Un par de miles de Horas despues, comprar en xbox, pc, android, iOS y morir mas de 4 mil veces me da todo el derecho a decir que es una juegazo, ni el fortnitelo he jugado tanto
Best card game I've ever played, every run is different, unique and offers its own challenges, all four of the characters play different and have their own special movesets, and when you get good enough at the game, you unlock ascension mode which allows you to replay it again with harder and harder modifiers.
A nice little deck building rogue-like with enough card variety that each play-through can feel completely different and another good example that you don't need AAA graphics but just incredible gameplay. Randomly getting the right combination of cards for brutal combos is very satisfying. I feel like the hero characters need a little work as 2 classes are almost too easy where the other characters are too hard.
The Ironclad: with his heal after every match and more powerful defensive and strength cards make progress to The Spire possibly on nearly every playthrough.
The Silent: The poison cards with the amount of free attack cards make Slaying the Spire just as easy at the Ironclad.
The Watcher: Fun switching between stances but the biggest problem is that there aren't enough cards to help you switch and exit stances. So if you don't get them in any drops you are stuck with a character that is good at defending and it makes matches very long and tedious.
The Defect: A really fun idea of a robot/construct with orb slots that can give you free damage or defense each turn. However, like the Watcher, if you don't get enough of those orb filling cards then you are stuck with a rather useless character with weak strikes and defends. Focus or Targeting cards really boost this character but there are only three cards with those abilities so good luck getting one.
In short, a playthrough with Ironclad and Silent will have you feeling like a God, whereas with the other 2 games are heavily reliant on RNG and even what seems like a successful game can suddenly end with some bad card draws or enemies that start their first 2 turns with 30+ damage.
Slay the Spire is a great **** a point.
The problem is that the endgame -- once you have cleared the base quest with all three characters -- is preposterously difficult, even for a Roguelike. In a genre classic such as Hades, the player is rewarded for experimenting with different builds based on drops. In StS, if you don't luck out and get the exact right combination of cards, at exactly the right point in the game, you're totally effed. Enemies are idiotically overpowered, and minor mistakes can be catastrophic. This turns what was an absolutely thrilling and addictive experience into a lame, frustrating grind. Why bother to keep playing if it all comes down to dumb luck? An enormous disappointment.
UPDATE: Dropped the score from a 6 to a 4 due to the absurd end-game difficulty. Your capacity to slay the heart has virtually nothing to do with skill, and is entirely based on luck. It is *possible*, but will require you to get every requisite card, in a particular order, while landing only on enemies that it is possible to defeat. The developers ruined an otherwise excellent deck-building experience with ridiculously imbalanced difficulty. A challenge is welcome, but rolling the dice -- which is all that the latter stages of Slay is -- gets very boring very fast.
The game is fun at first, but the randomness of what cards and other items you get makes it impossible to build a decent build, but the enemy power levels and attack patterns are more geared towards a game where you have absolute control over cards and items. This leads to dying many times where it feels you had no chance.
The game is so random that I have once sacrificed two block cards (optimizing fast powerful damage) just be rewards with two cards that boosted block effects! Thanks RNG-esus!
And what makes everything worse is the fact that you can build a decently powered deck just to be faced against enemies that play perfectly against your specific deck.
Totally deleted this game after a few days.
Avoid!
SummaryWe fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!