovering a level like the Cellar of Doom, and witnessing just how much disarray one uncontrollable goat can cause will make Goat Simulator 3 one of the best co-op games to sit back and reset with. Watch this space, because me and Pilgor are quite the unstoppable duo – and this won’t be the last you see of us.
    • 72 Metascore
    • 100 Critic Score
    In truth, I’m not the biggest thinker when it comes to media. I watch a film, read a book, play a game, and take what’s happened at face value. If meaning is hidden behind a 10k-post Reddit thread, then, well, maybe it wasn’t conveyed well enough. Somerville doesn’t have this problem. It’s affecting in all the right ways, and a game I really can’t recommend strongly enough.
    • 86 Metascore
    • 100 Critic Score
    Pentiment is about that phenomenon, and also a manifestation of it. It's one of the most engaging and accessible works of living history ever commissioned, and the fact that it exists at all - let alone as a major platform holder's first-party RPG heading into the Christmas season - is a miracle worthy of the saints.
    • 85 Metascore
    • 100 Critic Score
    In a world where we've seen Square Enix fall down with remasters (examples include the lacklustre Final Fantasy Pixel Remasters and the egregious Kingdom Hearts on Switch), Tactics Ogre: Reborn highlights something special – a change of the guard, so to speak, that bodes remarkably well for the rest of the publisher's classic RPG oeuvre.
    • 94 Metascore
    • 100 Critic Score
    So much information is communicated to you so naturally by subtle things – the clunk of an inert attack on an armoured enemy, or the slight twinkle of a fully-charged swing – that finding your own style within the skillset is instinctive. And that’s without the jarring stops and slowdowns that give knuckle-cracking impact to every hit and have you throwing yourself into each shot, like a football manager kicking every ball for their team on the sidelines. You get the biggest sense of this in the many, passionately fierce boss fights that punctuate the game. They do a great job of incorporating unique mechanics without coming off as cheap or overly simple. And, really, these boss fights are emblematic of what makes God of War Ragnarok great: they’re hugely successful meldings of an involving story and brutal action that not only produce an eye-popping, absorbing spectacle, but an impassioned investment in the outcome as well.
    • 77 Metascore
    • Critic Score
    Modern Warfare 2’s campaign is a cocktail of modern mechanics, updated characters, and callbacks to classic missions and villains. By the end of it, the campaign ends up saying little of substance. And though that is certainly true of its predecessor, it at least had the gall to try. Despite that, it’s Call of Duty’s most interesting campaign on a purely mechanical level, and bodes well for a future beyond annualised six-hour campaigns. There are far greater heights this could reach if it was allowed to exist as a new STALKER or Fallout – and I hope we get some form of that from Infinity Ward. [Campaign Review = 80]
    • 86 Metascore
    • 100 Critic Score
    As a game, and as a tonic for people sick of buying season passes and DLC, Bayonetta 3 is an essential romp; a love-letter to classic Nintendo games that delight in making you laugh, smirk, and feel like an absolute badass. PlatinumGames has misfired a little lately, but with this fitting conclusion to the original Bayonetta trilogy, the studio proves it can still fire on all cylinders and then some. This might just be one of the best games on the Nintendo Switch.
    • 68 Metascore
    • 60 Critic Score
    Look, if you want to jump around and punch people, there are hundreds of other games. If you’re really keen to play a DC action game, featuring a modern and admittedly brave step away from the big black bat, then Gotham Knights is fine enough. It’s just that in the shadow of former Batman titles, in the shadow of Batman himself, it doesn’t impress. It disappoints.
    • 82 Metascore
    • 80 Critic Score
    Rats are often embodied by their desperation; as creatures that’d wear their own claws away by scratching desperately to survive, or eat through the hot, wet meat of a living person in the blind hope they’ll see freedom once again. Requiem feels like a game that isn’t just built around rats, but based on them. It asks: ‘what would it be like if the rat under the bowl had a conscience’? And its comment on the nature of humanity – and how similar we may or may not be to chattering, mindless vermin – will stay with me for years to come. Asobo should be proud of what it achieved in this game, as depressing and engrossing as it is.
