They do have some patchwork to do as far as menu interface and Lobby environment go, but as a friend remarked to me recently, "we don't buy games for their interface, we buy them for their gameplay", and gameplay is where Ubisoft's talents have shined brightest.
If it weren't for the somewhat unpolished enemy AI and placement, Ghost Recon 2 could have been a very realistic and engaging shooter. As it is, it feels a little out-of-kilter and more like a standard (but very good looking) shooter with some pacing issues.
Unfortunately, the end result is a game that falls somewhere in between the two extremes, and will likely satisfy neither the main-stream gamer they were trying to court, nor the hardcore strategy fan they had in their back-pocket.
Gone is the non-linear design of each mission. Each objective is now clearly marked one after another, eliminating secondary (optional) objectives and different ways of approaching a target, which were key and exciting components in the original Ghost Recon game.
A brave sequel that tries a little too hard... Its lack of accessibility will annoy "Rainbow Six 3" die-hards, while the new direction will leave fans of the original feeling rather cold. [Christmas 2004, p.102]
SummaryIn the wake of one of North Korea's worst famines, an insidious North Korean general influences the government to secretly divert humanitarian aid to beef up its army, slowly gaining power in the process. Fearful that North Korea is amassing huge quantities of military weapons, the new Chinese regime eliminates arms sales to North Korea....