My final thoughts on my overall experience with Dying Light 2: Stay Human remains positive. Seeing some coverage come out and be turned off by the bugs and issues that were pre-release was expected, but disappointing since I had faith that Techland would stay true to the fans and make sure the experience is covered top to bottom with prime support for the players and community. I commend the entire development team including Lead Designer Tymon Smektala for being engaged with the community leading to the release and listening to what they all have to say. It shows in the final release and look forward to spending even more hours in Villedor for years to come.
Dying Light 2 is a bigger and bolder sequel that improves upon the original in every way. Not only does it have one of the most enjoyable traversal systems in any game ever, but it also provides players with interesting characters and quests to break up all the running.
Dying Light 2 ups the ante from the original in almost every way, offering more satisfying parkour, combat and enough jump scares to make you never want to walk in the darkness ever again. A worthy and essential sequel.
Dying Light 2 Stay Human is another exhilarating parkour and zombie-pummeling playground from Techland, although at times, the seams holding it all together are a bit obvious. Given the game’s glitches, minor gameplay annoyances, and crudely bisected story and world, reports of behind-the-scenes issues feel all-too-plausible. That said, the foundation here is rock solid, and Techland has proven they’re capable long-term builders, so I’m confident Dying Light 2’s embers can be stoked to a full flame in time.
Dying Light 2 is a super solid follow-up to the 2015 original, building upon its fantastic gameplay loop with new traversal options for even more parkour fun. It's extremely disappointing, however, that the narrative and open world promises Techland made in the lead up to launch haven't been realised. Your choices don't have nearly as much impact as we would like, and the map is much more rigid than pre-release footage would have you believe. Still, Dying Light 2 feels awesome and empowering to play, and that can go a long way.
Overall, I really liked this game. Actually, I'm a huge Dying Light fan and I specifically put this one on hold until I knew I had the time to play it without interruption (and I'd heard some patches came along). Great world, great story, and fun parkour par usual with this game franchise, but they did one thing that honestly is almost unforgivable: they changed the grappling hook to something incredibly buggy, sub-par, and an overall wet rag when it comes to game play. The grappling hook was so fun in the last game. If you were looking for a fun whirl around the city for side quests and looting, it was the best; or you could go full parkour for a different game experience. The open world in DL2 is so large and I was looking forward to that experience with the gorgeous graphics. It was a real let down that the parachute just didn't make up for. I really hope they go back to the original grappling hook in the next game. There were also several other bugs in the game despite the patches, and nothing is quite as sad and being frustrated with a game that has great characters, a fun world, and *could* be an excellent play if developed correctly.
The movement is much more fluid and fun than the first game, the world is larger and more varied, but the story **** ASS, I can't care about any characters, the ending is contrived and cliche, and the zombies barely pose a threat once you're like 10 hours in. The first game did a really good job of making nighttime terrifying, in this game it's more of an annoyance than something to be afraid of.
SummaryTHE FATE OF THE CITY IS IN YOUR HANDS It's been 15 years since humanity lost to the virus. The last great human settlement exists within an unforgiving, infected world, plunged into a modern dark age. During the day, bandits, factions and starving survivors roam the streets scavenging for scraps - or someone to take them from, by violenc...