Psychonauts 2 managed to restore my faith in the genre of 3D platformers. This is a creative volcano spewing ideas left and right - it can make you laugh, it can make you cry, it can make you think. And it will definitely make you have fun.
In addition to its excellent platforming, puzzles, and action, Psychonauts 2 impresses the most because it treats human frailty and failure with warmth, compassion, and humor that is never cruel or demeaning. Inside our heads, we’re all just bundles of doubt, random connections, ill-considered motivations, and weird memories mixed with kindness, aspiration, and delight. I’m grateful to Psychonauts 2 for the reminder.
Those nitpicks out of the way, Psychonauts 2 is an absolute joy to play. It’s hard to put down not only because it’s a solid game from top to bottom, but also because it’s just so damn charming. I wanted to spend as much time as possible with Raz and his crew of zany characters, and I imagine that just about anyone who decides to pick up Psychonauts 2 will feel the same way.
Psychonauts 2 is a masterclass in design. Some of the levels in the game will stick with me for another 16 years easily. I hate that it took this long for Tim Schafer and his team to get the chance to make this sequel, but it was truly worth the wait.
Psychonauts 2 is another great entry in the series, a action-platformer that can look a bit stiff and not very challenging, but has a lot of surface to explore and motivates us to explore every corner thanks to its incredible art direction, stellar characters and story. One of the most refreshing games of 2021.
16 years after the first Psychonauts, the long-awaited sequel is here. A sequel that feels familiar, yet time improved in every way. Just like its predecessor, we get clever platforming, imaginative worlds, and wonderful characters. Unfortunately, we also get substandard battles, uneven level design and a somewhat unpolished package. It is quite noticeable that Psychonauts 2 is a grassroots-funded indie game at its core, but in the end its not all that hard to forgive the faults.
Whilst I LOVED the first game, I just found the second one... boring. The story is much more grandiose, so it must be better right? Well... It just had me losing interest more than anything. The portrayal of the minds were also much more detailed this time too, portraying mental illnesses and conflicts much better than the first... however I felt like it sacrificed fun too much for art. Actually the whole game felt like a masterful art piece, however it prioritized it's art over gameplay and as a result, made the game feel a little too slow at times. While the game didn't resonate with me much, it could be right up your ally depending on the type of person you are.
I 100%'d the game btw, and these are my closing thoughts.
A globally well designed 3D adventure / platform game, with an appreciable psychodelic twist in the artistic direction which is appreciable to see and a clear reminder of the first opus. The story is good, graphics are ok. The not so anecdotic cons being : the game include way too many collectible for its own good and for me it somehow fades the main adventure and its good sides. A good game to play anyway, given you don't care too much about collectibles.
SummaryRazputin Aquato, trained acrobat and powerful young psychic, has realized his life long dream of joining the international psychic espionage organization known as the Psychonauts! But these psychic super spies are in trouble. Their leader hasn't been the same since he was kidnapped, and what's worse, there's a mole hiding in headquarters...