FreezeMe doesn't hide its references to the great platforming classics of before, blending them with a contemporary game that involves a lot of pigs and freezing enemies through a camera. While its camera angles and jump mechanics need improvement, this is a delightful platformer that will appeal to both the players familiar with the classics and those who are giving their first steps in this style.
Fans of Nintendo 64-era 3D platformers will find it hard not to enjoy FreezeMe. The level and character design, mechanics, music and structure are all love letters to the seminal N64 launch game.
I say ten out of ten, the music is good and it plays a lot like Mario Sunshine/64, a little buggy and the camera had the x axis wrong but I changed it via options and it is working perfectly
Went in skeptical, but this is definitely a worthwhile 3d platformer. Its definately a homage to 3d platformers of the 90s-early 2000s, while blending some new ideas from recent platformers. The 'freeze' through the camera, controlled by the gamepad requires some precise usage, but works to freeze things within your environment. Numerous bonus levels for those that collect enough tokens/items in game.
A game that invokes nostalgia is one that we can all look fondly on, and FreezeMe incorporates some of its own style in, making this game feel like a new adventure. Perhaps too much Mario 64 can be felt in this game, which kind of holds the game back from going in to its own realm of fun, but it does not stop the player from experiencing a joyful adventure.
FreezeME probably won’t go down as being one of the greatest games in eShop history, but I can say that considering this was almost completely created by just one guy, it would be a lie to say that I was completely let down.
It seems harsh but Freeze Me is ironically dull, repetitive beyond repute, as well as clunky in both camera movement and basic character manoeuvring. I genuinely hope that the Barcelona-based developer takes the criticism onboard to go back to the drawing board with simple, satisfying gameplay. For now, there’s little to recommend.
FreezeME will always seem like an ambitious title to me. As an indie developer, developing a 3D platform to the likes of Super Mario 64 seems near impossible. However, the developers attempted to do this anyways. The gameplay is very fun and most comfortable to play with a Wiimote and nunchuk in my opinion. The story also doesn't take itself too seriously but tries to serve something up for the fans. That being said, this game can use more polish around the edges. I think that unfortunately games like these will never be able to stack up to the likes of Mario or the likes, but giving this game a try will be quite rewarding.
It's a cheap game that offers some very fun 3D platforming and the use of the gamepad has been done quite well, but the boss battles and some missions aren't the best. A must have for for those seeking a mario 64/galaxy tribute indie
I'm not sure why 3D platformers have fallen so out of favor with the mainstream, but I sure wish it wasn't so. Thankfully, more and more indie developers have been taking up the mantle in recent years, and the lastest result of that effort is FreezeME, a fun title that has genuinely surprised me.
The game puts you in the shoes of R, a little girl trying to rescue her dog from the evil Fat the Cat. To help her along, she has a very special camera that allows her to freeze enemies and objects in place. This is the mechanic that's at the heart of FreezeME, and it's incredibly well-implemented. It's used as the solution to puzzles, often in really clever ways, and it never overstays its welcome. It also happens to put the Wii U game pad's touch screen to very good use, bringing fun, intuitive gameplay innovation to the controller.
Thankfully, exploration is a pretty big focus here. From the game's overworld, you get to access a total of four fairly large worlds, and each of them holds various secrets for you to uncover. The main collectibles are golden cubes that function much like the stars in 3D Mario games: there are several to track down in each world, and getting one will bring you back to the overworld. Aside from those, there are also red pig coins (which replenish your life meter), green pig coins (mostly found by helping the cute pig-people who inhabit the worlds), and hidden salamanders that should be photographed. All in all, it's a fine selection that manages to extend the play time in quite pleasant ways.
The overworld also holds several challenge rooms, and here the results are more mixed. They're mostly time trials, but the controls can get a bit shaky, often making the difficulty feel unfair. This is a problem in the later sections of the campaign as well; the final world, for example, features quite a few tricky jumps which, due to the lack of precision in the controls, can be immensely frustrating.
Perhaps the most fascinating thing about the game is the fact that it was developed by a single person. A 3D platformer is significantly trickier to design and program than a sidescroller, and it should be said that the developer did a surprisingly great job given the circumstances. On the other hand, it's easy to see that some sections of FreezeME could have used a few extra hands, as there are aspects of the game that are poorly optimized. The camera is the worst offender, being shaky at best and quite unreliable at worst. There are a few annoying bugs as well, but thankfully a lot of them have been corrected by a patch since launch.
Even with its flaws, FreezeME is a game that should be a pleasant treat to platforming fans. The graphics and music are perfectly serviceable, and the fact that some of its sections feel perhaps too close to Mario games (especially in the first world) is mitigated by the honest-to-goodness innovation of the freezing mechanic. The later sections can suffer a bit from a design standpoint, but the basics are all here, making FreezeME a fun adventure that brought numerous smiles to my face over the course of ten or so hours.
Rating: 7.5
This is an impressive first effort from a one person strong indie studio that makes solid use of the Wii U's various controls and delivers a solid Mario 64/Sunshine experience. There are some gravity sections but it's a mistake to think this takes after Galaxy, there's a lot more focus on exploration. The in-game assets are decent but forgettable. The music doesn't annoy, which is a major plus, but does little to add to the experience. The world design is cluttered but with clear separations between points of interest. There's a lot of humor in the game, especially in notes scattered across the world, and the main character is a great female lead. Despite being the namesake of the game, the freeze mechanic doesn't come into play too often and is far from overbearing.
Basically, go in with reasonable expectations and you'll find a fun but imperfect game that delivers on the Wii U experience, offers some new elements in an nostalgic format, and a kind of goofy charm that often doesn't make it into games anymore. All in all, I found it more enjoyable / less buggy than Sonic Lost World which was also a Wii U/PC exclusive in the genre.
The most disappointed I've been in a game purchase in a LONG time. I bought this game the day it was released, as I was really excited for a 3D platformer on my Wii U. The game controls poorly (mainly the camera, which is vital for a 3D platformer like this), the missions are vague and uninteresting, etc. Everything is just... blah.
Except the music. The music was pretty great. And I guess I liked the art style.
SummaryA 3D Platformer inspired by the 90s classics, but wait there is a twist!
FreezeME is a A 3D platformer in the style of the 90s-era but wait there is a twist! The main character "R" has one special tool - a camera around her neck. This camera allows her to literally freeze the objects she photographs.
This brown-eyed moppe...