Yo-kai Watch 2 improves everything done in the past, but at the same time overlooks some elements that fans wanted to be fixed. There are some new game modes, online multiplayer, new Yo-kais and a bunch of different activities, but overall the game still remains too easy for seasoned players.
A fantastic game. Tons of exploration, hundreds of hours of content, and tons of charming monsters to catch. Great game for all ages. Also, this game actually has a story, unlike the first.
This was my first experiance with yo-kai watch and i was emedietly a fan. the game has the best selection of yo-kai in and the best batle sistem in the series. it was a huge part of my childhood and i love this game. the only gripe i have is that they use the train a bit too much but it dous not ruïn the experiance for me.
Coming from a series newbie, Yo-kai Watch 2: Fleshy Souls/Bony Spirits is an enjoyable game, but there were a couple of things that surprised me. The mostly-automated battles confused me at first as I wasn’t expecting it, but I did get the hang of it over time. I just wish the user had more input during them other than healing and Soultimate moves, but other than that and the tedium of befriending Yo-kai, fans of the original game should enjoy the second outing as well.
Yo-Kai Watch 2 has a charming world full of details and colorful characters but just a few innovations compared with its predecessor. Maybe all the new elements in the series like online medal swap and competitive battles should have been from the start on the first game. At the end of the day, is good to see the localization of this sequel for the big fans of the series.
The map changes are great, but the other aspects feel like modified retreads of the first game. Even with the story’s interesting attempts to look at the origin of the Yo-kai Watch, it plods along without ever rising up to something worth seeing to the end. Yo-kai Watch 2 still stands as a worthwhile Pokémon competitor, but its forward progression is only happening by small steps.
I was excited to play Yo-kai Watch 2, hoping it would expand on the enjoyment of the first title. Unfortunately, even a narrative of travelling back in time to witness the creation of the first Yo-kai watch was not enough to help me look past the repetitive nature of the game’s mechanics. Rather than persevering with ‘collecting them all’ in Yo-kai Watch 2, I think I’d prefer to travel back in time and revisit my dream team of Yo-kai from the original game.
Yo-kai Watch has a great degree of potential, so it's tragic to see Level-5 squander it over fears of upsetting their massive cash cow. (In Japan, anyway.) This sequel carries the same sense of spooky whimsy as the first game, but unfortunately doesn't lose the underlying tedium. If you're looking for an alternative to Pokemon, you might want to see if the next game fixes Yo-kai Watch's woes—if it gets localized, that is.
You can tell that Level 5's speciality is RPGs, because this game, despite being based on semi-automatic turn-based combat, is genuinely fun.
The aforementioned combat system has very good and very distinct mechanics, being that, if you don't make the right decisions during a fight, the whole combat can turn against you (obviously lmao). The story is great, so much so that in my opinion it is the best of the original trilogy and the fact that much of the map is recycled from the previous game does not detract from the fact that it is entertaining and interesting to explore it again, as it brings small changes and new yo-kai that only appear in specific places that can only be reached through a prolonged period of exploration.
Without a doubt, this is the best example of how to make a JRPG.
9.2/10
2nd Best Game Ever! This is a Sequel where you don't need to play the 1st game to understand it! Only outclassed by its definitive version and its sequel.
Easily one of the best RPGs on the system. Amazing graphics, so many Yo-Kai, lots of side quests, and online battling! A truly amazing game. You don't need to play the first one to get this one, but be warned, once you play this one, you can't go back.
Hello All, this is my review.
The slow plot sets up a long list of tutorials that never seem to end. The game is constantly adding things for you to do or improve your Yo-kai throughout the game. New game modes (not necessarily new to the series) and enhancements constantly keep you moving forward.
The game does have a not so great over arching story. It's not that the story is not great, it's just not presented well, or early enough. You play through "episodes" in the game. Each episode not really having it's own story, just a giant check point that you hit after a rather long line of fetch quests. Expect every person to have 1 or 3 things for you to do before they will unlock what you need from them. Main story missions require that you meet a certain number of specific missions prior to advancing.
I played the demo, and liked Blasters. I bought the game, to find out that it took me 6 hours to get to the check point that unlocked Blasters mode. Beginning of episode 3, and it really just tosses it to you, only mode that really isn't unlocked with a mission. It's like, oh, by the way, here's this. Blaster's is also a local play, offline mode only. I was hoping for online with this, but looks like that will never happen. As a 35 year old man, I'm not thinking many of my friends are going to buy this to play with me.
The game is incredibly adorable though. Cuteness oozes even from the ooziest enemies. The graphics style does a great job of making you feel like your apart of a world. Just try not to get lost in the trains between towns, a needlessly long journey to Grandma's house I created for myself. You eventually unlock fast travel though, making it super convenient to get around later in the game. Early on though, expect to be huffing it every where.
The battle system could have been better if the mini games you played had been more plentiful. You will repeat the same 4 or 5 mini-games throughout your play through. The over-world Yo-kai never really present much of a problem, their knocked out rather easily. Online battles are a completely different story, and I suggest you save doing those until your 20 hours or more into the story. They don't separate you from high ranks, so you can get clobbered early game when you unlock it pretty easily. Though, even a loss nets you some battle points (BP), looking at the more costly items, your best bet is to use that precious time improving your Yo-kai rather than grind out 10 BP a match on a total loss. Other than the BP, nothing else is gain, so don't think this is an easy way to level up your Yo-kai.
The Yo-kai befriending (catching) aspect does need some work. You have this nice Medallium (book with a list of Yo-kai you have seen/befriended), it doesn't say the best way to catch the Yo-kai is. You can feed Yo-kai food to increase your odds of becoming friends, but the book doesn't bother to say what food they like. Some give hints (some of which are really bad hints) while others say nothing at all, and you have to guess or just hope you can get it without food.
It'll take you a while to unlock all 387 Yo-kai. The game is teetering on fun and boring. A better combat system versus A.I. and a better way of knowing which Yo-kai like what, would go a long way to make it feel like you have the skill to gather these guys, rather than it being random and a simple battle.
A good online battle system is what makes the game worth it. If you like PvP, the grind to get there is worth it. If you just want a solo adventure, you can do better else where.