Tom Clancy's Ghost Recon 2
GameCube- Publisher: Ubisoft
- Release Date: Mar 15, 2005
- Also On: PlayStation 2, Xbox 360

- Summary:
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- Developer: Ubisoft Shanghai
- Genre(s): Action, Shooter, First-Person, Tactical, Modern
- # of players: 1 Player
- Cheats: On GameFAQs
- More Details and Credits »
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Score distribution:
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Positive: 0 out of 10
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Mixed: 8 out of 10
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Negative: 2 out of 10
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The result is a game that's enjoyable at times and nearly unplayable others, largely because of a sometimes poor framerate, or stupidly implemented artificial intelligence squad members.
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If you have no other console sitting under your television, you are left with the very worst version, the b-side of the b-side, the version with more P-Diddy-esque muck clouding the surface, the version with more of the good stuff ripped out with nothing to gain for it, and a few months wait to boot.
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TotalGames.netThe graphics are still rough as a badger's arse, the AI remains as remedial as ever and the slimmed down strategic side effectively eliminates the only reason there was to play it in the first place.
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Nintendo PowerWhere Ghost Recon 2 suffers a misstep is in its failure to offer useful gameplay information, such as mission-objective reminders and maps. [June 2005, p.97]
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Misses the mark thanks to completely linear level design, choppy graphics, and the puzzling absence of multiplayer modes.
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I'm really surprised how poorly Ghost Recon 2 for the GameCube turned out. Uninspiring level design, terrible squad AI and a lack of multiplayer support all contribute to a frustrating and ultimately dull gaming experience.
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As a game of tactics, it fails completely. As an action game, it doesn't deliver any thrills or sense of style. Ghost Recon 2 simply fails at everything.
Score distribution:
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Positive: 0 out of
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Mixed: 0 out of
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Negative: 0 out of
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