BattleBit Remastered remembers what made Battlefield games great in their heyday: there are no flashy scripted tornados, just big maps teeming with combat hotspots and myriad destructible buildings. That kind of throwback fun shines through even the basic graphics, highlighting how this kind of gameplay was never about realism so much as it is goofy combat chaos with a ton of people. So it’s an easy sell for anyone looking to jump into hectic, squad-based action with hundreds of other players; whether for a few minutes or a few hours. Naturally the early access version isn’t fully cooked yet, especially due to some underbaked mechanics like stupid-fast running speed and clunky vehicle controls. But what already exists is an impressive first swing at what could become a much more comprehensive tribute to the Battlefield series, and even in its current state, it’s already one of the more captivating multiplayer shooters on Steam right now. [Early Access Provisional Score = 70]
Even with its rough edges, Battlebit Remastered is doing an amazing job of recapturing the feel of Battlefield’s good old days. A lot has changed since 2010, and you might not be able to get the old Battlefield squad to come out of retirement — but if you’re looking to try, Battlebit Remastered might be your best shot. [Polygon Recommends]
This game is providing so much fun: Proximity voice chat, which is also global; All kinds of vehicles, even drones; Advanced weapon modding; Cool weapon progress system; Movement.
Movement in this game is extreme. Extreme air acceleration, anim-cancelling, you can outplay opponent just by jumping and strafing around while spamming at him.
More than five years in development is noticable.
Also worth mentioning - its the only *good* game worth playing in such art-style (like unturned and others are in the same art-style but its "doodoo")
It's something new, for sure! This is exactly the kind of game developers we need. Who make games with love and think about their audience. If you are not into Battlefield, then download this game and you will feel the fresh air.
The game has decent shooting and was enjoying for the most part, but I'm moving this game down from 9 to 7. People are just spamming reports non-stop to the person up in the leader board and actually succeeds in banning them. It says they are sent into review, but there's no way they're going through all of it. I think it just auto 24hr/perma ban at certain threshold.
Edit: WTF is is this claymore meta. I literally cannot go through bushes.
I was attracted to this game because everyone kept saying this is the new Battlefield. While the match design is exactly what Battlefield conquest has always been - you have points that you have to capture, your team has a set number of tickets, each death costs a ticket, the team that loses all of their tickets first loses. The gameplay itself, not Battlefield. I always associated Battlefield with something that is heavily squad based, and you and your squad use tactics to approach certain points, whether its by flanking enemy defenses or collaborating with other squads on the frontlines. After 6 hours of playtime, I never felt that at any point. This game is far more of a reflex/twitch shooter in a large open map. While this isn't necessarily a bad thing, I can see this being pretty appealing to hardcore shooter fans. The map design is somewhere in between very good and completely absurd because they reward taking pot shots out of windows far too much. Most of the experience has been getting shot by a sniper from across the map, getting lasered by the twitch shooters hanging out in windows, or not having fast enough reflexes to get the first shot off while navigating narrow hallways. There is an audience for this game, but its not your average person.
What I really appreciate about the game is the progression that has been long lost in shooters. You unlock guns by playing the game, you unlock attachments for your guns by using that specific gun more. I should not be this impressed by this, but the progression feels so good that I realized how ridiculous progression in other games is these days - whether its unlocking through ridiculous challenges that make you play the game unnaturally or through microtransactions. This game keeps it simple. The graphics are largely fine, I don't have an issue with this style of visuals, but it does interfere with some of the open environments because your character blatantly stands out against the plain background, which again, attracts those potshots. A game with a large open environment benefits from trees, bushes, tall grass, etc. The sound design is fine, it does the job, but man do the sound effects get repetitive. I do miss the 3D sound and high quality audio of modern shooters, because this gets bad really fast. I loved the proximity chat, the death chat, all of that made for some really cool and hilarious moments with random people. Unfortunately it doesn't really save the game.
This game has an audience that would appreciate it for sure. But not your average person, because when you boil everything down in this game, its just a basic twitch/reflex shooter. The novelty of the simple graphics and sound is pretty neat at first, but even that becomes a hindrance.
It works. Proving the point that gameplay is everything. Visuals are 2nd.
However current implementation leaves lots to be desired. There is to much chaos. I have already noticed that people who are top scored are always run&gun ninjas, that takes adventage of this game's poor situational feedback for the player. You can run in between enemy players and only those who see you (and notice you arent teammate - in time of their death usually) know you are there. That means you can get multiple free kills untill someones catches you or you run face to face with several enemies at once. Cause even tho you are running and gunning within enemy ranks, there is no info for opposing team what is going on. In real life situation everyone would know about it due to communication and pinpoint your current location and stay on alert. In casual video game there is no communication. Hence usually games emulate communication via in-game systems of identifying and showing threats to stop such silly situations by showing red dot on minimap or even 3d overlay. In here its just abuse of lack of any feedback. To much Quakish and CODish chaos, to little Battlefieldish and Arma'ish. To bad i coudlnt refund it after 6h - its just not my kind of shooter, where SMGs and hip shooting lunatic ninja rambo style rulez. Whole tactical depth down the drain. All you have here is game of who can suprise who. The less tactical and reasonable way you play, the more chances you will suprise enemy. Game rewards suicide infiltrations and punishes for attempts of tactics.
At first it was fun because of the proximity chat, but the gameplay itself really ****. Maps are horrible, spawns are horrible and the time to kill is way too fast. 90% of the time i die within the first 10 seconds of spawning and because the time to kill is so fast i have no time to get to cover or to shoot back. Youtubers made it look like this game was the battlefield killer but its really just call of duty on a big map and with vehicles. Game is fun in the first few hours but after that you will see that the game just kinda ****.
SummaryBattleBit Remastered is a low poly FPS that aims for a massively multiplayer experience with up to 254 players in a single server. Fight on a large battlefield with ground vehicles, boats, and *air support. Create your own strategies to win in a near-fully destructible map.