Playing Exile’s End involves a lot more aimless running around than it should. It’s frustrating because these are all problems that have been solved as the Metroidvania genre’s developed over the years. When it’s allowed to shine, it’s a wonderful game that almost rivals the original Metroid, I just wish it didn't spend so much time getting in its own way out of a commitment to dated ideas about difficulty.
If you just want to play a game that brings you nostalgia, you want to know what it was like to play a game 30 years ago or you just want to show your kids how good they have it – Exile’s End has faithfully recreated that. Just know that’s what you’re getting into if you decide to.
Exile’s End is not a bad game by any means, but it never really reaches the heady heights of its influences. In what is so obviously a labour of love, this is a shame, but such is the risk with such blatant nostalgia. Often, going back is not a good idea.
SummaryEXILE'S END is a platformer with exploration elements set on a dangerous alien world. The game was developed by one-man indie studio Magnetic Realms with art, cutscenes, and music provided by legends of the 8 and 16-bit eras from Japan. It draws its thematic influence from the science-fiction films and anime of the 80s and its gameplay f...