Juego épico de disparos aunque ya bastante anticuado, aún así no te cansa **** doy 10 puntos por los buenos y menos buenos ratos que me hace pasar pues al ser muy competitivo te llegas a frustrar cuando no le vuelas el cráneo al enemigo... xd
Counter-Strike: Source is, once you've gained a knack for it, the most consistently rewarding and surprising team-based shoot-'em-up available on the PC today. It's been dressed up nicely for its relaunch in 2004, but it wasn't broken, and Valve hasn't fixed it.
As used in CS: Source, that ground breaking physics engine is just gimmickry. Likewise, no attempt has been made to make the robotic hostages lifelike. So much for "HL2's" ground-breaking AI. But we have a confession: we just can't stop playing it. [Dec 2004, p.85]
Valve has done a sterling job of moving a flagship franchise over to a new engine. Whilst the gameplay guts come over correct and intact, (which may disappoint some), Counter-Strike: Source is an even more engrossing and captivating experience, capable of sapping hours of your time, and even the worst "1337 g33zers" abusing voice chat can't spoil the fun you'll have with it.
SummaryValve has taken a large selection of the maps from Counter-Strike 1.6 - Office, Havana, Italy, Aztec, Chateau, Cobble, Piranesi and of course eternal favourites Dust and Dust 2, and recreated them for the source engine. This means all new textures and major aesthetic changes with more complex buildings and scenery. In addition, the level...