I'm hesitant to write a review with the game only out one week, since so much of it relies on the community contributing content. I love the idea and have found the game genuinely motivating, and it helps spark creativity. But I'm skeptical with only three worlds to explore and only a dozen or so writing prompts. This feels like a good first step toward a grander experiment. This sort of game would have been glorious in my high school days, I never found much inspiration when the English teacher took us outside for "free writing." More worlds and more prompts would be great. There are also a handful of buildings you can enter on each world, but they're mostly for show and offer little to the experience (I'd rather have forks in the road that take me to a whole nother part of the world). Also a more streamlined system for revising your own work, it's clunky to have to go back to the same world, or look through each one to find a work that you want to edit/publish.
Unfortunately so far I have found no commendable writings by other players, most are bad jokes and attempts to be crude. Hopefully this will change over time as more people submit and rate other works.
If you have even a passing interest in writing, this game is a great way to exercise your creativity (it's particularly good for poetry imo).
The latest from Dejobaan therefore seems like a stepping stone, a strong premise and peaceful beginning with little longevity and little to do outside the foundation of the game. You have to wonder if there will be more to write in the future.
There is potential for a great creative tool in Elegy For A Dead World. Anything that can give more people inspiration to write should be supported. However, without a way for players to interact and respond to others, they have no concrete method of learning where their strengths lie and what they need to improve.
Game: Elegy for a Dead World
Publisher/Developer: Dejobaan Games, LLC
System: Steam (PC)
Total Score: 41/100
Value Score: 4.1/10
• Story: 6/10
• Characters: 2/10
• GamePlay: 4/10
• Graphics: 8/10
• Sound: 7/10
• Music: 5/10
• Length: 2/10
• Replay Value: 1/10
• Player Value: 1/10
+Unique style to create your own narration or story which can be read by other players
+Fantastic looking visuals and environment
+Great sound effects that go well with the enivonrment
-Way too short, can be finished in 25-30 minutes
-Only 3 worlds that you can visit
-No characters, no voice acting and barely any presence of anything "alive" in the game
-Barely any content in gameplay
-Achievements almost impossible to get due to requirements (1,000 people reading your story)
Walking Simulator is a derogatory term, an insult. This game exemplifies why.
You won't be able to be cheaper than that when you code your own game. Side-scroller, keyboard only, very short, empty world, lifeless, nothing to explore, nothing to interact with, no running...
You can sit anywhere though. That's your clue for how lazy the makers are.
The realisation of this would-be game took about 1% of the time of that of most free games. It's not free though. It's not cheap either. 15 US dollars 6 years after release, it's unbelievable. Some people have no shame. Whatsoever.
SummaryThree portals to long-dead civilizations await you. Your job is to explore these worlds, write about what you find, and share your stories with the rest of the universe. Other players will read what you write and assess it. Your goal is to write something so moving that a thousand others applaud you. Each of the three worlds was inspired...