It's really difficult to hate on much of anything in Everybody's Golf for the PS4. It's an addictive, enjoyable golfing experience "for everyone" with plenty of replay factor and the added hook of daily challenges which should funnel players into the online modes. We're certain that veteran Hot Shots Golf players know what they are getting into with Everybody's Golf and hopefully potential newcomers will be enticed by the very reasonable $39.99 price tag.
Everybody’s Golf is engaging for players of all skills levels and it does a fantastic job at easing players in. Simple mechanics ensure anyone can play, but additional shot types add extra layers of depth and strategy. A steady stream of rewarding unlockables is bolstered by seamless online integration. Even if you don’t like golf, Everybody’s Golf is worth the time.
The series returns with a great game, that doesn't evolve the formula much, but tweaks it to keep it fresh. It's a shame that it comes out in such a busy period, since many people may overlook it blinded by the other big names.
Everybody's Golf takes a fresh start by going online and enhancing its progress system. The Turf War mode is a fun way to change your approach by going so much faster than usual, and this time you have to actually use your stuff to make it better. Wherever it is your first time going for a put or not, it is the most fun you can get with a golfing game. However, its limited number of courses and its clumsy design might miss the boat...
I do love this series and I certainly didn’t have a bad time playing it, but this entry is lacking in the pizzazz that the earlier entries had. The Golf Island overworld adds nothing to the experience, and the amount of grinding to unlock new things is downright ridiculous. That said, the core golfing is still highly enjoyable, it’s nicely priced nicely at $40, and frankly, there’s no competition on the market. As such, Everybody’s Golf is everybody’s golf by default — newcomers will find it solid, but longtime fans like me might wish for days gone by.
Hot Shot Golf Fore! is still today the best game in the franchise.
This game shines in on-line features, but it´s too easy when playing offline again the CPU.
Please, use the updates to improve this challenges!
Great game overall, the presentation is really good, keeping all the good aesthetics from last games.
Video game golf hasn’t changed much in the 30 years I’ve been playing. Timing of clicks or button presses on a power bar is the core mechanic. I enjoy this game’s implementation which is fair and fun. What I dislike about this game is that only one course is available when you start and you have to grind for hours to unlock the others. Why?!? It serves no purpose other than to limit the players enjoyment. With all the courses unlocked this game is a 9/10 but with the course unlock frustration it’s a 7.
I can honestly say that after playing a few Hot Shots golf games I came into this game with high hopes only to have those hopes dashed to bits. Maybe that's my fault since I played most up to this point like giant mini golf courses, using mountain bounces and hills to hit greens long before you were suppose to. sure you'd be like 100 ft. from the hole because aiming your ball down a mountain hill isn't exactly accurate but it sure was damn fun. This time around it seems more...serious, but still cartoon-ish. Most short cuts and bounces have hazards placed there for the sole purpose of stopping you from using them. Cattails in the water, that 1 tree all by itself in the middle of the course and hanging at an angle to stop your ball from reaching the green, and the list goes on.
I won't say there isn't enjoyment to be had here but a lot of what I wanted and expected just wasn't here and some of the courses are just plain mean to people who want to use shortcuts.
Also 3 taps for putting is just plain dumb and a waste of time when putting from 3 ft or lower as you have to wait for it to go alllll the way up and back down. Unnecessary addition to a fun golf game.
It's a step back from out of bounds and has some serious pay to gamble at a chance to win loot box esq issues when it comes to online play.
The core gameplay is great, it's looks and feels like all the great HSG games of the past. My only game play related complaint was the removal of advanced swing, I had to adjust to my one and only option of traditional, this was forgivable and I learned the traditional style pretty quick and I thought all was well. I enjoyed the single player game until near the end when you get rewarded your first set of custom clubs that need to be upgraded. At then end of the single player game you unlock special tours that let you earn gems to upgrade the custom clubs. Thing is once you get that far those tours aren't fun or challenging, just a grind to try and earn gems. A serious slow grind! Or you could pay to upgrade them. But here lies another issue, upgrading them is randomly generated and you could spend the money or grind it out and end up with custom clubs that still won't let you compete against the 90% of people who play online with maxed out custom clubs. This is my issue, single player is fun and all but online is where this game shined for me in the past. Once I've played through the single player and learned the mechanics and courses I want to hop online and have some real fun competing against real people. But online is a bare bones version of what it was in past titles, no graded tours just four man lobbies with everybody rocking maxed out custom clubs. Online is pitch and putt pay to win garbage.
Give us graded tours keep this dirty custom clubs far away from those tours and the score would get a bump to a near 9. As is this game is yet another eg of a beloved series ruined by the all mighty dollar.
I waited for the latest Hot Shots Golf to come out, so much so that it was my very first pre-ordered game, only to be disappointed. I don't quite understand the 10's form other reviewers.
For starters the graphics. Uninspired to say the least. The characters had me wondering if I was on a PS4 or Nintendo Wii. Not even Wii U. Don't get me wrong, I wasn't expecting real to life characters but I was also expecting a step up from Hot Shots. Give me some sort of feeling like I'm on a next gen system. Clothing and hair physics...Something.
Next is dialogue. Not sure why the dialogue box wasn't narrated but it wasn't. It's not that I had to read through them, but again it was the feeling of being in 2000, not 2017.
Lets get to some game play. Three tap putting?!? I nearly lost my mind. Why?!? Was that a big complaint that there needed to be more button mashing? Not to mention timing/delays seem to be a little suspect too.
As I haven't done the online portion of it yet, I'll touch on the match play and tournaments.
**** are all four golfers out at once as if it's speed golf? Is it a way to distract from the lack of effort put into each character? It definitely is distracting when getting up to hit. Especially putting. Which leads to the left to right break indication on the greens. It's way too hard to see the left to right that I had to zoom down to the ground to watch for the faintest little dot moving left to right.
Match play has been easy and to only get their costume, which I can't wait to put on skirts and run around in "cosplay" as a male avatar. Lots of sarcasm there if you didn't pick up on it.
I'm struggling for something good to say about the game so far and I guess I could say the scenery is well done. Also the club progression seems to be interesting. Do well with certain clubs and get "rewarded". Not a bad touch. A Golf Clash type system is motivating, but this is a good start.
They stripped away all that was good about Hot Shots and appear to have started from scratch and it feels like a full blown fail. Not only am I disappointed that I spent money on this, but I'm more disappointed that it's not fun after all the changes they made. Changes that didn't make the game better. This may have killed the franchise for me and it saddens me to say it.
You've guessed by now that I don't recommend purchasing the game, especially as an early adopter, but it might be worth looking into later after some, a lot of, updates.
SummaryStep on to the fairway for a unique blend of deep golf mechanics and quirky visual style that the beloved franchise is known for. Entering the clubhouse is a variety of new features, including the chance to create and customise your own golfer, with an assortment of tasks to play and level up their skills with. Fancy a stroll around the ...