Even with the limited save feature, Castlevania on the GBA is still a great retro throwback. It would have better fit as an unlockable in an original Castlevania, but as it stands it's the only official way you can have the original game in portable form. It's the best game of the second batch, by far.
Castlevania has everything going for it, and you can see the love the designers put into it. The visuals, music, enemies, power-ups, everything about it is just top notch. But what truly makes this game shine is the challenge it provides, it’s never too difficult to get past, but just enough to always keep you on edge.
It's rare for a game as old as Castlevania to hold up as well as it does, it's probably one of only five NES games I think I would ever come back to. Everything is so deliberate with its design; the way your character moves, the way he attacks, the items you have at your disposal, the ways enemies behave and the ways levels are laid out are all so vital to the games design, it's truly impressive.
Your whip attack might have great reach and strength, but the flying Medusa heads are still really tricky to hit due to the wave pattern they fly in, and those small plant enemies are impossible to hit at times too due to how small they are. Your limited resources are spent on using items, items which vary greatly to one another and all have unique uses throughout the game. I always found myself using these items in different scenarios and enemy encounters over and over, because they're vital to how you play the game. Enemies are designed to have weaknesses, but not all weaknesses can be exploited with the whip alone - the whip itself however can be used to be the whole game either way, the game doesn't force you to use the items, but genuinely makes you want to use them. The bosses are a great example of this; all bosses can be defeated with the whip alone, but if you know how to exploit certain items you can easily beat some of them without even taking damage.
The ways enemies are laid out and can exploit your knock back on damage is also a great mechanic, it greatly affects the way you approach platforming and enemy encounters. One wrong move and you could get sent flying off a ledge and die. The game is always engaging and enjoyable to play, the game is fairly short, but I imagine could be stretched out for a long while depending on your skill level. I honestly found the game to be fairly easy until the second last level, but at that point I had to begin using save states - not because the game is unfair but just because I'm lazy. The game unlike many NES games is actually quiet forgiving, and has check points throughout levels as well as the option to continue the level you were on upon a game over. Great NES qualities are present though, such as goofy translations, bright and flashing colours, and great pixel art which despite its simplicity convey the setting of each level extremely well. The game is also home to some of the most iconic music in video games, period.
Castlevania is a tight and simple platformer which encourages careful and thoughtful strategy in everything you do. It plays as well now as it did when it came out, and I would recommend it to anyone who can get their hands on it. You might have to abuse save states once you get up to the Death fight though.
This is a well-produced port of an excellent game, and even though it probably would have been better served as part of a collection than as a stand-alone product, you could certainly find a number of worse ways to spend $20 for your GBA.
The 8-bit classic has aged gracefully, and while its graphics don't compare to the more modern Castlevania games, the gameplay is still very solid, and is something fans will definitely want to sink their teeth into.
It's unfortunate that the simple gameplay hasn't held up well over the years, because most of the fun here is had through shear nostalgia (whipping candles, etc).
I haven't played the GBA port, but assuming it's the same as the NES game, this game is great. Super Castlevania 4 was better, but this was the best Castlevania on the NES. The visuals are good, the controls are good and most importantly the gameplay is great.
The first title of the saga is short, by its nature "arcade", but with quite a challenge. I feel that for its time it fulfills enough; The mechanics is quite simple and the level design meets. Despite its duration it took me a while to finish it in case of difficulty.
Don't be thrown off by how easy the first level is. This game is one of the hardest NES games of all time! Cheap difficulty baby! If you want to play this game then you'd best bring your A-game!
Solid foundation of future castlevania games. Still very playable and quite challenging game. There is an easy mode for casual players. Visuals are nice but lack of any story is kinda daunting.
This game was okay, I guess. The controls were really tight, and the graphics are great for the time. But I just didn't find it that fun. It is really difficult and that just makes it feel not worth it to me. Maybe I am biased because I didn't grow up playing this game, but I don't get it.
SummaryIf you think it's scary on the outside, wait'll you see the basement! You're in for the longest night of your life. Ghosts, goblins, demons, wolves, bats - creatures lurking around every corner. As you descend deeper and deeper, they get thicker and thicker. Better stick close to the cavern floor - it's your only chance of finding a weap...