With gorgeous sound and visuals, immersive and expansive modes for single players, captivating multiplayer options, a rewarding economy, and a staggering amount of cars and tracks, Forza Motorsport 6 delivers a powerful racing experience. It single-handedly makes the Xbox One console appealing, and is a no-brainer “gotta have it” title for those that have Microsoft’s gaming machine in their homes.
Segundo Forza Motorsport que eu completei, certamente melhor que seu antecessor, em questão de detalhes o jogo o supera, os ambientes domésticos do jogo são além de mais atraentes visualmente, são mais vivos, isto faz o jogador muitas vezes reparar não somente no veículo que está lá, mas também nos detalhes dos ambientes retratados! O número de carros é superior ao do Forza Motorsport 5, e são além de mais detalhados, são melhores de se pilotar, tendo carros mais difíceis de se controlar como o Ariel Atom no Forza Motorsport 5, sendo mais fácil no sexto game da franquia. O modo história é fantástico embora siga o mesmo caminho do seu antecessor, corridas com carros de diferentes épocas em circuitos fechados ao redor do mundo. Mas o que certamente me conquistou mais neste game foi a sua sessão de eventos de exibição, de corridas de resistência a eventos TOP GEAR, todos muito equilibrados e levando o jogador a diversas experiências incríveis atrás de um volante digital, fico triste pelo game não estar mais na loja virtual do XBOX, o que não me permitiu adquirir seu conteúdo extra e portanto não tive o prazer de conhecer o que certamente seria a melhor parte da experiência, as DLC " Porsche " e " Nascar ", porém não oculta a grandiosidade do jogo em seu modo padrão.
Turn 10 makes amends for a lackluster fifth installment with a solid racing game. Packed with 26 tracks both old and new, and 460 cars makes this a massive game. The driving and feedback is better than ever before, and night and rain has a huge impact on the gameplay. Forza has never looked better.
sem duvidas melhor simulador de corridas!, grande variedades de carros e pistas, simulação de dano e obstáculos na pista a linha forza são os melhores jogos que corridas simulação e arcade que temos hoje em dia
Forza 6 is a solid racer that will entertain for hours. I would like to see hostable public lobbies as an option, to boot out "crash racers" that can make online racing frustrating. The auto match making system works well though. I might pick complaints as time goes on, but one can with everything critically and to be realistic, at the price it is now it's a bargain.
If enjoy GT7/Forza in general/simcade racers go for it. If enjoy linear career modes/less car detail event entry racing games enjoy.
Wasn't fan of some ideas/directions. Singleplayer only review, no expansions/multiplayer. Bought FM6 to complete the series (only FM1 to go) & see what changed from 5-7 as never owned 6&7 prior. 6 the last Xbox One to get.
For singleplayer offerings you have the career, showcases & arcade.
Intro videos play per tour volume/narration overview for each car class with nice personality of narrators. Same FM5 & May/Hammond.
Can choose between any of 6 car classes per tour (swap whenever it lets you for a tour, 3 tours per volume and 5 volumes.
Car class swapping is optional to repeat each tour with another class.
17% appears after the first tour run.
Repeating while optional I think is weak to offer content.
FM5 may look like it had less (even if sometimes 100 events) but it sprinkled signature, high/low PI score, auto cross & more in-between, these events have been moved to showcase.
So it's only racing & only 'same order of tracks' so if get bored/struggle to progress on tracks this is why, do the showcases whenever feel like it/when they unlock.
Some unlock from other showcases but most do the career mode.
If preferred giving up on a car class like FM5 well can't really. You can I think change the car class but you aren't changing the track in FM6, in FM5 you could pick any car class championship whenever you wanted, come back & your fine.
When you finished the major events you had optional race ones & can redo them but they were all flexible afterwards, FM6 is not flexible & tells the player what to do.
Showcase doesn't tell the player what to do just set the scene (history, endurance, cone events, etc.) to have fun. Or FM7 whatever race/special events and car needed. FM6 is very restrictive.
If want a straightforward/hand holding career by all means.
Compare to PGR2, track/event variety even if car class limited. no PI/PP. I think a bit more flexible in track selection not only car selection/car class focus.
It is very much focused on car classes. If you don't want menu jumping that's fair. If you don't want car details of this HP, K cars, tyres, country only, etc. Then you'll enjoy it.
If you want to enjoy events with those requirements like GT games or FM1-4 to go about events & strategy limits or the FM3&4 calendar 3 choices/all events list yeah you don't get that here so you might not enjoy this game.
Night events are hit & miss. Cool idea to return. The cosmetic option makes the lights break so good luck driving. :) Just word of warning.
Track selection is good. Personality is there.. Some old tracks don't return, but some new, some returning. Many layouts. Many real circuits, some good city tracks.
No touge/hillclimbs events/locations but many modern racing games don't offer them (some do drift still) as I assume open world ones fill in that gap instead? No idea.
PI score like usual. Like gear score if familiar with shooters/RPGs.
I look at the car stats not these ranks. Tuning helps but I just went high stat stock cars. Cost vs tuning parts to fit rank ceilings for events wasn't worth it against opponents (that & Forza auto-tuning exists still I think with roulette cars, not dealership).
Roulette is new with 1 of 2 level up systems. Still manufacturer discounts for cars level up, roulette for player level.
Varies from credits, cars & mod packs. Progression can be broken.
If want a fast car well, use it in multiplayer/arcade as class isn't likely open in career tour/volume yet (I think) (PGR2 had quote of fast cars not accessible from start, so 3 fixed that with open approach) as far as it seems. To me this is odd.
**** got the right cars 'in order' in FM1-4, FM6 1hr into game a supercar roulette can't use?
2.GT7 has a similar roulette & invites to cars/car parts. Gladly FM6 has none of that.
Mods are tweaks. More weight for credit payouts, more grip/more grip on a track, that kind of thing (are other types just picking a handful). There are Green, Blue & Purple. Blue & Purple are more involved positive but a negative catch. Can only use 1 of each not 2 green/blue/purple.
Other than weight during a Raptor showcase event I didn't notice any different. I could not beat the event with the mod installed, when removed had no issues. Grip may be there but didn't notice.
Use mods if wish, can go without them. Driving model/physics/graphics/damage model are fine no complaints there. It's similar to FM5. FM6 to me is FM5 remixed/few new features.
Damage model, auto brake, sim/arcade driving feel & other settings still here & offer xp/credit differences to be easy/hard.
AI/drivatar difficulty was ok. Almost struggled with bit above average (in the intro), kept it at normal level/sometimes lower to see how it varied throughout rest of game.
SummaryMore than 450 cars all carefully recreated and customizable, and complete with working cockpits and full damage. Tour twenty-six world-famous locales including Daytona, Le Mans, and more. 2-player split-screen racing, 24-player races, and realistic Drivatar opponents deliver packed tracks and action.