A Golden Wake interprets a rich history in its chapters and paints an image of the best and worst of the 1920s, and while its overly-easy puzzles didn't really add to the story, I felt a stronger appreciation for that era after playing through it.
The game starts not so good, the story is pretty dull, the puzzles are weak and way too easy and the main character is extremely unlikable at first (the top of this being the "inspection" scene, it's something that really disgusted me). It's just... not that fun to be a real estate agent.
Then after a while it picks up. Sure, the puzzles all remain way too easy but the "seller intuition" is a pretty nice mechanic that sadly doesn't get used as much as it should have. The years-spanning story becomes quite interesting and you get to care for the characters and what becomes of them. Especially considering that most of them are historical figures and the plot is based on real facts. And this is the game's strong side: it's historically interesting (every now and then I went to google things I saw in the game) with a great and underused setting. And the music is pretty good.
So... in the end, I had fun and learned something too. Definitely a good adventure, but could have been so much more and it's not on par with the other Wadjet games
A Golden Wake is very sober, very grand, but it has a lot of pitfalls, both when it comes to actual gameplay mechanics and to its story, which has a couple of misses. But overall, it offers a pleasurable and, most importantly, memorable experience, with some pretty sharp and witty writing, and a flavorful depiction of a fascinating era.
SummaryA Golden Wake is a nostalgic adventure that spans two dramatic decades in American history. Set in the era of Gatsby with a plot that includes real people, locations, and events, A Golden Wake has story- and puzzle-driven gameplay, retro-styled pixel art, and a point-and-click interface reminiscent of classics like King's Quest and Monke...