    • 86 Metascore
    • 80 Critic Score
    Mario + Rabbids Sparks of Hope delivered the most fun I’ve had in a Mario game or a Ubisoft game since Mario Odyssey, and is a game I’m going to keep going back to in a perhaps misguided attempt to polish off all the side missions. This really feels like the best of both worlds type experience, and is a triple-jump-sized leap over the original (which was by no means a bad game). I’m already looking forward to seeing what is added post-release, and what the dev team decides to do to shake things up in a third entry. A lovely, nice game it’ll be, I’m sure.
    • 76 Metascore
    • 60 Critic Score
    FIFA 23 is still utterly engrossing, wildly frustrating, uncannily realistic and very silly. It’s endlessly playable but, just like real football, the search for the perfect blueprint goes on.
    • 70 Metascore
    • 80 Critic Score
    In truth, Scorn doesn’t tell a particularly fascinating story, but it hardly matters; the way in which it’s told is done to perfection, and provides an incredibly refreshing horror experience that truly gets under your skin.
    • 75 Metascore
    • 80 Critic Score
    Lego Bricktales is a breath of fresh air, and a tremendous surprise. It’s not the longest experience in the world – but I loved every minute of it, and still feel compelled to go back and improve some of my less satisfying builds. Tricky controls be damned – it’s a low-key game of the year contender.
    • 70 Metascore
    • 80 Critic Score
    All in all the game is a blast. It is a bit janky, and very much a love it or hate it ordeal. Some of you will bounce off it in a few games, and some of you will get a giggle out of how explosively violent it can be. Fans of Let it Die bizzarely are in the same boat, and their love will depend greatly on their infactuation with the general gameplay experience. It strikes me as a game made by people who wanted to create something distinct for the sake of variety in a popular genre saturated with familiar traits. People who are probably fun to drink with. Not much about Deathverse: Let it Die is familiar, and it’s free. So like, try it out!
    • 67 Metascore
    • 60 Critic Score
    One thing I really appreciate about DioField is its length, however. Which is to say: it’s relatively short. By strategy RPG standards, anyway – Disgaea this ain’t. You can blast through the main narrative, with a smattering of side content, in around 20 hours. You probably won’t want to do much more side content, anyway, as it’s relatively uninspired. In this, to me DioField reads as a relatively short and experimental game. Which I’m fine with. To some, however, this might instead come over as bad value for money.
    • 86 Metascore
    • 80 Critic Score
    It’s brilliant, and exactly what I hoped it would be.
    • 79 Metascore
    • 80 Critic Score
    Metal: Hellsinger is a good time, if not a short time. Hard as nails, rewarding as they come, and fuelled by some of the best names in heavy music, The Outsider and Funcom have made a game that’s worth every second of your time it takes up – even if that’s only about the length of one of the more epic prog albums out there.
    • 83 Metascore
    • 80 Critic Score
    Both previous games had surprisingly strong online offerings – and it’s possible this third game’s lack of new ideas might be addressed in the coming months, as Splatoon 3 embraces its nature as a rolling service game. Regardless, though, the launch day package is a definitive Splatoon offering – and a very easy recommendation.
    • 88 Metascore
    • 80 Critic Score
    I’m not sure I’ll ever stop wondering about the snakes, the apples, and every other prop laced with subtext. I think that’s what Immortality set out to do; transform how many of us think about, and approach, all forms of media – as well as the people who play a part in shaping it, and shaping our lives in the process.
    • 82 Metascore
    • 80 Critic Score
    This is a gorgeous game, and a compelling one at that, and anyone that ekes out even a fraction of enjoyment from this genre owes it to themselves to at least give this a go. I promise you, it’ll leave you charmed and hungry for more.
    • 88 Metascore
    • 100 Critic Score
    If this wasn’t a remake, I firmly believe it would be right at the top of Game of the Year articles as we assess things over a bit of Christmas Pudding. The PS5 has had some brilliant games already, no doubt, but as a fan of The Last of Us, Part 1 is my new favourite exclusive on the console. If you dislike Naughty Dog games, nothing here is going to change your views, but existing Doggers (yes, I’m using it) will lap this up and appreciate the work that’s gone into it.

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