Overall the game is beyond simplistic, but perhaps that's for the best. Overcomplicating things might have made it less fun in the grand scheme of things, and while I can't say for certain if I'll be playing this game a year from now, I do know I can affectionately call it my frightening summer fling for multiplayer. Illfonics has set the stage, it's time for them to keep improving upon this great idea, and for other companies to take the hint and follow in their footsteps. This is asymmetric multiplayer at its most addicting, and horror in one of its purest forms.
Friday the 13th does not overflow with content, but is rich enough to generate varied memories (unlike Dead by Daylight, another example of asymmetrical multiplayer). What it needs to become a truly worthwhile game is some more polish. [08/2017, p.76]
Three or four hours into the game, and your interest in F13 will inevitably fade — this game desperately needs more variety in situations. All sessions are too similar, and, if you are lucky enough to become the first victim, you will have to remain a spectator for the rest of the session.
Cult series done pretty well into the game. The fun is almost instant, but it also disappears as quickly. If there were more possibilities and environments, perhaps one would stay there longer. For a few plays the game serves fine, but not many players will return very often. Impression is also corrupted by obsolete visuals and technical issues.
Players can absolutely see the incredible potential of Friday the 13th: The Game. When the game works without issue, it provides a fantastic, tense experience unlike other asymmetrical horror games on the market. It could just be so much better. Polishing off the bugs and expanding with additional content and modes would turn this into a title that becomes a longstanding favorite rather than something folks play for a hot minute before moving onto the next Early Access multiplayer title.
These shortcomings and ongoing server issues aren't easily overlooked, and work against what promise Friday the 13th shows. As of now, a week after launch, it's short on content and performs poorly all around, especially on consoles. The story goes that the developers weren't prepared for amount of people who wanted to jump on day one, but that does little to assuage players who were convinced that they were paying for a finished product. Despite showing potential that may one day be realized, Friday the 13th comes across as an unfinished game that shouldn't have been released in its current state.
Я фанат серии и мне игра очень понравилась . Минус за то что в начале была плохая оптимизация и очень много bugs . А потом в сессиях стали появляться сотни злых школьников
которые пытаются оглушить тебя своими матерными визгами .
Quite the mess I must say. Was released with low amount of content but has gotten better. People are mad because Jason is op,but that was kind of the intention and how it should be. Technically this game still needs tweaking. Graphics are decent especially for the budget. But still a bunch of bugs that need fixing. Can be fun but can still become better. points for the fan service. definitly something for the fan.
Clunky, boring and just not fun. It's a lame hide and seek game. It's kinda like a Dead by Daylight wannabe, except Dead by Daylight was actually fun.
Edit: I got banned because I **** talked one of the developers friends because he was cheating. The developers are like 14 wtf is this.
SummaryFriday the 13th: The Game is a third-person horror, survival game in which players assume the role of a teen counselor, or for the first time ever, Jason Voorhees. You and six other unlucky souls will do everything possible to escape and survive while the most well-known killer in the world tracks you down and brutally slaughters you. Fr...