My final thoughts on my overall experience with Dying Light 2: Stay Human remains positive. Seeing some coverage come out and be turned off by the bugs and issues that were pre-release was expected, but disappointing since I had faith that Techland would stay true to the fans and make sure the experience is covered top to bottom with prime support for the players and community. I commend the entire development team including Lead Designer Tymon Smektala for being engaged with the community leading to the release and listening to what they all have to say. It shows in the final release and look forward to spending even more hours in Villedor for years to come.
Dying Light 2 is a bigger and bolder sequel that improves upon the original in every way. Not only does it have one of the most enjoyable traversal systems in any game ever, but it also provides players with interesting characters and quests to break up all the running.
Dying Light 2 ups the ante from the original in almost every way, offering more satisfying parkour, combat and enough jump scares to make you never want to walk in the darkness ever again. A worthy and essential sequel.
Dying Light 2 Stay Human is another exhilarating parkour and zombie-pummeling playground from Techland, although at times, the seams holding it all together are a bit obvious. Given the game’s glitches, minor gameplay annoyances, and crudely bisected story and world, reports of behind-the-scenes issues feel all-too-plausible. That said, the foundation here is rock solid, and Techland has proven they’re capable long-term builders, so I’m confident Dying Light 2’s embers can be stoked to a full flame in time.
Dying Light 2 is a super solid follow-up to the 2015 original, building upon its fantastic gameplay loop with new traversal options for even more parkour fun. It's extremely disappointing, however, that the narrative and open world promises Techland made in the lead up to launch haven't been realised. Your choices don't have nearly as much impact as we would like, and the map is much more rigid than pre-release footage would have you believe. Still, Dying Light 2 feels awesome and empowering to play, and that can go a long way.
Dying Light 2 is not the best game. The plot disappointed me, maybe it's because I was expecting a very good game and all I got was an average one. I consider the world to be much more interesting than in the first part, but this is probably where the visible advantages of this game end, because the rest is simply average or bland. As I mentioned, I was very disappointed with the plot. The second profession was the skill tree, which, as a player who loves RPGs, I pay special attention to. The tree develops combat and course, after about 20 hours of the game, subsequent skill purchases were not a pleasure and did not satisfy. These were "just to buy" purchases. Zero creativity on the part of the developers in this part of the game. The blueprint system could be interesting, but it is spoiled by poor game balance and from the middle of the game it becomes too easy (30 military first aid kits). Ultimately, to sum up: I was disappointed!
Infelizmente a sequência decepcionou na história, arvore de habilidade, gráfico estranho com cores muito exageradas. O jogo peca muito naquilo que é seu diferencial que é a falta de verticalidade pra fazer o pakour. Na segunda etapa a verticalidade aparece, mas ela é sempre mal distribuída. No DL1 tinha altitudes que se você tivesse o gancho chegaria rápido mas não te impossibilitaria de não conseguir. Itens de residências elementares achei totalmente desnecessário, não usei nenhum. Poucos personagens são interessantes. Reciclagem de ambientes é nítido, repete bastante. Mesmo depois de um ano ainda tem alguns bugs. Infelizmente a sequência não faz jus em tudo que o o DL1 fez. Torcemos que no próximo game possamos esquecer esse DL2. E sentir novamente tudo que o DL1 nos proporcionou.
SummaryTHE FATE OF THE CITY IS IN YOUR HANDS It's been 15 years since humanity lost to the virus. The last great human settlement exists within an unforgiving, infected world, plunged into a modern dark age. During the day, bandits, factions and starving survivors roam the streets scavenging for scraps - or someone to take them from, by violenc...