That idea of never being comfortable with how the game is unravelling is something that feels quite unique and it’s extremely well imagined here. Plenty of survival horror games have you feeling vulnerable as you essentially fulfil the role of a hero but things are different here. In Alien: Isolation you’re not the hero, you’re the prey.
Um jogo senssacional, com a inteligencia Artificial mais perfeita nos jogos de terror. Uma experiencia unica nos game, com uma criatura perfeita como perseguidor.
Alien: Isolation might lose you with its humdrum pacing and emotionless character, but in its many shining moments, you’ll catch yourself anxiously biting through your fingernails in absolute terror and dread.
There have been a handful of Alien games over the years, but none have delivered an experience so close to the intent of the films as Isolation. With visuals authentic enough to have been ripped right from the movies and a terrifyingly intelligent monster as the primary antagonist, Alien: Isolation makes for a memorable experience, and clear proof that Colonial Marines was the fault of the developer and not the material.
Alien: Isolation expertly captures the look and feel of the Alien universe, and The Creative Assembly's AI-controlled nemesis is an inspired move that will inform the survival horror genre, but the game is held back by some poor characterisation and storytelling.
When the game works, it is head and shoulders above any other title that uses the license. When it fails, however, it descends into frustration and tedium.
It’s a bad sign that the weakest parts of Alien: Isolation are the parts with the alien. You’d think getting that right would be a priority. Instead, the best parts of the game involve running around space corridors and turning space handles and flipping space switches and pressing space buttons and getting through space doors and turning on space generators. But then an alien comes along and forces you to play something else entirely.
I absolutely loved everything about this game. The atmosphere kept my adrenaline going and my need to survive. Only one other horror game got my attention and that was Dead Space. I have played this game several times and will again in the future. I'd love to see remaster or remake for the newer consoles. Thanks to everyone who made this game one of my all-time favorites
I recently replayed this game having knowledge that I loved it the first time through when it initially released. I do really love the majority of this game however the fear factor fades after possibly half way through as you get used to the xeno being around by then. The AI for the xeno is mostly amazing and it is clear they put all their effort into that as the AI for the droids is pretty awful as they forget you pretty easily and they are pointless to fight better off just running past, the scavengers are also annoying and have clunky shooting and running like a Bethesda game. The game overstays its welcome and the final 2 hours are a drag to get through.
I had fun with Isolation when I played it back in 2014. The biggest thing going for it is atmosphere, which is amazing. You're constantly stalked by the alien and it puts you in panic mode many times throughout. The story isn't anything special but the gameplay carries most of the weight anyway. If you enjoy stealth-horror games, this one does not disappoint.
A very contrived game that is kind of immersion breaking due to the Alien parts. The Alien doesn’t work in an Alien game. It moves all wrong on hind legs like a Tank and no wall crawling. It’s a one hit kill monster with god mode infinite health that cheat teleports all over the massive space station. When ever the Alien(s) appears it’s very contrived and immersion breaking.
Don't get me wrong it is cool to see all the Alien the movie style of analogue tech in a computer game. The game is is ok when facing off against humans and kind of fun when facing off against androids. At least the player has a fighting chance against those foes they can be killed/destroyed.
The clunky UI makes the player move like a geriatric. Yeah I get the limited save options at certain points was to create a certain amount of extra tension. As opposed to save anywhere at any time, but I found it just time wasting annoying and cheap when dying to the instant kill, god mode, cheat teleporting Alien.
Every games seems to need the obligatory crafting element these days, but it makes sense in a survival game using makeshift gear. Just throwing the very limited survival resources at the invulnerable Alien in god mode was a pointless drain. I only found the flametrhower the best quick fix to shoo the gawd damn thing(s) away anyway.
A missed opportunity for a really great game let down by really bad and cheap Alien game design.
SummaryAlien: Isolation is a first-person survival horror game which captures the fear and tension evoked by Ridley Scott’s 1979 classic film. Players find themselves in an atmosphere of constant dread and mortal danger as an unpredictable, ruthless Xenomorph is stalking and killing deep in the shadows. Underpowered and underprepared, you must ...