And Then There Were None is, as the developers hoped, a "loving tribute" to the classic Agatha Christie novel on which it is based. With a sterling script, fascinating characters, superb voice acting, beautifully detailed graphics, and sensibly practical puzzles, it ranks among the best adventure games of the last couple of years.
A good time, although the gameplay mechanics drag down what could otherwise have been a great title. The puzzles are varied and challenging, the graphics are (mostly) of a good quality, the inventory and journal interfaces are well-organized and intuitive, and the voice actors are believable.
It is slightly let down by some rather pointless puzzles, a few frustrating moments where it’s unclear what you have to do to progress, and the rather lacklustre character graphics. In essence, it’s a rough diamond – nice, but missing a lot of polish.
Text can't be skipped, which may be fine for a dramatic piece of dialogue, but is eminently frustrating when you're having to wait for your character to lengthily tell you that you can't do something for the umpteenthmillionth time.
SummaryIn the classic story And Then There Were None, 10 people, each with something to hide and something to fear, are invited to a lonely mansion on Shipwreck Island by a host who, surprisingly, fails to appear. On the island, they are cut off from everything but each other and the inescapable shadows of their own past lives. One by one, the ...